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Material editor fixes #599
Material editor fixes #599
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I'd say "no". What's the use case for changing the projection matrix? |
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LGTM! Conflicts inbound. I'll take care of them in my branch ;)
in.close(); | ||
if (matDef != null && matDef.isValid()) { | ||
return; | ||
} |
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👍
I took them out |
Adds missing variable types as known types and fixes the material name editing.
Resolves #594, resolves #598