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DDS_D3DTX_Converter_GUI/DDS_D3DTX_Converter/DirectX/D3D9_PIXELFORMAT.cs
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using DirectXTexNet; | ||
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namespace D3DTX_Converter.DirectX | ||
{ | ||
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/// <summary> | ||
/// This class will be used for legacy D3D9 formats. TWDS1 and previous games use D3D9 formats directly, instead of having enums. | ||
/// </summary> | ||
public class D3D9 | ||
{ | ||
public static DXGI_FORMAT GetDXGIFormat(int value) | ||
{ | ||
switch (value) | ||
{ | ||
case 83: return DXGI_FORMAT.D24_UNORM_S8_UINT; | ||
case 82: return DXGI_FORMAT.D32_FLOAT; | ||
case 79: return DXGI_FORMAT.D24_UNORM_S8_UINT; | ||
case 77: return DXGI_FORMAT.D24_UNORM_S8_UINT; | ||
case 81: return DXGI_FORMAT.R16_UNORM; | ||
case 80: return DXGI_FORMAT.D16_UNORM; | ||
case 75: return DXGI_FORMAT.D24_UNORM_S8_UINT; | ||
case 73: return DXGI_FORMAT.D16_UNORM; | ||
case 71: return DXGI_FORMAT.D32_FLOAT; | ||
case 70: return DXGI_FORMAT.D16_UNORM; | ||
case 1111970375: return DXGI_FORMAT.R8G8_B8G8_UNORM; | ||
case 1195525970: return DXGI_FORMAT.G8R8_G8B8_UNORM; | ||
// case 117: return DXGI_FORMAT.CxV8U8_UNORM; | ||
case 116: return DXGI_FORMAT.R32G32B32A32_FLOAT; | ||
case 115: return DXGI_FORMAT.R32G32_FLOAT; | ||
case 114: return DXGI_FORMAT.R32_FLOAT; | ||
case 113: return DXGI_FORMAT.R16G16B16A16_FLOAT; | ||
case 112: return DXGI_FORMAT.R16G16_FLOAT; | ||
case 111: return DXGI_FORMAT.R16_FLOAT; | ||
case 827606349: return DXGI_FORMAT.R8G8B8A8_UNORM; // Assuming this is what was meant by "Multi2Argb8" | ||
case 110: return DXGI_FORMAT.R16G16B16A16_SNORM; | ||
case 100: return DXGI_FORMAT.UNKNOWN; // Assuming this is what was meant by "VertexData", as it's not a DXGI format | ||
case 894720068: return DXGI_FORMAT.BC3_UNORM; // Assuming Dxt5 | ||
case 877942852: return DXGI_FORMAT.BC2_UNORM; // Assuming Dxt4 | ||
case 861165636: return DXGI_FORMAT.BC2_UNORM; // Assuming Dxt3 | ||
case 844388420: return DXGI_FORMAT.BC2_UNORM; // Assuming Dxt2 | ||
case 827611204: return DXGI_FORMAT.BC1_UNORM; // Assuming Dxt1 | ||
case 844715353: return DXGI_FORMAT.YUY2; | ||
// case 1498831189: return DXGI_FORMAT.UYVY; | ||
case 67: return DXGI_FORMAT.R10G10B10A2_UNORM; | ||
case 64: return DXGI_FORMAT.R16G16_UNORM; | ||
case 63: return DXGI_FORMAT.R8G8B8A8_UNORM; | ||
case 62: return DXGI_FORMAT.R8G8B8A8_UNORM; | ||
case 61: return DXGI_FORMAT.R8G8B8A8_UNORM; | ||
case 60: return DXGI_FORMAT.R8G8_UNORM; | ||
// case 52: return DXGI_FORMAT.R4G4_UNORM_PACK8; | ||
case 51: return DXGI_FORMAT.R8G8_UNORM; | ||
case 50: return DXGI_FORMAT.R8_UNORM; | ||
case 41: return DXGI_FORMAT.R8_UINT; | ||
case 40: return DXGI_FORMAT.R8G8_UINT; | ||
case 36: return DXGI_FORMAT.R16G16B16A16_UNORM; | ||
// case 35: return DXGI_FORMAT.A2R10G10B10_UNORM_PACK32; | ||
case 34: return DXGI_FORMAT.R16G16_UNORM; | ||
case 33: return DXGI_FORMAT.B8G8R8X8_UNORM; // Assuming X8B8G8R8 | ||
case 32: return DXGI_FORMAT.R8G8B8A8_UNORM; | ||
case 31: return DXGI_FORMAT.R10G10B10A2_UNORM; | ||
// case 30: return DXGI_FORMAT.B4G4R4A4_UNORM_PACK16; | ||
// case 29: return DXGI_FORMAT.A8R3G3B2_UNORM_PACK8; | ||
case 28: return DXGI_FORMAT.A8_UNORM; | ||
// case 27: return DXGI_FORMAT.R3G3B2_UNORM; | ||
// case 26: return DXGI_FORMAT.B4G4R4A4_UNORM_PACK16; | ||
// case 25: return DXGI_FORMAT.B5G5R5A1_UNORM_PACK16; | ||
// case 24: return DXGI_FORMAT.B5G5R5A1_UNORM_PACK16; | ||
case 23: return DXGI_FORMAT.B5G6R5_UNORM; | ||
case 22: return DXGI_FORMAT.B8G8R8X8_UNORM; | ||
case 21: return DXGI_FORMAT.B8G8R8A8_UNORM; | ||
case 20: return DXGI_FORMAT.B8G8R8X8_UNORM; // Assuming R8G8B8 | ||
default: return DXGI_FORMAT.UNKNOWN; | ||
} | ||
} | ||
} | ||
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// Define DXGI_FORMAT enumeration | ||
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} |