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[ FF7 ] Strange behaviour with a looping/non-stop sound in background using MIDI Standard + Cosmo Memory #495
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More Info. Strange as it seems, the snowboard minigame (at least the story snowboard minigame) suffers also from this wind loop after finishing the minigame. |
Supposition. What happens when the MUSIC opcode is called in a script for playing a song (snow.mid -Buried in the Snow-) if previously we have called another MUSIC opcode (0xF0) that must play a sound (wind.wav/wind.ogg -in CM-)? It is only a thought. FFNx does something with that opcode?
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Some more info:
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Ok, the issue has been solved. You can close this bug. |
May I ask how? |
I have deleted the file wind.wav from the folder data/music. This solved the issue with some fields that have wind sound as ambience sound in Cosmo Memory. But those fields that has not ambience sound, the wind sound is not played. |
Describe the bug
There is an odd "loop" (or the sound does not stops) of the wind sound in specific scenes. This happens only with MIDI Standard + Cosmo Memory mod. I tried it running ONLY FF7.EXE with FFNx (without 7H) and this happens also (I copied the sound files from Cosmo Memory like UI sounds and music/vgmstream).
At least in 2 scenes happens this issue.
One scene is when Temple of the Ancients shrinks (jtemplb-601):
Discord explanation: https://discord.com/channels/318179907098116106/613051825863524365/1018200984574496778
Video (Temple of the Ancients):
https://discord.com/channels/318179907098116106/613051825863524365/1018200924881162251
Video (Prof. Gast lab):
https://discord.com/channels/318179907098116106/613051825863524365/1018978240355913759
To Reproduce
Expected behavior
You will see the loop of the wind sound (in the first Temple of the Ancients scene) or the wind sound does not stops (in the Video of Prof Gast lab).
Additional context
I have checked without Cosmo Memory (with MIDI Music) and it works perfectly.
I have checked with Cosmo Memory and VGMStream Music and it works perfectly.
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