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[ FF7 ] Foot step sound layer. #253

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wturner859 opened this issue May 31, 2021 · 2 comments
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[ FF7 ] Foot step sound layer. #253

wturner859 opened this issue May 31, 2021 · 2 comments
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enhancement New feature or request
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@wturner859
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wturner859 commented May 31, 2021

Just an idea. a sound layer that could detect when you're on the field (or maybe the world map as well, if possible) and if you hold down the d-pad(move the character), the sound layer would play a looped foot step sound effect for as long as you hold down the button.... Could possibly even take the same logic used for the Tiny Bronco/Buggy... Bonus points for conditional sounds based on field-id; as in different sounding foot steps for different environments (like snow, concrete, sand, etc.)

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The cherry on top of the cherry. The last piece of the sfx puzzle.

@wturner859 wturner859 added the enhancement New feature or request label May 31, 2021
@wturner859 wturner859 changed the title Foot step sound layer. [ FF7 ] Foot step sound layer. May 31, 2021
@julianxhokaxhiu julianxhokaxhiu added this to the 1.10 milestone Jun 5, 2021
julianxhokaxhiu added a commit that referenced this issue Jun 6, 2021
But also when in worldmap or menu.

This patch will allow someone to remap the very same SFX ID used maybe in all of the three different places, to sound differently based on the context.

Related #253
@julianxhokaxhiu
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Canary is now out to be tested. Let me know how it goes :)

julianxhokaxhiu added a commit that referenced this issue Jun 6, 2021
julianxhokaxhiu added a commit that referenced this issue Jun 6, 2021
Increase pace when running, keep it slower when walking

Related #253
julianxhokaxhiu added a commit that referenced this issue Jun 6, 2021
Increase pace when running, keep it slower when walking

Related #253
julianxhokaxhiu added a commit that referenced this issue Jun 6, 2021
Now it works across all possible input devices and mappings

Related #253
@julianxhokaxhiu
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Added some minor improvements.

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