POC Hooking PG3D v16.6.1
This code was written by me for PG3D v16.6.1 back in 2019.
My main code is in jbro.cpp
You can compare the offsets in dump.cs
For the people that might be interested in looking at some of my old code. Maybe it can be updated to the newest version? Who knows.
The offsets and code provided within this repository were published for educational purposes. The code and offsets in this project will not be updated to newer versions.