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TODO Roadmap

jonwd7 edited this page Nov 18, 2013 · 16 revisions

UI

  • Button widget housing most of the Render menu options.
  • Expand / Collapse shortcuts. (X/C) NOTE: This is apparently partially implemented in Qt with Shift-8
  • Remember expand/collapse state per type.
  • Keep Textures (SizedString array) always expanded. It's incredibly irritating to expand every time.
  • Copy/Paste Over for array items (e.g. Vertex Colors) in groups and individually.

Settings

  • Restore All Defaults / Restore Defaults per settings tab
  • User Version / User Version 2

Rendering

  • Hide/Unhide blocks in render view (e.g. NiTriShapes)
  • Mesh toggle. (To see Havok, etc. more clearly)
  • Havok toggle (H), plus Wireframe/Fill mode toggle. This makes it extremely easy to test collision coverage.
  • Vertex Color toggle plus shortcut. (V)
  • Texture display toggle plus shortcut. (T)
  • Force double sided toggle.
  • Wireframe toggle.
  • A "Flat/Bright" lighting toggle, which bypasses the current light settings.
  • Point size. (Vertex dot size on screen)
  • Handle length. (Normal/Tangent/Binormal size on screen)

Far Future (v2.0+)

  • Click-select for Vertices, Normals, Vertex Colors, etc.
  • Drag-select for multiple Vertices, "
  • Transform gizmo.
    • Translate/Scale objects.
    • Translate vertices.
  • Undo
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