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jackpoz edited this page Dec 15, 2015
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Welcome to the BotFarm wiki!
Please read the Readme for a brief introduction of the project.
Current supported functionalities:
- Different bot behaviors can be configured at https://github.com/jackpoz/BotFarm/blob/master/BotFarm/App.config#L48
- Name: name of the custom bot behavior
- Probability: allows to set the occurrence of each behavior when creating new bots. The sum must be 100.
- AutoAcceptGroupInvites: specifies if the bot should always accept group invites from any player.
- AutoAcceptResurrectRequests: specifies if the bot should always accept resurrect request from any player.
- AutoResurrect: specifies if the bot should release the spirit, walk to the corpse and resurrect on its own.
- Begger: specifies if the bot should follow players around, begging for gold till the target player gives them some money.
- FollowGroupLeader: specifies if the bot should follow the party leader after being invited
- Bots /yawn every few minutes to avoid getting kicked for being afk.
- Bots can be summoned by GMs around the world
Developer reference:
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Scheduled Actions
- Scheduled Actions are the current supported way to schedule code to be executed after the specified time and with the specified interval. Scheduled Actions with ActionFlag set can be cancelled specifying the same flag. For examples refer to BotGame.Start() https://github.com/jackpoz/BotFarm/blob/master/BotFarm/BotGame.cs#L134
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Triggers
- Triggers are the current supported way to execute code based on subsequent conditions. Triggers are made of a set of TriggerActions of various types :
- OpcodeTriggerAction is triggered when an opcode is sent/received
- UpdateFieldTriggerAction is triggered when an UpdateField is updated with to a particular value
- CustomTriggerAction is triggered when a custom checker function evaluates to true
- AlwaysTrueTriggerAction is always triggered
- CustomTriggerAction and AlwaysTrueTriggerAction require the additional TriggerActionType parameter to be specified with a list of special actions like DestionationReached or TradeCompleted. For examples refer to BotGame() constructor https://github.com/jackpoz/BotFarm/blob/master/BotFarm/BotGame.cs#L48
- Triggers are the current supported way to execute code based on subsequent conditions. Triggers are made of a set of TriggerActions of various types :