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  1. Velocity_Overdrive Velocity_Overdrive Public

    A game developed in a homebrew engine, based on the Overlord Engine base template.

    C++

  2. Coral3D Coral3D Public

    A small Vulkan renderer written to get myself accustomed to the marvellous Vulkan API.

    C++

  3. Dual_Rasterizer Dual_Rasterizer Public

    Soft- and hardware rasterizer written using SDL and DirectX

    C

  4. Software_RayTracer Software_RayTracer Public

    A compact software ray tracer written in C++

    C++

  5. Apex-Stats Apex-Stats Public

    An apex legends stat and shop tracker. Written in C# and XAML

    C#

  6. GOAP_ZombieGame GOAP_ZombieGame Public

    Research done on GOAP (Goal-Oriented Action Planning) applied to a zombie game developed using an in-house engine of DAE, a course at Howest Belgium.

    C