Simulation Boids
- friend ( F ) : collecting nearest boids
- crowd ( C - Red ) : push out other boids
- avoid ( A ) : avoid objects
- cohes ( C - Sky ) : cohes that nearst boids
- noise ( N ) : randomize
Get idea ( algorithm ) from 'https://github.com/jackaperkins/boids'.
Thanks jackaperkins.