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Boids

Simulation Boids

Algorithm

image

next movement is addition of 'parameters'.

  • friend ( F ) : collecting nearest boids
  • crowd ( C - Red ) : push out other boids
  • avoid ( A ) : avoid objects
  • cohes ( C - Sky ) : cohes that nearst boids
  • noise ( N ) : randomize

Simulation

image

Sources

Get idea ( algorithm ) from 'https://github.com/jackaperkins/boids'.
Thanks jackaperkins.