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Mohawk Game Jam submission, April 28th 2018.

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Pangolin Game Jam Project

Link to playable GameJam version.

Screenshot of Pangolin Dinner

Project for Mohawk College Game Jam #1, April 2018. Finished game had to somehow incorporate either the given sprite or 3D model of a pangolin.

Code is pretty rough and void of comments; lots of attributes were public so they could be manually set in the inspector. Once a polished version of the game is ready, a link will be provided here to a separate git repo.

Game Rules:

1.) Player presses down button to drop the pangolin's tongue.

2.) Player can use WASD to control the tongue to navigate the ant colony.

3.) Pressing up forces the tongue to retract fully, as does touching a wall.

4.) You get extra points for touching multiple ants at once.

5.) The level is complete when you get all the ants.

6.) If you run out of time, the game is over.

Work by:

Porsche Le - audio design, main menu

Evan Mulrooney - tongue mechanics, level management, ant movement

Jess Nguyen - timer, audio management

William Nguyen - level design, tilemaps, main menu

Things that were cut:

Powerups, day/night cycle - we just couldn't get them working in time for presentations. We had the code, but not enough time.

Spitball Powerup - intent was something to freeze ants in place

Ants Screaming in Fear

Pangolin Movement - we originally considered having the player move the pangolin between different ant nests, but was too far outside our core game loop to be feasible

Link to GameJam version.

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Mohawk Game Jam submission, April 28th 2018.

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