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fix(levelHandler): use lock for levelHandler sort tables instead of rlock #2034

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Dec 18, 2023
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4 changes: 2 additions & 2 deletions level_handler.go
Original file line number Diff line number Diff line change
Expand Up @@ -165,8 +165,8 @@ func (s *levelHandler) addTable(t *table.Table) {
// sortTables sorts tables of levelHandler based on table.Smallest.
// Normally it should be called after all addTable calls.
func (s *levelHandler) sortTables() {
s.RLock()
defer s.RUnlock()
s.Lock()
defer s.Unlock()

sort.Slice(s.tables, func(i, j int) bool {
return y.CompareKeys(s.tables[i].Smallest(), s.tables[j].Smallest()) < 0
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