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TODO Roadmap
jonwd7 edited this page Nov 18, 2013
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16 revisions
- Button widget housing most of the Render menu options.
- Expand / Collapse shortcuts. (X/C) NOTE: This is apparently partially implemented in Qt with Shift-8
- Remember expand/collapse state per type.
- Keep Textures (
SizedString
array) always expanded. It's incredibly irritating to expand every time. - Copy/Paste Over for array items (e.g. Vertex Colors) in groups and individually.
- Restore All Defaults / Restore Defaults per settings tab
- User Version / User Version 2
- Hide/Unhide blocks in render view (e.g.
NiTriShapes
) - Mesh toggle. (To see Havok, etc. more clearly)
- Havok toggle (H), plus Wireframe/Fill mode toggle. This makes it extremely easy to test collision coverage.
- Vertex Color toggle plus shortcut. (V)
- Texture display toggle plus shortcut. (T)
- Force double sided toggle.
- Wireframe toggle.
- A "Flat/Bright" lighting toggle, which bypasses the current light settings.
- Point size. (Vertex dot size on screen)
- Handle length. (Normal/Tangent/Binormal size on screen)
- Click-select for Vertices, Normals, Vertex Colors, etc.
- Drag-select for multiple Vertices, "
- Transform gizmo.
- Translate/Scale objects.
- Translate vertices.
- Undo