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[ FF7 ] Foot step sound layer. #253
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But also when in worldmap or menu. This patch will allow someone to remap the very same SFX ID used maybe in all of the three different places, to sound differently based on the context. Related #253
Canary is now out to be tested. Let me know how it goes :) |
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Increase pace when running, keep it slower when walking Related #253
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Increase pace when running, keep it slower when walking Related #253
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Now it works across all possible input devices and mappings Related #253
Added some minor improvements. |
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Just an idea. a sound layer that could detect when you're on the field (or maybe the world map as well, if possible) and if you hold down the d-pad(move the character), the sound layer would play a looped foot step sound effect for as long as you hold down the button.... Could possibly even take the same logic used for the Tiny Bronco/Buggy... Bonus points for conditional sounds based on field-id; as in different sounding foot steps for different environments (like snow, concrete, sand, etc.)
Motivation
The cherry on top of the cherry. The last piece of the sfx puzzle.
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