A mod that brings a 1:1 Starcraft simulation to Factorio. The goal is to introduce all 3 races as unique, separate, AI controlled factions pitted against the player, biters, and each other.
You will also need the factorio-starcraft-assettool and own a copy of Starcraft: Remastered.
- base >= 1.1
- stdlib >= 1.4.6
- (optional) alien-biomes
v0 will include:
- SFX
- Most Protoss and Zerg Units/structures
- Orders
- Weapons
- Creep
- Pylon power
- Basic AI behaviours (unit responses and worker harvesting, simple build orders)
- Names
- Multiplayer
- Setup tool (pulls data from Starcraft: Remastered)
v0 will exclude the following:
- Terran
- Choice Protoss units: Archons, Dark Archons, Dark Templar, High Templar, Carriers, Reavers, Arbiters, Observers, Shuttles
- Choice Zerg units: Broodlings, Infested Command Center, Infested Terran, Lurker
- Zerg Abilities: Parasite, Broodling, Dark Swarm, Ventral Sacs
- Shield battery functionality
- Nydus canal functionality
- Everything excluded in V1
v1 will include:
- All Terran, Protoss, and Zerg units/structures
- Unit special abilities (cloak, burrow, siege, etc)
- Powerups and Special Buildings
- Critters
- Some doodads (some rocks and structures)
- Better AI behaviours
- Translations
V1 will mark the official release, but exclude everything in V2.
v2 will include:
- Title demos
- More Doodads (rocks, trees, structures)
- Supply limit enforcement
- Ore/Gas tracking and costs
- Unit/Structure requirements enforced
- Upgrades
- Technologies
- Maybe some additional terrain tiles
- Optional Space Exploration dependency additions
While some things may be implemented later, this mod will never include the following:
- Assets without the setup tool (the setup tool will always be required)
- Music replacements
- Maps/triggers
- Player unit control
- Special menus, buttons, or displays (i.e. action card, HUD, Starcraft-themed menu, ore/gas/supply display)
- Fonts
- Game types or win conditions
- The ability to hold any Starcraft units/structures (besides powerups) in your inventory
- Any major changes to the original Starcraft unit mechanics (with the exception of major balancing issues in the Factorio universe).