glslScene is a tool that supports learning and training of GLSL programming. It provides an environment for testing and developing GLSL shader programs. Loads any type of shaders (frag/vertex/…), images as textures and geometries. It will reload automatically resources on changes. Support of multiple framebuffers and multiple rendering passes for postprocessing.
Supported platforms: Windows, Linux
Main features of glslScene:
- Hot Reloading
- GUI to edit uniform values on the fly
- C Scripting support with PicoC interpreter
- Entity-Component-System
- OpenGL version can be configured
- One scene project file (scene.tml) to configure context properties, resources, scenes and rendering passes.
- Easy to handle and switch between multiple projects. Each scene project has its own subdirectory.
- Open Source, permissive free software license. See: LICENSE
The individual scene projects are located in the scenes directory. Each scene project has its own subdirectory. The name of the folder is the project name. The project to be used is defined in the file scenes/selection.tml. Each scene project must have the configuration file scene.tml. Several resources, scenes and rendering passes can be created in this scene file. The project folder should also contain all other resources. For example the images for the textures and the source files of the shader programs.
For the scenes/selection.tml file and scene.tml files the Tine Markup Language is used. See: TML specification
For more informations about the creation and configuration of a glslScene project see Creation and configuration of a scene.tml file.
Windows builds: Binaries for Windows can be downloaded from the releases section. Simple download glslScene-win-vX-X.zip extract it and start glslscene-rel.exe (release build) or glslscene.exe (debug build) from the bin subdirectory.
Update list of available packages for Debian/Ubuntu (instead of apt-get the command apt can be used)
$ sudo apt-get update
Install dependencies
$ sudo apt-get install git make cmake g++ libsdl2-dev libglew-dev libglm-dev libreadline-dev
Checkout source code and submodules
$ git clone https://github.com/jwurzer/glslScene.git
$ cd glslScene
glslScene$ git submodule update --init --recursive
Compile per make with Makefile
The Makefile creates a build subdirectory, calls cmake for you and compiles it. Instead of using the Makefile (which is in this project only a helper script for using CMake), cmake can be used directly. If you want to use cmake look into the Makefile to see the cmake build commands.
glslScene$ make
Start glslScene
glslScene$ build/glslScene
-
git for Windows
-
Visual Studio 2017
-
cmake (e.g. Windows installer version)
Add CMake to system PATH
-
Make for Windows
http://gnuwin32.sourceforge.net/packages/make.htm
http://gnuwin32.sourceforge.net/downlinks/make.php (Installer)
Add the install path inclusive bin subdirectory to PATH. e.g. add the following to PATH: C:\Program Files (x86)\GnuWin32\bin
> git clone https://github.com/jwurzer/glslScene.git
> cd glslScene
glslScene> git submodule update --init --recursive
Create a subdirectory lib at glslScene (direct inside of glslScene).
Download the following libraries into the lib directory:
- SDL library - https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip
- GLM library - https://github.com/g-truc/glm/releases/download/0.9.9.6/glm-0.9.9.6.zip
- GLEW library - https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0-win32.zip/download
Extract SDL2-devel-2.0.10-VC.zip
, glm-0.9.9.6.zip
and glew-2.1.0-win32.zip
direct into the lib directory.
The CMakeLists.txt except this paths.
After extraction the hierachy of the lib folder must look like this:
glslScene\lib (contains the zip files and the sub directories glew-2.1.0, glm and SDL-2.0.10)
glslScene\lib\glew-2.1.0 (contains LICENSE.txt and the sub dirs bin, doc, include and lib)
glslScene\lib\glew-2.1.0\bin
glslScene\lib\glew-2.1.0\doc
glslScene\lib\glew-2.1.0\include
glslScene\lib\glew-2.1.0\lib
glslScene\lib\glm (contains some files and the sub dirs doc, glm, test and util)
glslScene\lib\glm\doc
glslScene\lib\glm\glm
glslScene\lib\glm\test
glslScene\lib\glm\util
glslScene\lib\SDL2-2.0.10 (contains some txt files and the sub dirs docs, include and lib)
glslScene\lib\SDL2-2.0.10\docs
glslScene\lib\SDL2-2.0.10\include
glslScene\lib\SDL2-2.0.10\lib
Open a command line (cmd) go into the glslScene directory and enter the command make
glslScene> make
This creates a subdirectory build and calls CMake to create a solution inside the build directory.
After this the message "Open the project with Visual Studio and compile it ;-)"
should be printed.
Go into the build directory open the solution glslScene.sln. In Visual Studio there are three projects: ALL_BUILD, glslScene and ZERO_CHECK. Select the glslScene project as Startup project. Compile the project glslScene und run it.
Most parts of glslScene are dual-licensed in public domain and zlib license. Some other parts (e.g. external used libraries) are under different licenses (e.g. ImGui library under MIT License, GLEW library under modified BSD License).
The scene projects of glslScene (scenes subdirectory) can have its own licenses. If no own license exists in the directory of the specific scene project or no other license information exists, then the corresponding scene project is also under the public domain or zlib license (dual license).
For more information about the licences in glslScene see the LICENSE file.
glslScene use the following libraries: SDL, GLM, stb_image, ImGui, PicoC, GLEW or optional glad, some classes from SFML.