_G.kick = false local Pedo = { 1135910299, -- Havelic 1619950875, -- Pixel_SkillzSPIN2 1581720092, -- Pixel_SkillzSPIN 1661505948, -- Pixel_SkillzBARRIER 679804290, -- Pixel_Skillz 520944, -- Oblivic 43247021, -- BowTiedPony 2350183594, -- icydragonwingsis 1338963426, -- happypandamagic2 1276541545, -- VanitasThePlague 587649463, -- happypandamagic 245586741, -- Tiptop98 174941504, -- FoxKingFab 136099207,-- CudlessTheCat 94825741, -- NATSUDRAGN331 358051152, -- VortexFragmented 529455640, -- vlonedd 281482099, -- Quixotize 355207559, -- Elianmc1s 5084487, -- Americanflag 928623624, -- TrashPanda2361 30049170, -- Farquanetta 474452017 -- Bige0n }
for _, v in pairs(game:GetService("Players"):GetPlayers()) do for _, v1 in pairs(Pedo) do if v.UserId == v1 then game:GetService("Players").LocalPlayer:Kick("Admin is in the server") end end end
game:GetService("Players").PlayerAdded:Connect(function(r)
for _, v in pairs(Pedo) do
if r.UserId == v then
game:GetService("Players").LocalPlayer:Kick("Admin or Staff has joined the server")
end
end
end)
local listed = {
1485440429, -- hieutrungze
1566703867, -- Ekko_gaming10
3913846312, -- anhlapro1aa
2451054123, -- hoan123444421
1811121760, -- ChanhProGamer
5027369692, -- QuaLeKhongLo
1141261219, -- bemancau
2614833950, -- haodepzainhat123456
1708655181, -- Cooki_Hieu
818126717, -- chanhcho200912
4960088701, -- PenikTrugDaiMu
463465033, -- vuichtuan09
4475140933, -- lekiet07989
4513872025, -- Tommy27h
4966584607, -- NgocTrinhh2k3
1177968786, -- btthanh123
4810192848, -- modesosinh7
635645976, -- TuanKhaiCFL
4446507245, -- BaoTrumToxic
314763640, -- letranminh5
1290417002, -- ccqn004
1408212935, -- Kirito_vnc
3777705947, -- Dragon_Xayad
2370889865, -- bollken2
1529597528, -- datag10
3170802162, -- issknshsusu
1411247414, -- TNAE_SsThanhKunnsS
3286439888, --NhanBoy07
3199047367, -- VTAZONE2008
986848272, -- TAU115TAI
304648368, -- produydn1
4141021120, -- iwxoxz
4475215238, -- luongnhan52916
712851393, -- trunghuy5
618465845, -- noobdeptrai400
233784440, -- KaraShaw7
4863899811, -- NevandaNavas
4795964374, -- tendcm
1570525640, -- XxNguyen_SamaxX
314763640, -- letranminh5
876377767, -- vgfakemoon3
1450900444, -- cyiutr1
1220151559, -- dokaizen
1329011010, -- hotfruit2510
1810666877, -- Rareboxzs1
3468253464, -- bao10_1
2860632931, -- XxPhongMagmaxX
857977140, -- xccfdhdi
1792637340, -- Power_Gaming2k7
3647697808, -- PeXuuZuTo
1171387409, -- khangngauloi
2635741505, -- BlackDragond123
1943377434, -- Joker_XxTinhDarkxX
3451151379, -- Nghiasen_legendary
3993347755, -- conketlol5
4669089478, -- nguuyenquanghuytu
4872236019, -- nguyenquangdat012
4736354449, -- nzxz13
634413900, -- ShenFamus
2605103756, -- Royal_Domination
4059421765, -- accquaydffirstsea35
4058001938, -- accquaydffirstsea34
4056862638, -- accquaydffirstsea33
4056585434, -- accquaydffirstsea32
4056142639, -- accquaydffirstsea31
4740726618, -- chemhan764239
4055494125, -- accquaydffirstsea30
4945123695, -- 1_xSxBuildTheSun
4639567199, -- nguyenquanghuytu
4641381230, -- anhnghiapro16
2226394702, -- HadesTrum
4732817476, -- ShipTrox
4087605807, -- tinhkhenh1
1814938572, -- TM_HuyDepZai
1309541634, -- thaideptrai32g
170967030, -- thai752005
1309447883, -- thaiabbc
2529508762, -- ChauBaolam29
1347848913, -- cucsilau345
1544046636, -- nghiahahi
1855776836, -- hungfc573
1165679906, -- duy08duy08
4850255262, -- 160kdaycnb109
3381622523, -- 160kdaycnb1
1254144943, -- khanhkaido9999
1312230152, -- gigadian123
4723792084, -- clmm98b
1480130154, -- tokuda_jabanvn
1129631079, -- apexbes2
1490665232, -- DFGHTRU10
3246732830, -- Hainclone2
146022306, -- hainha0123456
1810614004, -- Shadow_MainNoob
1957434850, -- clonepk5
4027558815, -- accquaydffirstsea1
1423316156, -- ACE_xXAZPROGOD123Xx
4048427595, --accquaydffirstsea21
1322815101, -- azpro2k7
2221229319, -- duongthai366
1175626557, -- zxcandyxzz
1821277569, -- Jack_Sama123
1928941615, -- King_RareBox
226801418, -- hieubom123
660629515, -- LHPGamingVN
170895715, -- ductx2004
1075665647, -- khang20297
1813673746, -- MagnusDiggory1
175021965, -- huyduy909090
3146985482, -- bl4ck1105
4494066040, -- SimulatorDotio
936844900, -- aztrear2
4802073978, -- tuantuantuantuang
1832777631, --EvilNumBer_1
4254731743, --AHD_SIEUVIP
1574447607, -- cacchutuoitom2000
2045590029, -- Lucky_Oz4
1221321256, -- bibimbin1
2572841200, -- 4532Demon
1421912436, -- TNAE_SsLiemDemonsS
1782620303, -- NHD_ZxKhangSenPaixZ
1461551082, -- tranvanvu17
1067471780, -- GasFruit1
1480395031, -- nhat8a10
892917079, -- baxuan1242
1426606839, -- hackcc16
3899214734, -- chemhan78121
3896699123, -- chemhan21323
1370768463 -- hackcc11
}
_G.WhiteListed = false
for _, v1 in pairs(listed) do
if game.Players.LocalPlayer.UserId == v1 then
_G.WhiteListed = true
end
end
if _G.WhiteListed or _G.bypasschothgngukhoi then
_G.kick = true
if game.placeId == 8569358381 or game.placeId == 3237168 then
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
local Players = game:GetService("Players")
local cache = {}
function lol(name)
if cache[name] then return cache[name] end
local player = Players:FindFirstChild(name)
if player then
cache[name] = player.UserId
return player.UserId
end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
getgenv().firstfruit = game.Workspace.UserData["User_"..Final].Data["DevilFruit"].Value
getgenv().secondfruit = game.Workspace.UserData["User_"..Final].Data["DevilFruit2"].Value
do
local fishingplace = game:GetService("Workspace"):FindFirstChild("fishingplace")
if fishingplace then
fishingplace:Destroy()
end
end
local fishingplace = Instance.new("Part",game.Workspace)
fishingplace.Name = "fishingplace"
fishingplace.Size = Vector3.new(2,1,2)
fishingplace.Position = Vector3.new(19784, 210,5000)
fishingplace.Anchored = true
do
local safezonedestroyspace = game:GetService("Workspace"):FindFirstChild("SafeZoneOuterSpacePart")
if safezonedestroyspace then
safezonedestroyspace:Destroy()
end
end
local SafeZoneOuterSpace = Instance.new("Part",game.Workspace)
SafeZoneOuterSpace.Name = "SafeZoneOuterSpacePart"
SafeZoneOuterSpace.Size = Vector3.new(200,3,200)
SafeZoneOuterSpace.Position = Vector3.new((math.random(-100000, 100000)), 10000, (math.random(-100000, 100000)))
SafeZoneOuterSpace.Anchored = true
if game.CoreGui:FindFirstChild("LagoGui") then
game.CoreGui:FindFirstChild("LagoGui"):Destroy()
end
local Flux = {RainbowColorValue = 0, HueSelectionPosition = 0}
local PresetColor = Color3.fromRGB(66, 134, 255)
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local LocalPlayer = game:GetService("Players").LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CloseBind = Enum.KeyCode.RightControl
local Lago = Instance.new("ScreenGui")
Lago.Name = "LagoGui"
Lago.Parent = game.CoreGui
Lago.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
coroutine.wrap(
function()
while wait() do
Flux.RainbowColorValue = Flux.RainbowColorValue + 1 / 255
Flux.HueSelectionPosition = Flux.HueSelectionPosition + 1
if Flux.RainbowColorValue >= 1 then
Flux.RainbowColorValue = 0
end
if Flux.HueSelectionPosition == 80 then
Flux.HueSelectionPosition = 0
end
end
end
)()
local function MakeDraggable(topbarobject, object)
local Dragging = nil
local DragInput = nil
local DragStart = nil
local StartPosition = nil
local function Update(input)
local Delta = input.Position - DragStart
local pos =
UDim2.new(
StartPosition.X.Scale,
StartPosition.X.Offset + Delta.X,
StartPosition.Y.Scale,
StartPosition.Y.Offset + Delta.Y
)
local Tween = TweenService:Create(object, TweenInfo.new(0.2), {Position = pos})
Tween:Play()
end
topbarobject.InputBegan:Connect(
function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
Dragging = true
DragStart = input.Position
StartPosition = object.Position
input.Changed:Connect(
function()
if input.UserInputState == Enum.UserInputState.End then
Dragging = false
end
end
)
end
end
)
topbarobject.InputChanged:Connect(
function(input)
if
input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch
then
DragInput = input
end
end
)
UserInputService.InputChanged:Connect(
function(input)
if input == DragInput and Dragging then
Update(input)
end
end
)
end
function Flux:Window(text, bottom,mainclr,toclose)
CloseBind = toclose or Enum.KeyCode.RightControl
PresetColor = mainclr or Color3.fromRGB(0, 254, 252)
local fs = false
local MainFrame = Instance.new("Frame")
local MainCorner = Instance.new("UICorner")
local LeftFrame = Instance.new("Frame")
local LeftCorner = Instance.new("UICorner")
local GlowTabHolder = Instance.new("ImageLabel")
local Title = Instance.new("TextLabel")
local BottomText = Instance.new("TextLabel")
local TabHold = Instance.new("Frame")
local TabLayout = Instance.new("UIListLayout")
local Drag = Instance.new("Frame")
local ContainerFolder = Instance.new("Folder")
MainFrame.Name = "MainFrame"
MainFrame.Parent = Lago
MainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
MainFrame.BackgroundColor3 = Color3.fromRGB(22, 29, 31)
MainFrame.ClipsDescendants = true
MainFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
MainFrame.Size = UDim2.new(0, 0, 0, 0)
MainCorner.CornerRadius = UDim.new(0, 5)
MainCorner.Name = "MainCorner"
MainCorner.Parent = MainFrame
LeftFrame.Name = "LeftFrame"
LeftFrame.Parent = MainFrame
LeftFrame.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
LeftFrame.Size = UDim2.new(0, 190, 0, 484)
LeftCorner.CornerRadius = UDim.new(0, 5)
LeftCorner.Name = "LeftCorner"
LeftCorner.Parent = LeftFrame
GlowTabHolder.Name = "GlowTabHolder"
GlowTabHolder.Parent = LeftFrame
GlowTabHolder.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
GlowTabHolder.BackgroundTransparency = 1.000
GlowTabHolder.BorderSizePixel = 0
GlowTabHolder.Position = UDim2.new(0, -15, 0, -15)
GlowTabHolder.Size = UDim2.new(1, 30, 1, 30)
GlowTabHolder.ZIndex = 0
GlowTabHolder.Image = "rbxassetid://4996891970"
GlowTabHolder.ImageColor3 = Color3.fromRGB(15, 15, 15)
GlowTabHolder.ScaleType = Enum.ScaleType.Slice
GlowTabHolder.SliceCenter = Rect.new(20, 20, 280, 280)
Title.Name = "Title"
Title.Parent = LeftFrame
Title.BackgroundColor3 = Color3.fromRGB(255, 0, 11)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.097560972, 0, 0.0475206636, 0)
Title.Size = UDim2.new(0, 111, 0, 34)
Title.Font = Enum.Font.GothamBold
Title.Text = text
Title.TextColor3 = Color3.fromRGB(0, 166, 50)
Title.TextSize = 25.000
Title.TextXAlignment = Enum.TextXAlignment.Left
BottomText.Name = "BottomText"
BottomText.Parent = LeftFrame
BottomText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
BottomText.BackgroundTransparency = 1.000
BottomText.Position = UDim2.new(0.097560972, 0, 0.0889999792, 0)
BottomText.Size = UDim2.new(0, 113, 0, 28)
BottomText.Font = Enum.Font.Gotham
BottomText.Text = bottom
BottomText.TextColor3 = Color3.fromRGB(255, 255, 255)
BottomText.TextSize = 14.000
BottomText.TextTransparency = 0.300
BottomText.TextXAlignment = Enum.TextXAlignment.Left
TabHold.Name = "TabHold"
TabHold.Parent = LeftFrame
TabHold.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TabHold.BackgroundTransparency = 1.000
TabHold.Position = UDim2.new(0, 0, 0.167355374, 0)
TabHold.Size = UDim2.new(0, 190, 0, 403)
TabLayout.Name = "TabLayout"
TabLayout.Parent = TabHold
TabLayout.SortOrder = Enum.SortOrder.LayoutOrder
TabLayout.Padding = UDim.new(0, 3)
Drag.Name = "Drag"
Drag.Parent = MainFrame
Drag.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Drag.BackgroundTransparency = 1.000
Drag.Position = UDim2.new(0.290368259, 0, 0, 0)
Drag.Size = UDim2.new(0, 501, 0, 23)
ContainerFolder.Name = "ContainerFolder"
ContainerFolder.Parent = MainFrame
MakeDraggable(Drag,MainFrame)
MakeDraggable(LeftFrame,MainFrame)
MainFrame:TweenSize(UDim2.new(0, 706, 0, 484), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
local uitoggled = false
UserInputService.InputBegan:Connect(
function(io, p)
if io.KeyCode == CloseBind then
if uitoggled == false then
MainFrame:TweenSize(UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
uitoggled = true
wait(.5)
Lago.Enabled = false
else
MainFrame:TweenSize(UDim2.new(0, 706, 0, 484), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
Lago.Enabled = true
uitoggled = false
end
end
end
)
function Flux:Notification(desc,buttontitle)
for i, v in next, MainFrame:GetChildren() do
if v.Name == "NotificationBase" then
v:Destroy()
end
end
local NotificationBase = Instance.new("TextButton")
local NotificationBaseCorner = Instance.new("UICorner")
local NotificationFrame = Instance.new("Frame")
local NotificationFrameCorner = Instance.new("UICorner")
local NotificationFrameGlow = Instance.new("ImageLabel")
local NotificationTitle = Instance.new("TextLabel")
local CloseBtn = Instance.new("TextButton")
local CloseBtnCorner = Instance.new("UICorner")
local NotificationDesc = Instance.new("TextLabel")
NotificationBase.Name = "NotificationBase"
NotificationBase.Parent = MainFrame
NotificationBase.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
NotificationBase.BackgroundTransparency = 1
NotificationBase.Size = UDim2.new(0, 706, 0, 484)
NotificationBase.AutoButtonColor = false
NotificationBase.Font = Enum.Font.SourceSans
NotificationBase.Text = ""
NotificationBase.TextColor3 = Color3.fromRGB(0, 0, 0)
NotificationBase.TextSize = 14.000
NotificationBase.Visible = true
NotificationBaseCorner.CornerRadius = UDim.new(0, 5)
NotificationBaseCorner.Name = "NotificationBaseCorner"
NotificationBaseCorner.Parent = NotificationBase
NotificationFrame.Name = "NotificationFrame"
NotificationFrame.Parent = NotificationBase
NotificationFrame.AnchorPoint = Vector2.new(0.5, 0.5)
NotificationFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
NotificationFrame.ClipsDescendants = true
NotificationFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
NotificationFrame.Size = UDim2.new(0, 0, 0, 0)
NotificationFrameCorner.CornerRadius = UDim.new(0, 5)
NotificationFrameCorner.Name = "NotificationFrameCorner"
NotificationFrameCorner.Parent = NotificationFrame
NotificationFrameGlow.Name = "NotificationFrameGlow"
NotificationFrameGlow.Parent = NotificationFrame
NotificationFrameGlow.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
NotificationFrameGlow.BackgroundTransparency = 1.000
NotificationFrameGlow.BorderSizePixel = 0
NotificationFrameGlow.Position = UDim2.new(0, -15, 0, -15)
NotificationFrameGlow.Size = UDim2.new(1, 30, 1, 30)
NotificationFrameGlow.ZIndex = 0
NotificationFrameGlow.Image = "rbxassetid://4996891970"
NotificationFrameGlow.ImageColor3 = Color3.fromRGB(15, 15, 15)
NotificationFrameGlow.ScaleType = Enum.ScaleType.Slice
NotificationFrameGlow.SliceCenter = Rect.new(20, 20, 280, 280)
NotificationTitle.Name = "NotificationTitle"
NotificationTitle.Parent = NotificationFrame
NotificationTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
NotificationTitle.BackgroundTransparency = 1.000
NotificationTitle.Position = UDim2.new(0.0400609747, 0, 0.0761325806, 0)
NotificationTitle.Size = UDim2.new(0, 111, 0, 34)
NotificationTitle.Font = Enum.Font.GothamBold
NotificationTitle.Text = Title.Text .. " | NOTIFICATION"
NotificationTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
NotificationTitle.TextSize = 24.000
NotificationTitle.TextXAlignment = Enum.TextXAlignment.Left
NotificationTitle.TextTransparency = 1
CloseBtn.Name = "CloseBtn"
CloseBtn.Parent = NotificationFrame
CloseBtn.BackgroundColor3 = Color3.fromRGB(21, 21, 21)
CloseBtn.ClipsDescendants = true
CloseBtn.Position = UDim2.new(0.0403124988, 0, 0.720855951, 0)
CloseBtn.Size = UDim2.new(0, 366, 0, 43)
CloseBtn.AutoButtonColor = false
CloseBtn.Font = Enum.Font.Gotham
CloseBtn.Text = buttontitle
CloseBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
CloseBtn.TextSize = 15.000
CloseBtn.TextTransparency = 1
CloseBtn.BackgroundTransparency = 1
CloseBtnCorner.CornerRadius = UDim.new(0, 4)
CloseBtnCorner.Name = "CloseBtnCorner"
CloseBtnCorner.Parent = CloseBtn
NotificationDesc.Name = "NotificationDesc"
NotificationDesc.Parent = NotificationFrame
NotificationDesc.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
NotificationDesc.BackgroundTransparency = 1.000
NotificationDesc.Position = UDim2.new(0.112499997, 0, 0.266355127, 0)
NotificationDesc.Size = UDim2.new(0, 309, 0, 82)
NotificationDesc.Font = Enum.Font.Gotham
NotificationDesc.Text = desc
NotificationDesc.TextColor3 = Color3.fromRGB(255, 255, 255)
NotificationDesc.TextSize = 15.000
NotificationDesc.TextWrapped = true
NotificationDesc.TextTransparency = 1
CloseBtn.MouseEnter:Connect(function()
TweenService:Create(
CloseBtn,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
end)
CloseBtn.MouseLeave:Connect(function()
TweenService:Create(
CloseBtn,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
end)
CloseBtn.MouseButton1Click:Connect(function()
TweenService:Create(
NotificationDesc,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 1}
):Play()
TweenService:Create(
CloseBtn,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 1}
):Play()
TweenService:Create(
NotificationTitle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 1}
):Play()
TweenService:Create(
CloseBtn,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
wait(.4)
CloseBtn.Visible = false
NotificationFrame:TweenSize(UDim2.new(0, 0, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
wait(.2)
TweenService:Create(
NotificationBase,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
wait(.2)
NotificationBase.Visible = false
end)
TweenService:Create(
NotificationBase,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 0.550}
):Play()
wait(.1)
NotificationFrame:TweenSize(UDim2.new(0, 400, 0, 214), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
wait(.4)
TweenService:Create(
NotificationDesc,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = .3}
):Play()
TweenService:Create(
CloseBtn,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = .3}
):Play()
TweenService:Create(
NotificationTitle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
TweenService:Create(
CloseBtn,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 0}
):Play()
end
local Tabs = {}
function Tabs:Tab(text,ico)
local Tab = Instance.new("TextButton")
local TabIcon = Instance.new("ImageLabel")
local TabTitle = Instance.new("TextLabel")
Tab.Name = "Tab"
Tab.Parent = TabHold
Tab.BackgroundColor3 = PresetColor
Tab.BorderSizePixel = 0
Tab.Size = UDim2.new(0, 190, 0, 40)
Tab.AutoButtonColor = false
Tab.Font = Enum.Font.SourceSans
Tab.Text = ""
Tab.TextColor3 = Color3.fromRGB(0, 0, 0)
Tab.TextSize = 14.000
Tab.BackgroundTransparency = 1
TabIcon.Name = "TabIcon"
TabIcon.Parent = Tab
TabIcon.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TabIcon.BackgroundTransparency = 1.000
TabIcon.Position = UDim2.new(0.0634146333, 0, 0.25, 0)
TabIcon.Size = UDim2.new(0, 20, 0, 20)
TabIcon.Image = ico
TabIcon.ImageTransparency = .3
TabTitle.Name = "TabTitle"
TabTitle.Parent = Tab
TabTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TabTitle.BackgroundTransparency = 1.000
TabTitle.Position = UDim2.new(0.1902439, 0, 0.25, 0)
TabTitle.Size = UDim2.new(0, 113, 0, 19)
TabTitle.Font = Enum.Font.Gotham
TabTitle.Text = text
TabTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
TabTitle.TextSize = 15.000
TabTitle.TextXAlignment = Enum.TextXAlignment.Left
TabTitle.TextTransparency = .3
local Container = Instance.new("ScrollingFrame")
local ContainerLayout = Instance.new("UIListLayout")
Container.Name = "Container"
Container.Parent = ContainerFolder
Container.Active = true
Container.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Container.BackgroundTransparency = 1.000
Container.BorderSizePixel = 0
Container.Position = UDim2.new(0.321529746, 0, 0.0475206599, 0)
Container.Size = UDim2.new(0, 470, 0, 438)
Container.CanvasSize = UDim2.new(0, 0, 0, 0)
Container.ScrollBarThickness = 5
Container.Visible = false
Container.ScrollBarImageColor3 = Color3.fromRGB(71, 76, 84)
ContainerLayout.Name = "ContainerLayout"
ContainerLayout.Parent = Container
ContainerLayout.SortOrder = Enum.SortOrder.LayoutOrder
ContainerLayout.Padding = UDim.new(0, 15)
if fs == false then
fs = true
TabTitle.TextTransparency = 0
TabIcon.ImageTransparency = 0
Tab.BackgroundTransparency = 0
Container.Visible = true
end
Tab.MouseButton1Click:Connect(function()
for i, v in next, ContainerFolder:GetChildren() do
if v.Name == "Container" then
v.Visible = false
end
Container.Visible = true
end
for i, v in next, TabHold:GetChildren() do
if v.Name == "Tab" then
TweenService:Create(
v,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
TweenService:Create(
v.TabIcon,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageTransparency = .3}
):Play()
TweenService:Create(
v.TabTitle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = .3}
):Play()
TweenService:Create(
Tab,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 0}
):Play()
TweenService:Create(
TabIcon,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageTransparency = 0}
):Play()
TweenService:Create(
TabTitle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
end
end
end)
local ContainerContent = {}
function ContainerContent:Button(text,callback)
local BtnDescToggled = false
local Button = Instance.new("TextButton")
local ButtonCorner = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
local Circle = Instance.new("Frame")
local CircleCorner = Instance.new("UICorner")
local CircleSmall = Instance.new("Frame")
local CircleSmallCorner = Instance.new("UICorner")
Button.Name = "Button"
Button.Parent = Container
Button.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Button.ClipsDescendants = true
Button.Position = UDim2.new(0.370312512, 0, 0.552631557, 0)
Button.Size = UDim2.new(0, 457, 0, 43)
Button.AutoButtonColor = false
Button.Font = Enum.Font.SourceSans
Button.Text = ""
Button.TextColor3 = Color3.fromRGB(0, 0, 0)
Button.TextSize = 14.000
ButtonCorner.CornerRadius = UDim.new(0, 4)
ButtonCorner.Name = "ButtonCorner"
ButtonCorner.Parent = Button
Title.Name = "Title"
Title.Parent = Button
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.0822437406, 0, 0, 0)
Title.Size = UDim2.new(0, 113, 0, 42)
Title.Font = Enum.Font.Gotham
Title.Text = text
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 15.000
Title.TextTransparency = 0.300
Title.TextXAlignment = Enum.TextXAlignment.Left
Circle.Name = "Circle"
Circle.Parent = Title
Circle.Active = true
Circle.AnchorPoint = Vector2.new(0.5, 0.5)
Circle.BackgroundColor3 = Color3.fromRGB(255,255,255)
Circle.Position = UDim2.new(-0.150690272, 0, 0.503000021, 0)
Circle.Size = UDim2.new(0, 11, 0, 11)
CircleCorner.CornerRadius = UDim.new(2, 6)
CircleCorner.Name = "CircleCorner"
CircleCorner.Parent = Circle
CircleSmall.Name = "CircleSmall"
CircleSmall.Parent = Circle
CircleSmall.Active = true
CircleSmall.AnchorPoint = Vector2.new(0.5, 0.5)
CircleSmall.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
CircleSmall.BackgroundTransparency = 1.000
CircleSmall.Position = UDim2.new(0.485673368, 0, 0.503000021, 0)
CircleSmall.Size = UDim2.new(0, 9, 0, 9)
CircleSmallCorner.CornerRadius = UDim.new(2, 6)
CircleSmallCorner.Name = "CircleSmallCorner"
CircleSmallCorner.Parent = CircleSmall
Button.MouseEnter:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
end)
Button.MouseLeave:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
end)
Button.MouseButton1Click:Connect(function()
pcall(callback)
end)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
function ContainerContent:Toggle(text, default, callback)
local ToggleDescToggled = false
local Toggled = false
local Toggle = Instance.new("TextButton")
local ToggleCorner = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
local Circle = Instance.new("Frame")
local CircleCorner = Instance.new("UICorner")
local CircleSmall = Instance.new("Frame")
local CircleSmallCorner = Instance.new("UICorner")
local ToggleFrame = Instance.new("Frame")
local ToggleFrameCorner = Instance.new("UICorner")
local ToggleCircle = Instance.new("Frame")
local ToggleCircleCorner = Instance.new("UICorner")
Toggle.Name = "Toggle"
Toggle.Parent = Container
Toggle.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Toggle.ClipsDescendants = true
Toggle.Position = UDim2.new(0.110937506, 0, 0.67653507, 0)
Toggle.Size = UDim2.new(0, 457, 0, 43)
Toggle.AutoButtonColor = false
Toggle.Font = Enum.Font.SourceSans
Toggle.Text = ""
Toggle.TextColor3 = Color3.fromRGB(0, 0, 0)
Toggle.TextSize = 14.000
ToggleCorner.CornerRadius = UDim.new(0, 4)
ToggleCorner.Name = "ToggleCorner"
ToggleCorner.Parent = Toggle
Title.Name = "Title"
Title.Parent = Toggle
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.0822437406, 0, 0, 0)
Title.Size = UDim2.new(0, 113, 0, 42)
Title.Font = Enum.Font.Gotham
Title.Text = text
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 15.000
Title.TextTransparency = 0.300
Title.TextXAlignment = Enum.TextXAlignment.Left
Circle.Name = "Circle"
Circle.Parent = Title
Circle.Active = true
Circle.AnchorPoint = Vector2.new(0.5, 0.5)
Circle.BackgroundColor3 = Color3.fromRGB(211, 211, 211)
Circle.Position = UDim2.new(-0.150690272, 0, 0.503000021, 0)
Circle.Size = UDim2.new(0, 11, 0, 11)
CircleCorner.CornerRadius = UDim.new(2, 6)
CircleCorner.Name = "CircleCorner"
CircleCorner.Parent = Circle
CircleSmall.Name = "CircleSmall"
CircleSmall.Parent = Circle
CircleSmall.Active = true
CircleSmall.AnchorPoint = Vector2.new(0.5, 0.5)
CircleSmall.BackgroundColor3 = Color3.fromRGB(64, 68, 75)
CircleSmall.BackgroundTransparency = 1.000
CircleSmall.Position = UDim2.new(0.485673368, 0, 0.503000021, 0)
CircleSmall.Size = UDim2.new(0, 9, 0, 9)
CircleSmallCorner.CornerRadius = UDim.new(2, 6)
CircleSmallCorner.Name = "CircleSmallCorner"
CircleSmallCorner.Parent = CircleSmall
ToggleFrame.Name = "ToggleFrame"
ToggleFrame.Parent = Circle
ToggleFrame.BackgroundColor3 = Color3.fromRGB(226, 227, 227)
ToggleFrame.Position = UDim2.new(33.0856934, 0, 0, 0)
ToggleFrame.Size = UDim2.new(0, 27, 0, 11)
ToggleFrameCorner.Name = "ToggleFrameCorner"
ToggleFrameCorner.Parent = ToggleFrame
ToggleCircle.Name = "ToggleCircle"
ToggleCircle.Parent = ToggleFrame
ToggleCircle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ToggleCircle.Position = UDim2.new(0, 0, -0.272727281, 0)
ToggleCircle.Selectable = true
ToggleCircle.Size = UDim2.new(0, 17, 0, 17)
ToggleCircleCorner.CornerRadius = UDim.new(2, 8)
ToggleCircleCorner.Name = "ToggleCircleCorner"
ToggleCircleCorner.Parent = ToggleCircle
Toggle.MouseEnter:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
end)
Toggle.MouseLeave:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
end)
Toggle.MouseButton1Click:Connect(function()
if Toggled == false then
ToggleCircle:TweenPosition(UDim2.new(0.37, 0,-0.273, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .3, true)
TweenService:Create(
ToggleCircle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 =PresetColor}
):Play()
else
ToggleCircle:TweenPosition(UDim2.new(0, 0,-0.273, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .3, true)
TweenService:Create(
ToggleCircle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(255,255,255)}
):Play()
end
Toggled = not Toggled
pcall(callback, Toggled)
end)
if default == true then
ToggleCircle:TweenPosition(UDim2.new(0.37, 0,-0.273, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .3, true)
TweenService:Create(
ToggleCircle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 =PresetColor}
):Play()
Toggled = not Toggled
pcall(callback, Toggled)
end
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
function ContainerContent:Slider(text,min,max,start,callback)
local SliderFunc = {}
local SliderDescToggled = false
local dragging = false
local Slider = Instance.new("TextButton")
local SliderCorner = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
local Circle = Instance.new("Frame")
local CircleCorner = Instance.new("UICorner")
local CircleSmall = Instance.new("Frame")
local CircleSmallCorner = Instance.new("UICorner")
local SlideFrame = Instance.new("Frame")
local CurrentValueFrame = Instance.new("Frame")
local SlideCircle = Instance.new("ImageButton")
local Value = Instance.new("TextLabel")
Slider.Name = "Slider"
Slider.Parent = Container
Slider.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Slider.ClipsDescendants = true
Slider.Position = UDim2.new(0.189062506, 0, 0.648612201, 0)
Slider.Size = UDim2.new(0, 457, 0, 60)
Slider.AutoButtonColor = false
Slider.Font = Enum.Font.SourceSans
Slider.Text = ""
Slider.TextColor3 = Color3.fromRGB(0, 0, 0)
Slider.TextSize = 14.000
SliderCorner.CornerRadius = UDim.new(0, 4)
SliderCorner.Name = "SliderCorner"
SliderCorner.Parent = Slider
Title.Name = "Title"
Title.Parent = Slider
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.0822437406, 0, 0, 0)
Title.Size = UDim2.new(0, 113, 0, 42)
Title.Font = Enum.Font.Gotham
Title.Text = text
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 15.000
Title.TextTransparency = 0.300
Title.TextXAlignment = Enum.TextXAlignment.Left
Circle.Name = "Circle"
Circle.Parent = Title
Circle.Active = true
Circle.AnchorPoint = Vector2.new(0.5, 0.5)
Circle.BackgroundColor3 = Color3.fromRGB(211, 211, 211)
Circle.Position = UDim2.new(-0.150690272, 0, 0.503000021, 0)
Circle.Size = UDim2.new(0, 11, 0, 11)
CircleCorner.CornerRadius = UDim.new(2, 6)
CircleCorner.Name = "CircleCorner"
CircleCorner.Parent = Circle
CircleSmall.Name = "CircleSmall"
CircleSmall.Parent = Circle
CircleSmall.Active = true
CircleSmall.AnchorPoint = Vector2.new(0.5, 0.5)
CircleSmall.BackgroundColor3 = Color3.fromRGB(64, 68, 75)
CircleSmall.BackgroundTransparency = 1.000
CircleSmall.Position = UDim2.new(0.485673368, 0, 0.503000021, 0)
CircleSmall.Size = UDim2.new(0, 9, 0, 9)
CircleSmallCorner.CornerRadius = UDim.new(2, 6)
CircleSmallCorner.Name = "CircleSmallCorner"
CircleSmallCorner.Parent = CircleSmall
SlideFrame.Name = "SlideFrame"
SlideFrame.Parent = Title
SlideFrame.BackgroundColor3 = Color3.fromRGB(235, 234, 235)
SlideFrame.BorderSizePixel = 0
SlideFrame.Position = UDim2.new(-0.197140202, 0, 0.986091495, 0)
SlideFrame.Size = UDim2.new(0, 426, 0, 3)
CurrentValueFrame.Name = "CurrentValueFrame"
CurrentValueFrame.Parent = SlideFrame
CurrentValueFrame.BackgroundColor3 = PresetColor
CurrentValueFrame.BorderSizePixel = 0
CurrentValueFrame.Size = UDim2.new((start or 0) / max, 0, 0, 3)
SlideCircle.Name = "SlideCircle"
SlideCircle.Parent = SlideFrame
SlideCircle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SlideCircle.BackgroundTransparency = 1.000
SlideCircle.Position = UDim2.new((start or 0)/max, -6,-1.30499995, 0)
SlideCircle.Size = UDim2.new(0, 11, 0, 11)
SlideCircle.Image = "rbxassetid://3570695787"
SlideCircle.ImageColor3 = PresetColor
Value.Name = "Value"
Value.Parent = Title
Value.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Value.BackgroundTransparency = 1.000
Value.Position = UDim2.new(2.27693367, 0, 0, 0)
Value.Size = UDim2.new(0, 113, 0, 41)
Value.Font = Enum.Font.Gotham
Value.Text = tostring(start and math.floor((start / max) * (max - min) + min) or 0)
Value.TextColor3 = Color3.fromRGB(255, 255, 255)
Value.TextSize = 15.000
Value.TextTransparency = 0.300
Value.TextXAlignment = Enum.TextXAlignment.Right
local function move(input)
local pos =
UDim2.new(
math.clamp((input.Position.X - SlideFrame.AbsolutePosition.X) / SlideFrame.AbsoluteSize.X, 0, 1),
-6,
-1.30499995,
0
)
local pos1 =
UDim2.new(
math.clamp((input.Position.X - SlideFrame.AbsolutePosition.X) / SlideFrame.AbsoluteSize.X, 0, 1),
0,
0,
3
)
CurrentValueFrame:TweenSize(pos1, "Out", "Sine", 0.1, true)
SlideCircle:TweenPosition(pos, "Out", "Sine", 0.1, true)
local value = math.floor(((pos.X.Scale * max) / max) * (max - min) + min)
Value.Text = tostring(value)
pcall(callback, value)
end
SlideCircle.InputBegan:Connect(
function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
end
end
)
SlideCircle.InputEnded:Connect(
function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end
)
game:GetService("UserInputService").InputChanged:Connect(
function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
move(input)
end
end
)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
function SliderFunc:Change(tochange)
CurrentValueFrame.Size = UDim2.new((tochange or 0) / max, 0, 0, 3)
SlideCircle.Position = UDim2.new((tochange or 0)/max, -6,-1.30499995, 0)
Value.Text = tostring(tochange and math.floor((tochange / max) * (max - min) + min) or 0)
pcall(callback,tochange)
end
return SliderFunc
end
function ContainerContent:Dropdown(text,list,callback)
local DropFunc = {}
local Selected = text
local FrameSize = 43
local ItemCount = 0
local DropToggled = false
local Dropdown = Instance.new("TextButton")
local DropdownCorner = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
local Circle = Instance.new("Frame")
local CircleCorner = Instance.new("UICorner")
local CircleSmall = Instance.new("Frame")
local CircleSmallCorner = Instance.new("UICorner")
local ArrowIco = Instance.new("ImageLabel")
local DropItemHolder = Instance.new("ScrollingFrame")
local DropLayout = Instance.new("UIListLayout")
Dropdown.Name = "Dropdown"
Dropdown.Parent = Container
Dropdown.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Dropdown.ClipsDescendants = true
Dropdown.Position = UDim2.new(0.110937499, 0, 0.67653507, 0)
Dropdown.Size = UDim2.new(0, 457, 0, 43)
Dropdown.AutoButtonColor = false
Dropdown.Font = Enum.Font.SourceSans
Dropdown.Text = ""
Dropdown.TextColor3 = Color3.fromRGB(0, 0, 0)
Dropdown.TextSize = 14.000
DropdownCorner.CornerRadius = UDim.new(0, 4)
DropdownCorner.Name = "DropdownCorner"
DropdownCorner.Parent = Dropdown
Title.Name = "Title"
Title.Parent = Dropdown
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.0822437406, 0, 0, 0)
Title.Size = UDim2.new(0, 113, 0, 42)
Title.Font = Enum.Font.Gotham
Title.Text = text
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 15.000
Title.TextTransparency = 0.300
Title.TextXAlignment = Enum.TextXAlignment.Left
Circle.Name = "Circle"
Circle.Parent = Title
Circle.Active = true
Circle.AnchorPoint = Vector2.new(0.5, 0.5)
Circle.BackgroundColor3 = Color3.fromRGB(211, 211, 211)
Circle.Position = UDim2.new(-0.150690272, 0, 0.503000021, 0)
Circle.Size = UDim2.new(0, 11, 0, 11)
CircleCorner.CornerRadius = UDim.new(2, 6)
CircleCorner.Name = "CircleCorner"
CircleCorner.Parent = Circle
CircleSmall.Name = "CircleSmall"
CircleSmall.Parent = Circle
CircleSmall.Active = true
CircleSmall.AnchorPoint = Vector2.new(0.5, 0.5)
CircleSmall.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
CircleSmall.BackgroundTransparency = 1.000
CircleSmall.Position = UDim2.new(0.485673368, 0, 0.503000021, 0)
CircleSmall.Size = UDim2.new(0, 9, 0, 9)
CircleSmallCorner.CornerRadius = UDim.new(2, 6)
CircleSmallCorner.Name = "CircleSmallCorner"
CircleSmallCorner.Parent = CircleSmall
ArrowIco.Name = "ArrowIco"
ArrowIco.Parent = Title
ArrowIco.AnchorPoint = Vector2.new(0.5, 0.5)
ArrowIco.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ArrowIco.BackgroundTransparency = 1.000
ArrowIco.Position = UDim2.new(3.45979357, 0, 0.508096159, 0)
ArrowIco.Selectable = true
ArrowIco.Size = UDim2.new(0, 28, 0, 24)
ArrowIco.Image = "http://www.roblox.com/asset/?id=6035047377"
ArrowIco.ImageTransparency = .3
DropItemHolder.Name = "DropItemHolder"
DropItemHolder.Parent = Title
DropItemHolder.Active = true
DropItemHolder.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DropItemHolder.BackgroundTransparency = 1.000
DropItemHolder.BorderSizePixel = 0
DropItemHolder.Position = UDim2.new(-0.203539819, 0, 1.02380955, 0)
DropItemHolder.Size = UDim2.new(0, 436, 0, 82)
DropItemHolder.CanvasSize = UDim2.new(0, 0, 0, 0)
DropItemHolder.ScrollBarThickness = 5
DropItemHolder.ScrollBarImageColor3 = Color3.fromRGB(255, 255, 255)
DropLayout.Name = "DropLayout"
DropLayout.Parent = DropItemHolder
DropLayout.SortOrder = Enum.SortOrder.LayoutOrder
DropLayout.Padding = UDim.new(0, 2)
Dropdown.MouseEnter:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
end)
Dropdown.MouseLeave:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
end)
Dropdown.MouseButton1Click:Connect(function()
if DropToggled == false then
Title.Text = Selected
Dropdown:TweenSize(UDim2.new(0, 457, 0, FrameSize), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = PresetColor}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageColor3 = PresetColor}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageTransparency = 0}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Rotation = 180}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = PresetColor}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 0}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
wait(.4)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
else
Title.Text = Selected
Dropdown:TweenSize(UDim2.new(0, 457, 0, 43), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageTransparency = .3}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Rotation = 0}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(211, 211, 211)}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
wait(.4)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
DropToggled = not DropToggled
end)
for i,v in next, list do
ItemCount = ItemCount + 1
if ItemCount == 1 then
FrameSize = 78
elseif ItemCount == 2 then
FrameSize = 107
elseif ItemCount >= 3 then
FrameSize = 133
end
local Item = Instance.new("TextButton")
local ItemCorner = Instance.new("UICorner")
Item.Name = "Item"
Item.Parent = DropItemHolder
Item.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Item.ClipsDescendants = true
Item.Size = UDim2.new(0, 427, 0, 25)
Item.AutoButtonColor = false
Item.Font = Enum.Font.Gotham
Item.Text = v
Item.TextColor3 = Color3.fromRGB(255, 255, 255)
Item.TextSize = 15.000
Item.TextTransparency = 0.300
ItemCorner.CornerRadius = UDim.new(0, 4)
ItemCorner.Name = "ItemCorner"
ItemCorner.Parent = Item
DropItemHolder.CanvasSize = UDim2.new(0, 0, 0, DropLayout.AbsoluteContentSize.Y)
Item.MouseEnter:Connect(function()
TweenService:Create(
Item,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
end)
Item.MouseLeave:Connect(function()
TweenService:Create(
Item,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
end)
Item.MouseButton1Click:Connect(function()
pcall(callback, v)
Title.Text = text
Selected = v
DropToggled = not DropToggled
Dropdown:TweenSize(UDim2.new(0, 457, 0, 43), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageTransparency = .3}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Rotation = 0}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(211, 211, 211)}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
wait(.4)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end)
end
function DropFunc:Add(addtext)
ItemCount = ItemCount + 1
if ItemCount == 1 then
FrameSize = 78
elseif ItemCount == 2 then
FrameSize = 107
elseif ItemCount >= 3 then
FrameSize = 133
end
local Item = Instance.new("TextButton")
local ItemCorner = Instance.new("UICorner")
Item.Name = "Item"
Item.Parent = DropItemHolder
Item.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Item.ClipsDescendants = true
Item.Size = UDim2.new(0, 427, 0, 25)
Item.AutoButtonColor = false
Item.Font = Enum.Font.Gotham
Item.Text = addtext
Item.TextColor3 = Color3.fromRGB(255, 255, 255)
Item.TextSize = 15.000
Item.TextTransparency = 0.300
ItemCorner.CornerRadius = UDim.new(0, 4)
ItemCorner.Name = "ItemCorner"
ItemCorner.Parent = Item
DropItemHolder.CanvasSize = UDim2.new(0, 0, 0, DropLayout.AbsoluteContentSize.Y)
Item.MouseEnter:Connect(function()
TweenService:Create(
Item,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
end)
Item.MouseLeave:Connect(function()
TweenService:Create(
Item,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
end)
Item.MouseButton1Click:Connect(function()
pcall(callback, addtext)
Title.Text = text
Selected = addtext
DropToggled = not DropToggled
Dropdown:TweenSize(UDim2.new(0, 457, 0, 43), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageTransparency = .3}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Rotation = 0}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(211, 211, 211)}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
wait(.4)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end)
if DropToggled == true then
Title.Text = Selected
Dropdown:TweenSize(UDim2.new(0, 457, 0, 43), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageTransparency = .3}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Rotation = 0}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(211, 211, 211)}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
wait(.4)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
end
function DropFunc:Clear()
Title.Text = text
FrameSize = 0
ItemCount = 0
for i, v in next, DropItemHolder:GetChildren() do
if v.Name == "Item" then
v:Destroy()
end
end
if DropToggled == true then
Title.Text = Selected
Dropdown:TweenSize(UDim2.new(0, 457, 0, 43), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageTransparency = .3}
):Play()
TweenService:Create(
ArrowIco,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Rotation = 0}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(211, 211, 211)}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
wait(.4)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
end
return DropFunc
end
function ContainerContent:Colorpicker(text,preset,callback)
local ColorPickerToggled = false
local OldToggleColor = Color3.fromRGB(0, 0, 0)
local OldColor = Color3.fromRGB(0, 0, 0)
local OldColorSelectionPosition = nil
local OldHueSelectionPosition = nil
local ColorH, ColorS, ColorV = 1, 1, 1
local RainbowColorPicker = false
local ColorPickerInput = nil
local ColorInput = nil
local HueInput = nil
local Colorpicker = Instance.new("Frame")
local ColorpickerCorner = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
local Circle = Instance.new("Frame")
local CircleCorner = Instance.new("UICorner")
local CircleSmall = Instance.new("Frame")
local CircleSmallCorner = Instance.new("UICorner")
local Hue = Instance.new("ImageLabel")
local HueCorner = Instance.new("UICorner")
local HueGradient = Instance.new("UIGradient")
local HueSelection = Instance.new("ImageLabel")
local Color = Instance.new("ImageLabel")
local ColorCorner = Instance.new("UICorner")
local ColorSelection = Instance.new("ImageLabel")
local Toggle = Instance.new("TextLabel")
local ToggleFrame = Instance.new("Frame")
local ToggleFrameCorner = Instance.new("UICorner")
local ToggleCircle = Instance.new("Frame")
local ToggleCircleCorner = Instance.new("UICorner")
local Confirm = Instance.new("TextButton")
local ConfirmCorner = Instance.new("UICorner")
local ConfirmTitle = Instance.new("TextLabel")
local BoxColor = Instance.new("Frame")
local BoxColorCorner = Instance.new("UICorner")
local ColorpickerBtn = Instance.new("TextButton")
local ToggleBtn = Instance.new("TextButton")
Colorpicker.Name = "Colorpicker"
Colorpicker.Parent = Container
Colorpicker.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Colorpicker.ClipsDescendants = true
Colorpicker.Position = UDim2.new(0.110937499, 0, 0.67653507, 0)
Colorpicker.Size = UDim2.new(0, 457, 0, 43)
ColorpickerCorner.CornerRadius = UDim.new(0, 4)
ColorpickerCorner.Name = "ColorpickerCorner"
ColorpickerCorner.Parent = Colorpicker
Title.Name = "Title"
Title.Parent = Colorpicker
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.0822437406, 0, 0, 0)
Title.Size = UDim2.new(0, 113, 0, 42)
Title.Font = Enum.Font.Gotham
Title.Text = "UI Color Setting"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 15.000
Title.TextTransparency = 0.300
Title.TextXAlignment = Enum.TextXAlignment.Left
ColorpickerBtn.Name = "ColorpickerBtn"
ColorpickerBtn.Parent = Title
ColorpickerBtn.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ColorpickerBtn.BackgroundTransparency = 1.000
ColorpickerBtn.Position = UDim2.new(-0.336283177, 0, 0, 0)
ColorpickerBtn.Size = UDim2.new(0, 457, 0, 42)
ColorpickerBtn.Font = Enum.Font.SourceSans
ColorpickerBtn.Text = ""
ColorpickerBtn.TextColor3 = Color3.fromRGB(0, 0, 0)
ColorpickerBtn.TextSize = 14.000
Circle.Name = "Circle"
Circle.Parent = Title
Circle.Active = true
Circle.AnchorPoint = Vector2.new(0.5, 0.5)
Circle.BackgroundColor3 = Color3.fromRGB(211, 211, 211)
Circle.Position = UDim2.new(-0.150690272, 0, 0.503000021, 0)
Circle.Size = UDim2.new(0, 11, 0, 11)
CircleCorner.CornerRadius = UDim.new(2, 6)
CircleCorner.Name = "CircleCorner"
CircleCorner.Parent = Circle
CircleSmall.Name = "CircleSmall"
CircleSmall.Parent = Circle
CircleSmall.Active = true
CircleSmall.AnchorPoint = Vector2.new(0.5, 0.5)
CircleSmall.BackgroundColor3 = Color3.fromRGB(64, 68, 75)
CircleSmall.BackgroundTransparency = 1.000
CircleSmall.Position = UDim2.new(0.485673368, 0, 0.503000021, 0)
CircleSmall.Size = UDim2.new(0, 9, 0, 9)
CircleSmallCorner.CornerRadius = UDim.new(2, 6)
CircleSmallCorner.Name = "CircleSmallCorner"
CircleSmallCorner.Parent = CircleSmall
Hue.Name = "Hue"
Hue.Parent = Title
Hue.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hue.Position = UDim2.new(0, 229, 0, 46)
Hue.Size = UDim2.new(0, 25, 0, 80)
HueCorner.CornerRadius = UDim.new(0, 3)
HueCorner.Name = "HueCorner"
HueCorner.Parent = Hue
HueGradient.Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 4)),
ColorSequenceKeypoint.new(0.20, Color3.fromRGB(234, 255, 0)),
ColorSequenceKeypoint.new(0.40, Color3.fromRGB(21, 255, 0)),
ColorSequenceKeypoint.new(0.60, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.80, Color3.fromRGB(0, 17, 255)),
ColorSequenceKeypoint.new(0.90, Color3.fromRGB(255, 0, 251)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 4))
}
HueGradient.Rotation = 270
HueGradient.Name = "HueGradient"
HueGradient.Parent = Hue
HueSelection.Name = "HueSelection"
HueSelection.Parent = Hue
HueSelection.AnchorPoint = Vector2.new(0.5, 0.5)
HueSelection.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
HueSelection.BackgroundTransparency = 1.000
HueSelection.Position = UDim2.new(0.48, 0, 1 - select(1, Color3.toHSV(preset)))
HueSelection.Size = UDim2.new(0, 18, 0, 18)
HueSelection.Image = "http://www.roblox.com/asset/?id=4805639000"
HueSelection.Visible = false
Color.Name = "Color"
Color.Parent = Title
Color.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Color.Position = UDim2.new(0, -23, 0, 46)
Color.Size = UDim2.new(0, 246, 0, 80)
Color.ZIndex = 10
Color.Image = "rbxassetid://4155801252"
ColorCorner.CornerRadius = UDim.new(0, 3)
ColorCorner.Name = "ColorCorner"
ColorCorner.Parent = Color
ColorSelection.Name = "ColorSelection"
ColorSelection.Parent = Color
ColorSelection.AnchorPoint = Vector2.new(0.5, 0.5)
ColorSelection.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ColorSelection.BackgroundTransparency = 1.000
ColorSelection.Position = UDim2.new(preset and select(3, Color3.toHSV(preset)))
ColorSelection.Size = UDim2.new(0, 18, 0, 18)
ColorSelection.Image = "http://www.roblox.com/asset/?id=4805639000"
ColorSelection.ScaleType = Enum.ScaleType.Fit
ColorSelection.Visible = false
Toggle.Name = "Toggle"
Toggle.Parent = Title
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Position = UDim2.new(2.37430048, 0, 1.07157099, 0)
Toggle.Size = UDim2.new(0, 137, 0, 38)
Toggle.Font = Enum.Font.Gotham
Toggle.Text = "Rainbow"
Toggle.TextColor3 = Color3.fromRGB(255, 255, 255)
Toggle.TextSize = 15.000
Toggle.TextTransparency = 0.300
Toggle.TextXAlignment = Enum.TextXAlignment.Left
ToggleFrame.Name = "ToggleFrame"
ToggleFrame.Parent = Toggle
ToggleFrame.BackgroundColor3 = Color3.fromRGB(226, 227, 227)
ToggleFrame.Position = UDim2.new(0.778387249, 0, 0.357142866, 0)
ToggleFrame.Size = UDim2.new(0, 27, 0, 11)
ToggleFrameCorner.Name = "ToggleFrameCorner"
ToggleFrameCorner.Parent = ToggleFrame
ToggleCircle.Name = "ToggleCircle"
ToggleCircle.Parent = ToggleFrame
ToggleCircle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ToggleCircle.Position = UDim2.new(0, 0, -0.273000002, 0)
ToggleCircle.Selectable = true
ToggleCircle.Size = UDim2.new(0, 17, 0, 17)
ToggleCircleCorner.CornerRadius = UDim.new(2, 8)
ToggleCircleCorner.Name = "ToggleCircleCorner"
ToggleCircleCorner.Parent = ToggleCircle
Confirm.Name = "Confirm"
Confirm.Parent = Title
Confirm.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Confirm.ClipsDescendants = true
Confirm.Position = UDim2.new(2.3791616, 0, 1.97633278, 0)
Confirm.Size = UDim2.new(0, 144, 0, 42)
Confirm.AutoButtonColor = false
Confirm.Font = Enum.Font.SourceSans
Confirm.Text = ""
Confirm.TextColor3 = Color3.fromRGB(0, 0, 0)
Confirm.TextSize = 14.000
ConfirmCorner.CornerRadius = UDim.new(0, 4)
ConfirmCorner.Name = "ConfirmCorner"
ConfirmCorner.Parent = Confirm
ConfirmTitle.Name = "ConfirmTitle"
ConfirmTitle.Parent = Confirm
ConfirmTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ConfirmTitle.BackgroundTransparency = 1.000
ConfirmTitle.Size = UDim2.new(0, 116, 0, 40)
ConfirmTitle.Font = Enum.Font.Gotham
ConfirmTitle.Text = "Confirm"
ConfirmTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
ConfirmTitle.TextSize = 15.000
ConfirmTitle.TextTransparency = 0.300
ConfirmTitle.TextXAlignment = Enum.TextXAlignment.Left
BoxColor.Name = "BoxColor"
BoxColor.Parent = Title
BoxColor.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
BoxColor.Position = UDim2.new(3.26915574, 0, 0.261904776, 0)
BoxColor.Size = UDim2.new(0, 35, 0, 19)
BoxColorCorner.CornerRadius = UDim.new(0, 4)
BoxColorCorner.Name = "BoxColorCorner"
BoxColorCorner.Parent = BoxColor
ToggleBtn.Name = "ToggleBtn"
ToggleBtn.Parent = Toggle
ToggleBtn.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ToggleBtn.BackgroundTransparency = 1.000
ToggleBtn.Size = UDim2.new(0, 137, 0, 38)
ToggleBtn.Font = Enum.Font.SourceSans
ToggleBtn.Text = ""
ToggleBtn.TextColor3 = Color3.fromRGB(0, 0, 0)
ToggleBtn.TextSize = 14.000
ColorpickerBtn.MouseEnter:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
end)
ColorpickerBtn.MouseLeave:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
end)
ColorpickerBtn.MouseButton1Click:Connect(function()
if ColorPickerToggled == false then
ColorSelection.Visible = true
HueSelection.Visible = true
Colorpicker:TweenSize(UDim2.new(0, 457, 0, 138), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = PresetColor}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = PresetColor}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 0}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
wait(.4)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
else
ColorSelection.Visible = false
HueSelection.Visible = false
Colorpicker:TweenSize(UDim2.new(0, 457, 0, 43), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(211, 211, 211)}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
wait(.4)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
ColorPickerToggled = not ColorPickerToggled
end)
local function UpdateColorPicker(nope)
BoxColor.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
Color.BackgroundColor3 = Color3.fromHSV(ColorH, 1, 1)
pcall(callback, BoxColor.BackgroundColor3)
end
ColorH =
1 -
(math.clamp(HueSelection.AbsolutePosition.Y - Hue.AbsolutePosition.Y, 0, Hue.AbsoluteSize.Y) /
Hue.AbsoluteSize.Y)
ColorS =
(math.clamp(ColorSelection.AbsolutePosition.X - Color.AbsolutePosition.X, 0, Color.AbsoluteSize.X) /
Color.AbsoluteSize.X)
ColorV =
1 -
(math.clamp(ColorSelection.AbsolutePosition.Y - Color.AbsolutePosition.Y, 0, Color.AbsoluteSize.Y) /
Color.AbsoluteSize.Y)
BoxColor.BackgroundColor3 = preset
Color.BackgroundColor3 = preset
pcall(callback, BoxColor.BackgroundColor3)
Color.InputBegan:Connect(
function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if RainbowColorPicker then
return
end
if ColorInput then
ColorInput:Disconnect()
end
ColorInput =
RunService.RenderStepped:Connect(
function()
local ColorX =
(math.clamp(Mouse.X - Color.AbsolutePosition.X, 0, Color.AbsoluteSize.X) /
Color.AbsoluteSize.X)
local ColorY =
(math.clamp(Mouse.Y - Color.AbsolutePosition.Y, 0, Color.AbsoluteSize.Y) /
Color.AbsoluteSize.Y)
ColorSelection.Position = UDim2.new(ColorX, 0, ColorY, 0)
ColorS = ColorX
ColorV = 1 - ColorY
UpdateColorPicker(true)
end
)
end
end
)
Color.InputEnded:Connect(
function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if ColorInput then
ColorInput:Disconnect()
end
end
end
)
Hue.InputBegan:Connect(
function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if RainbowColorPicker then
return
end
if HueInput then
HueInput:Disconnect()
end
HueInput =
RunService.RenderStepped:Connect(
function()
local HueY =
(math.clamp(Mouse.Y - Hue.AbsolutePosition.Y, 0, Hue.AbsoluteSize.Y) /
Hue.AbsoluteSize.Y)
HueSelection.Position = UDim2.new(0.48, 0, HueY, 0)
ColorH = 1 - HueY
UpdateColorPicker(true)
end
)
end
end
)
Hue.InputEnded:Connect(
function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if HueInput then
HueInput:Disconnect()
end
end
end
)
ToggleBtn.MouseButton1Down:Connect(
function()
RainbowColorPicker = not RainbowColorPicker
if ColorInput then
ColorInput:Disconnect()
end
if HueInput then
HueInput:Disconnect()
end
if RainbowColorPicker then
ToggleCircle:TweenPosition(UDim2.new(0.37, 0,-0.273, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .3, true)
TweenService:Create(
ToggleCircle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 =PresetColor}
):Play()
OldToggleColor = BoxColor.BackgroundColor3
OldColor = Color.BackgroundColor3
OldColorSelectionPosition = ColorSelection.Position
OldHueSelectionPosition = HueSelection.Position
while RainbowColorPicker do
BoxColor.BackgroundColor3 = Color3.fromHSV(Flux.RainbowColorValue, 1, 1)
Color.BackgroundColor3 = Color3.fromHSV(Flux.RainbowColorValue, 1, 1)
ColorSelection.Position = UDim2.new(1, 0, 0, 0)
HueSelection.Position = UDim2.new(0.48, 0, 0, Flux.HueSelectionPosition)
pcall(callback, BoxColor.BackgroundColor3)
wait()
end
elseif not RainbowColorPicker then
ToggleCircle:TweenPosition(UDim2.new(0, 0,-0.273, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .3, true)
TweenService:Create(
ToggleCircle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(255,255,255)}
):Play()
BoxColor.BackgroundColor3 = OldToggleColor
Color.BackgroundColor3 = OldColor
ColorSelection.Position = OldColorSelectionPosition
HueSelection.Position = OldHueSelectionPosition
pcall(callback, BoxColor.BackgroundColor3)
end
end
)
Confirm.MouseButton1Click:Connect(
function()
ColorPickerToggled = not ColorPickerToggled
Colorpicker:TweenSize(UDim2.new(0, 457, 0, 43), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, .6, true)
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(211, 211, 211)}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
wait(.4)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
function ContainerContent:Line()
local Line = Instance.new("TextButton")
local LineCorner = Instance.new("UICorner")
Line.Name = "Line"
Line.Parent = Container
Line.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Line.ClipsDescendants = true
Line.Position = UDim2.new(0, 0, 0.70091325, 0)
Line.Size = UDim2.new(0, 457, 0, 4)
Line.AutoButtonColor = false
Line.Font = Enum.Font.SourceSans
Line.Text = ""
Line.TextColor3 = Color3.fromRGB(0, 0, 0)
Line.TextSize = 14.000
LineCorner.CornerRadius = UDim.new(0, 4)
LineCorner.Name = "LineCorner"
LineCorner.Parent = Line
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
function ContainerContent:Label(text)
local labelfunc = {}
local Label = Instance.new("TextButton")
local LabelCorner = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
Label.Name = "Label"
Label.Parent = Container
Label.BackgroundColor3 = Color3.fromRGB(0, 166, 58)
Label.ClipsDescendants = true
Label.Position = UDim2.new(0.370312512, 0, 0.552631557, 0)
Label.Size = UDim2.new(0, 457, 0, 43)
Label.AutoButtonColor = false
Label.Font = Enum.Font.SourceSans
Label.Text = ""
Label.TextColor3 = Color3.fromRGB(255, 255, 255)
Label.TextSize = 14.000
LabelCorner.CornerRadius = UDim.new(0, 4)
LabelCorner.Name = "LabelCorner"
LabelCorner.Parent = Label
Title.Name = "Title"
Title.Parent = Label
Title.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.038480062, 0, 0, 0)
Title.Size = UDim2.new(0, 113, 0, 42)
Title.Font = Enum.Font.Gotham
Title.Text = text
Title.TextColor3 = Color3.fromRGB(0,0,0)
Title.TextSize = 15.000
Title.TextTransparency = 0.300
Title.TextXAlignment = Enum.TextXAlignment.Left
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
function labelfunc:Refresh(tochange)
Title.Text = tochange
end
return labelfunc
end
function ContainerContent:Textbox(text,desc,disapper,callback)
if desc == "" then
desc = "There is no description for this textbox."
end
local TextboxDescToggled = false
local Textbox = Instance.new("TextButton")
local TextboxCorner = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
local Circle = Instance.new("Frame")
local CircleCorner = Instance.new("UICorner")
local CircleSmall = Instance.new("Frame")
local CircleSmallCorner = Instance.new("UICorner")
local Description = Instance.new("TextLabel")
local TextboxFrame = Instance.new("Frame")
local TextboxFrameCorner = Instance.new("UICorner")
local TextBox = Instance.new("TextBox")
Textbox.Name = "Textbox"
Textbox.Parent = Container
Textbox.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Textbox.ClipsDescendants = true
Textbox.Position = UDim2.new(0.0459499061, 0, 0.734449744, 0)
Textbox.Size = UDim2.new(0, 457, 0, 43)
Textbox.AutoButtonColor = false
Textbox.Font = Enum.Font.SourceSans
Textbox.Text = ""
Textbox.TextColor3 = Color3.fromRGB(0, 0, 0)
Textbox.TextSize = 14.000
TextboxCorner.CornerRadius = UDim.new(0, 4)
TextboxCorner.Name = "TextboxCorner"
TextboxCorner.Parent = Textbox
Title.Name = "Title"
Title.Parent = Textbox
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.0822437406, 0, 0, 0)
Title.Size = UDim2.new(0, 113, 0, 42)
Title.Font = Enum.Font.Gotham
Title.Text = text
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 15.000
Title.TextTransparency = 0.300
Title.TextXAlignment = Enum.TextXAlignment.Left
Circle.Name = "Circle"
Circle.Parent = Title
Circle.Active = true
Circle.AnchorPoint = Vector2.new(0.5, 0.5)
Circle.BackgroundColor3 = Color3.fromRGB(211, 211, 211)
Circle.Position = UDim2.new(-0.150690272, 0, 0.503000021, 0)
Circle.Size = UDim2.new(0, 11, 0, 11)
CircleCorner.CornerRadius = UDim.new(2, 6)
CircleCorner.Name = "CircleCorner"
CircleCorner.Parent = Circle
CircleSmall.Name = "CircleSmall"
CircleSmall.Parent = Circle
CircleSmall.Active = true
CircleSmall.AnchorPoint = Vector2.new(0.5, 0.5)
CircleSmall.BackgroundColor3 = Color3.fromRGB(64, 68, 75)
CircleSmall.BackgroundTransparency = 1.000
CircleSmall.Position = UDim2.new(0.485673368, 0, 0.503000021, 0)
CircleSmall.Size = UDim2.new(0, 9, 0, 9)
CircleSmallCorner.CornerRadius = UDim.new(2, 6)
CircleSmallCorner.Name = "CircleSmallCorner"
CircleSmallCorner.Parent = CircleSmall
Description.Name = "Description"
Description.Parent = Title
Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Description.BackgroundTransparency = 1.000
Description.Position = UDim2.new(-0.200942323, 0, 0.985714269, 0)
Description.Size = UDim2.new(0, 432, 0, 31)
Description.Font = Enum.Font.Gotham
Description.Text = desc
Description.TextColor3 = Color3.fromRGB(255, 255, 255)
Description.TextSize = 15.000
Description.TextTransparency = 1
Description.TextWrapped = true
Description.TextXAlignment = Enum.TextXAlignment.Left
TextboxFrame.Name = "TextboxFrame"
TextboxFrame.Parent = Title
TextboxFrame.BackgroundColor3 = Color3.fromRGB(50, 53, 59)
TextboxFrame.Position = UDim2.new(1.82300889, 0, 0.202380955, 0)
TextboxFrame.Size = UDim2.new(0, 161, 0, 26)
TextboxFrameCorner.CornerRadius = UDim.new(0, 4)
TextboxFrameCorner.Name = "TextboxFrameCorner"
TextboxFrameCorner.Parent = TextboxFrame
TextBox.Parent = TextboxFrame
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.BackgroundTransparency = 1.000
TextBox.Size = UDim2.new(0, 161, 0, 26)
TextBox.Font = Enum.Font.Gotham
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextSize = 15.000
TextBox.TextTransparency = 0.300
TextBox.FocusLost:Connect(
function(ep)
if ep then
if #TextBox.Text > 0 then
pcall(callback, TextBox.Text)
if disapper then
TextBox.Text = ""
end
end
end
end
)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
function ContainerContent:Bind(text,presetbind,callback)
local Key = presetbind.Name
local Bind = Instance.new("TextButton")
local BindCorner = Instance.new("UICorner")
local Title = Instance.new("TextLabel")
local Circle = Instance.new("Frame")
local CircleCorner = Instance.new("UICorner")
local CircleSmall = Instance.new("Frame")
local CircleSmallCorner = Instance.new("UICorner")
local BindLabel = Instance.new("TextLabel")
Bind.Name = "Bind"
Bind.Parent = Container
Bind.BackgroundColor3 = Color3.fromRGB(31, 41, 43)
Bind.ClipsDescendants = true
Bind.Position = UDim2.new(0.40625, 0, 0.828947306, 0)
Bind.Size = UDim2.new(0, 457, 0, 43)
Bind.AutoButtonColor = false
Bind.Font = Enum.Font.SourceSans
Bind.Text = ""
Bind.TextColor3 = Color3.fromRGB(0, 0, 0)
Bind.TextSize = 14.000
BindCorner.CornerRadius = UDim.new(0, 4)
BindCorner.Name = "BindCorner"
BindCorner.Parent = Bind
Title.Name = "Title"
Title.Parent = Bind
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.0822437406, 0, 0, 0)
Title.Size = UDim2.new(0, 113, 0, 42)
Title.Font = Enum.Font.Gotham
Title.Text = text
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 15.000
Title.TextTransparency = 0.300
Title.TextXAlignment = Enum.TextXAlignment.Left
Circle.Name = "Circle"
Circle.Parent = Title
Circle.Active = true
Circle.AnchorPoint = Vector2.new(0.5, 0.5)
Circle.BackgroundColor3 = Color3.fromRGB(211, 211, 211)
Circle.Position = UDim2.new(-0.150690272, 0, 0.503000021, 0)
Circle.Size = UDim2.new(0, 11, 0, 11)
CircleCorner.CornerRadius = UDim.new(2, 6)
CircleCorner.Name = "CircleCorner"
CircleCorner.Parent = Circle
CircleSmall.Name = "CircleSmall"
CircleSmall.Parent = Circle
CircleSmall.Active = true
CircleSmall.AnchorPoint = Vector2.new(0.5, 0.5)
CircleSmall.BackgroundColor3 = Color3.fromRGB(64, 68, 75)
CircleSmall.BackgroundTransparency = 1.000
CircleSmall.Position = UDim2.new(0.485673368, 0, 0.503000021, 0)
CircleSmall.Size = UDim2.new(0, 9, 0, 9)
CircleSmallCorner.CornerRadius = UDim.new(2, 6)
CircleSmallCorner.Name = "CircleSmallCorner"
CircleSmallCorner.Parent = CircleSmall
BindLabel.Name = "BindLabel"
BindLabel.Parent = Title
BindLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
BindLabel.BackgroundTransparency = 1.000
BindLabel.Position = UDim2.new(2.56011987, 0, 0, 0)
BindLabel.Size = UDim2.new(0, 113, 0, 42)
BindLabel.Font = Enum.Font.Gotham
BindLabel.Text = Key
BindLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
BindLabel.TextSize = 15.000
BindLabel.TextTransparency = 0.300
BindLabel.TextXAlignment = Enum.TextXAlignment.Right
Bind.MouseEnter:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
end)
Bind.MouseLeave:Connect(function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
end)
Bind.MouseButton1Click:connect(
function()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = PresetColor}
):Play()
TweenService:Create(
BindLabel,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = PresetColor}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = PresetColor}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 0}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
TweenService:Create(
BindLabel,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0}
):Play()
BindLabel.Text = "..."
local inputwait = game:GetService("UserInputService").InputBegan:wait()
if inputwait.KeyCode.Name ~= "Unknown" then
BindLabel.Text = inputwait .KeyCode.Name
Key = inputwait .KeyCode.Name
end
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
BindLabel,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,255,255)}
):Play()
TweenService:Create(
Circle,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.fromRGB(211, 211, 211)}
):Play()
TweenService:Create(
CircleSmall,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}
):Play()
TweenService:Create(
Title,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
TweenService:Create(
BindLabel,
TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.3}
):Play()
end
)
game:GetService("UserInputService").InputBegan:connect(
function(current, pressed)
if not pressed then
if current.KeyCode.Name == Key then
pcall(callback)
end
end
end
)
Container.CanvasSize = UDim2.new(0, 0, 0, ContainerLayout.AbsoluteContentSize.Y)
end
return ContainerContent
end
return Tabs
end
--Properties:
local mta = getrawmetatable(game) local namecall = mta.__namecall local setreadonly = setreadonly or make_writable
setreadonly(mta, false)
mta.__namecall = newcclosure(function(self, ...) local args = {...} local arguments = args local a = {} for i = 1, #arguments - 1 do a[i] = arguments[i] end local method = getnamecallmethod()
if method == 'FireServer' or method == "InvokeServer" then
if self.Name == 'Drown' and _G.nowaterdamage then
if args[1] then
return nil
end
end
end
return namecall(self, ...)
end)
local attackremote = {}
local a a=hookmetamethod(game,"__namecall",function(self,...) local args = {...} local method = getnamecallmethod() if method == "FireServer" or method == "InvokeServer" then if self.Name == "RequestAnimation" and game.Players.LocalPlayer.Character.Humanoid.Health ~= 0 then attackremote[self.Name] = args[1] return a(self,unpack(args)) elseif self.Name == "RequestAnimation" and game.Players.LocalPlayer.Character.Humanoid.Health == 0 then attackremote[self.Name] = "" end end return a(self,...) end)
aaxc = hookmetamethod(game, "__namecall", function(self, ...) local args = {...} local method = getnamecallmethod() if method == "FireServer" or method == "InvokeServer" then if self.Name == "RemoteEvent" and args[3] == "StopCharging" and _G.auto100rate then args[6] = 100 return aaxc(self, unpack(args)) end end return aaxc(self, ...) end)
local remotes = {} local azc azc=hookmetamethod(game,"__namecall",function(self,...) local args = {...} local method = getnamecallmethod() if method == "FireServer" or method == "InvokeServer" then if self.Name == "RemoteEvent" and args[3] == "StopCharging" or args[3] == "Create" then remotes[self.Name] = args[1] return azc(self,unpack(args)) end end return azc(self,...) end)
function serializeTable(val, name, skipnewlines, depth)
skipnewlines = skipnewlines or false
depth = depth or 0
local tmp = string.rep("", depth)
if name then tmp = tmp end
if type(val) == "table" then
tmp = tmp .. (not skipnewlines and "" or "")
for k, v in pairs(val) do
tmp = tmp .. serializeTable(v, k, skipnewlines, depth + 1) .. (not skipnewlines and "" or "")
end
tmp = tmp .. string.rep("", depth)
elseif type(val) == "number" then
tmp = tmp .. tostring(val)
elseif type(val) == "string" then
tmp = tmp .. string.format("%q", val)
elseif type(val) == "boolean" then
tmp = tmp .. (val and "true" or "false")
elseif type(val) == "function" then
tmp = tmp .. "func: " .. debug.getinfo(val).name
else
tmp = tmp .. tostring(val)
end
return tmp
end local plr = game.Players.LocalPlayer.Character.Name game.StarterGui:SetCore("SendNotification", { Title = "This Messenge Sent From Saluna With Love", Text = "Welcome To My Script! " ..plr, Duration = 15 }) wait() game.StarterGui:SetCore("SendNotification", { Title = "This Messenge Sent From Saluna With Love", Text = "THIS SCRIPT IS MADE BY IRENKISS.", Duration = 15 }) wait() game.StarterGui:SetCore("SendNotification", { Title = "This Messenge Sent From Saluna With Love", Text = "DON'T ABUSE THIS SCRIPT TOO MUCH.", Duration = 15 }) wait()
local win = Flux:Window("SALUNA (G11)", "MADE BY IRENKISS", Color3.fromRGB(0,166,58), Enum.KeyCode.F2)
Flux:Notification("ANTI-STAFF AUTOMATICALLY TURNED ON PRESS F2 TO HIDE/SHOW GUI","OK")
local page2 = win:Tab("FARMING", "http://www.roblox.com/asset/?id=9391995844")
local page3 = win:Tab("ISLAND/TELEPORT", "http://www.roblox.com/asset/?id=9391995844")
local page9 = win:Tab("KILL/DEF FARM", "http://www.roblox.com/asset/?id=9391995844")
local page4 = win:Tab("SHOP", "http://www.roblox.com/asset/?id=9391995844")
local page5 = win:Tab("PLAYER", "http://www.roblox.com/asset/?id=9391995844")
local page7 = win:Tab("MOB BRING", "http://www.roblox.com/asset/?id=9391995844")
local page6 = win:Tab("AUTO SKILL", "http://www.roblox.com/asset/?id=9391995844")
local page1 = win:Tab("MISC", "http://www.roblox.com/asset/?id=9391995844")
local page8 = win:Tab("SETTINGS", "http://www.roblox.com/asset/?id=9391995844")
Weapon = {}
function FindWeapon()
for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
table.insert(Weapon, v.Name)
end
end
end
setfflag("HumanoidParallelRemoveNoPhysics", "False")
setfflag("HumanoidParallelRemoveNoPhysicsNoSimulate2", "False")
function EquipWeapon(ToolSe)
if game.Players.LocalPlayer.Backpack:FindFirstChild(ToolSe) then
local tool = game.Players.LocalPlayer.Backpack:FindFirstChild(ToolSe)
wait(.1)
game.Players.LocalPlayer.Character.Humanoid:EquipTool(tool)
end
end
function Skill(use)
game:GetService("VirtualInputManager"):SendKeyEvent(true,use,false,game.Players.LocalPlayer.Character.HumanoidRootPart)
wait(.1)
game:GetService("VirtualInputManager"):SendKeyEvent(false,use,false,game.Players.LocalPlayer.Character.HumanoidRootPart)
end
if not game:GetService("Workspace"):FindFirstChild("LOL") then
local LOL = Instance.new("Part")
LOL.Name = "LOL"
LOL.Parent = game.Workspace
LOL.Anchored = true
LOL.Transparency = 0
LOL.Size = Vector3.new(50,0.5,50)
game.Workspace["LOL"].CFrame = CFrame.new(0,50000,0)
end
Wapon = {}
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
table.insert(Wapon ,v.Name)
end
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
table.insert(Wapon, v.Name)
end
end
page9:Line()
page9:Label("┇ WEAPON SPAM (YORU FOR DEF FARMING) ┇")
page9:Line()
Speeds = 50
page9:Slider("Yoru Speed",0,200,50,function(to)
Speeds = to
end)
page9:Toggle("Yoru Spam", false, function(yoru)
_G.Yoru = yoru
while _G.Yoru do wait() local Players = game:GetService("Players") local Plr = Players.LocalPlayer local Character = Plr.Character local Yoru = Character:FindFirstChild("Yoru") local Environment wait() pcall(function() for i,v in pairs(getconnections(Yoru["RequestAnimation"].OnClientEvent)) do Environment = getsenv(Yoru["AnimationController"]) end wait() for i = 1, Speeds do Yoru["RequestAnimation"]:FireServer(Environment.PlaceId) end end) wait() end end) page9:Line() page9:Line() Speedss = 50 page9:Slider("Cestus Speed",0,200,50,function(too) Speedss = too end) page9:Toggle("Seastone Spam",false, function(seastone) _G.Cestus = seastone while _G.Cestus do wait() local Players = game:GetService("Players") local Plr = Players.LocalPlayer local Character = Plr.Character local Cestus = Character:FindFirstChild("Seastone Cestus") local Environment wait() pcall(function() for i,v in pairs(getconnections(Cestus["RequestAnimation"].OnClientEvent)) do Environment = getsenv(Cestus["AnimationController"]) end wait() for i = 1, Speedss do Cestus["RequestAnimation"]:FireServer(Environment.PlaceId) end end) end end) page9:Line() page9:Label("┇ QUAKE FARM ┇") page9:Line() page9:Toggle("Quake Farm (Far Distance)" , false, function(quakefarm) --Quake getgenv().quakefarm1 = quakefarm while getgenv().quakefarm1 do wait() pcall(function() local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Quake) local v = x.VTCebvc game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1848.4346923828125, 222, -450.0833740234375), Vector3.new(-0.5347824096679688, -0.43560168147087097, -0.7240573167800903)),100,Vector3.new(-1848.4346923828125, 222, -450.0833740234375), Vector3.new(-0.5347824096679688, -0.43560168147087097, -0.7240573167800903)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1898.96728515625, 225.03367614746094, -200.6829071044922), Vector3.new(-0.9484627842903137, -0.18392488360404968, 0.25805023312568665)),100,Vector3.new(-1898.96728515625, 225.03367614746094, -200.6829071044922), Vector3.new(-0.9484627842903137, -0.18392488360404968, 0.25805023312568665)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1749.58203125, 224.88922119140625, -134.49240112304688), Vector3.new(-0.6882264614105225, -0.40487319231033325, 0.6020150184631348)),100,Vector3.new(-1749.58203125, 224.88922119140625, -134.49240112304688), Vector3.new(-0.6882264614105225, -0.40487319231033325, 0.6020150184631348)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1622.5482177734375, 225.85337829589844, -200.26828002929688), Vector3.new(-0.3189719319343567, -0.7127735018730164, 0.6246685981750488)),100,Vector3.new(-1622.5482177734375, 225.85337829589844, -200.26828002929688), Vector3.new(-0.3189719319343567, -0.7127735018730164, 0.6246685981750488)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(1002.1565551757812, 214, 3349.3857421875), Vector3.new(-0.2978745698928833, -0.6442758440971375, 0.7044001221656799)),100,Vector3.new(1002.1565551757812, 214, 3349.3857421875), Vector3.new(-0.2978745698928833, -0.6442758440971375, 0.7044001221656799)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(2167.46923828125, 213, -631.9636840820312), Vector3.new(0.6589730978012085, -0.6376858949661255, -0.3988874852657318)),100,Vector3.new(2167.46923828125, 213, -631.9636840820312), Vector3.new(0.6589730978012085, -0.6376858949661255, -0.3988874852657318)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(1178.6993408203125, 212.26193237304688, -263.04681396484375), Vector3.new(0.04516664147377014, -0.9571055173873901, 0.28619781136512756)),100,Vector3.new(1178.6993408203125, 212.26193237304688, -263.04681396484375), Vector3.new(0.04516664147377014, -0.9571055173873901, 0.28619781136512756)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1040.117919921875, 215, 1662.1202392578125), Vector3.new(0.9582481980323792, -0.13812202215194702, 0.2503652274608612)), 100,Vector3.new(-1040.117919921875, 215, 1662.1202392578125), Vector3.new(0.9582481980323792, -0.13812202215194702, 0.2503652274608612)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-988.4560546875, 283, 1616.5068359375), Vector3.new(-0.44781866669654846, -0.36267393827438354, 0.8172675371170044)), 100,Vector3.new(-988.4560546875, 283, 1616.5068359375), Vector3.new(-0.44781866669654846, -0.36267393827438354, 0.8172675371170044)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1037.58544921875, 215.7229461669922, 1508.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)),100,Vector3.new(-1037.58544921875, 215.7229461669922, 1508.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-908.2176513671875, 214, 1621.364990234375), Vector3.new(-0.21460314095020294, -0.40479180216789246, 0.88886958360672)),100,Vector3.new(-908.2176513671875, 214, 1621.364990234375), Vector3.new(-0.21460314095020294, -0.40479180216789246, 0.88886958360672)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-248.8604736328125, 273.4266052246094, 355.64453125), Vector3.new(0.6645273566246033, -0.5016912817955017, -0.5538134574890137)),100,Vector3.new(-248.8604736328125, 273.4266052246094, 355.64453125), Vector3.new(0.6645273566246033, -0.5016912817955017, -0.5538134574890137)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-319.3795471191406, 272.3931884765625, 388.7362060546875), Vector3.new(0.5347911715507507, -0.7442643046379089, -0.40008631348609924)),100,Vector3.new(-319.3795471191406, 272.3931884765625, 388.7362060546875), Vector3.new(0.5347911715507507, -0.7442643046379089, -0.40008631348609924)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-315.74334716796875, 270.4518737792969, 307.21185302734375), Vector3.new(0.4924789369106293, -0.6783868670463562, -0.5452118515968323)),100,Vector3.new(-315.74334716796875, 270.4518737792969, 307.21185302734375), Vector3.new(0.4924789369106293, -0.6783868670463562, -0.5452118515968323)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-178.00997924804688, 272.4919128417969, 390.1238708496094), Vector3.new(0.6851771473884583, -0.678036093711853, -0.26608139276504517)),100,Vector3.new(-178.00997924804688, 272.4919128417969, 390.1238708496094), Vector3.new(0.6851771473884583, -0.678036093711853, -0.26608139276504517)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-159.9521026611328, 269.81768798828125, 312.1455993652344), Vector3.new(0.6065837144851685, -0.7200759649276733, -0.33696722984313965)),100,Vector3.new(-159.9521026611328, 269.81768798828125, 312.1455993652344), Vector3.new(0.6065837144851685, -0.7200759649276733, -0.33696722984313965)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(89.97474670410156, 299.3000183105469, -936.1035766601562), Vector3.new(0.2870140075683594, -0.6174480319023132, -0.7323803305625916)),100,Vector3.new(89.97474670410156, 299.3000183105469, -936.1035766601562), Vector3.new(0.2870140075683594, -0.6174480319023132, -0.7323803305625916)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1169.5670166015625, 219.90908813476562, -1588.0274658203125), Vector3.new(0.015137090347707272, -0.6970996260643005, -0.7168144583702087)),100,Vector3.new(-1169.5670166015625, 219.90908813476562, -1588.0274658203125), Vector3.new(0.015137090347707272, -0.6970996260643005, -0.7168144583702087)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1201.4923095703125, 254.11367797851562, -1660.2674560546875), Vector3.new(0.04675392061471939, -0.6955714225769043, -0.7169341444969177)),100,Vector3.new(-1201.4923095703125, 254.11367797851562, -1660.2674560546875), Vector3.new(0.04675392061471939, -0.6955714225769043, -0.7169341444969177)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1288.0887451171875, 245.90695190429688, -1653.00537109375), Vector3.new(0.025024037808179855, -0.7537118196487427, -0.6567284464836121)),100,Vector3.new(-1288.0887451171875, 245.90695190429688, -1653.00537109375)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1339.789306640625, 245.81817626953125, -1634.641845703125), Vector3.new(0.07458476722240448, -0.6587507128715515, -0.7486552596092224)),100,Vector3.new(-1339.789306640625, 245.81817626953125, -1634.641845703125), Vector3.new(0.07458476722240448, -0.6587507128715515, -0.7486552596092224)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1432.3958740234375, 256.3514709472656, -1652.33984375), Vector3.new(0.007446270436048508, -0.6148971319198608, -0.7885722517967224)),100,Vector3.new(-1432.3958740234375, 256.3514709472656, -1652.33984375), Vector3.new(0.007446270436048508, -0.6148971319198608, -0.7885722517967224)) wait(0.3) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1270.039794921875, 263.09088134765625, -1793.016357421875), Vector3.new(0.32165566086769104, -0.4306340515613556, -0.8432627320289612)),100,Vector3.new(-1270.039794921875, 263.09088134765625, -1793.016357421875), Vector3.new(0.32165566086769104, -0.4306340515613556, -0.8432627320289612)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandCaver"):WaitForChild("Stones"):WaitForChild("Stone"), [5] = CFrame.new(-1049.37659, 215, 1646.53479, 0.999993384, 0.00298895454, -0.00207511522, -0, 0.570294261, 0.821440458, 0.00363867474, -0.821435034, 0.570290446), [6] = 100, [7] = Vector3.new(-43.01959991455078, 216.19691467285156, -200.375732421875) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(-1048.52368, 215, 1683.08154, 0.969707072, 0.241547287, -0.0363770761, -0, 0.148920938, 0.988849103, 0.244271129, -0.958893955, 0.144409657), [6] = 100, [7] = Vector3.new(-47.42127990722656, 215.7339324951172, -202.49114990234375) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(-987.150879, 215, 1667.19971, 0.914944112, 0.390497267, -0.101927787, -0, 0.252558649, 0.96758157, 0.403580725, -0.885283053, 0.231077015), [6] = 100, [7] = Vector3.new(-42.87627029418945, 216.94845581054688, -200.90744018554688) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(4572.08203, 219.497177, 5281.18506, 0.653541863, -0.156973243, 0.740433991, -0, 0.978257895, 0.207392335, -0.756890297, -0.135539576, 0.639332533), [6] = 100, [7] = Vector3.new(-47.45362854003906, 217.59515380859375, -201.30079650878906) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(2150.41626, 216.977631, -620.214966, 0.542576551, -0.533092737, 0.649170995, -1.49011612e-08, 0.772816777, 0.634629369, -0.840006411, -0.34433502, 0.419312209), [6] = 100, [7] = Vector3.new(-45.78693389892578, 215.7545623779297, -203.71022033691406) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(2168.10864, 215.442368, -648.2948, 0.999150634, 0.0168674383, -0.0375972874, -9.31322686e-10, 0.912387192, 0.409328282, 0.0412076041, -0.408980608, 0.911612153), [6] = 100, [7] = Vector3.new(-46.27024459838867, 217.59515380859375, -199.48678588867188) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(2195.74121, 214.947037, -633.380371, 0.627761662, 0.333073497, -0.703546286, 1.49011612e-08, 0.903829932, 0.42789197, 0.778405607, -0.268614173, 0.567389786), [6] = 100, [7] = Vector3.new(-46.923622131347656, 217.59515380859375, -202.7979278564453) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(1135.47461, 221.200058, -3280.20483, 0.816403747, -0.3288019, 0.474736094, -0, 0.822080135, 0.569371998, -0.577481687, -0.464837432, 0.671149135), [6] = 100, [7] = Vector3.new(-80.33919525146484, 215.00575256347656, -884.0109252929688) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(1118.67578, 221.866333, -3374.4729, -0.639936566, -0.691518486, 0.33508715, 1.49011612e-08, 0.436068505, 0.89991349, -0.76842773, 0.575887561, -0.279056191), [6] = 100, [7] = Vector3.new(-76.82958221435547, 216.3629913330078, -881.9810791015625) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(1069.92468, 221.200027, -3394.1084, -0.861241043, 0.33216387, -0.384618104, -0, 0.756829202, 0.653612733, 0.508196771, 0.562918127, -0.651812315), [6] = 100, [7] = Vector3.new(-76.7877426147461, 216.2060546875, -882.0983276367188) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(995.937073, 221.200043, -3273.97607, -0.255309492, 0.30323121, -0.918078482, -7.45057971e-09, 0.949547052, 0.313624918, 0.9668594, 0.0800714269, -0.242428377), [6] = 100, [7] = Vector3.new(-81.3091049194336, 216.05020141601562, -884.2357788085938) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(-368.032806, 229.199478, -483.861359, -0.0814099088, 0.579163373, -0.811136484, -3.72528985e-09, 0.813837826, 0.581092179, 0.996680737, 0.0473066643, -0.0662544593), [6] = 100, [7] = Vector3.new(-80.90997314453125, 216.20582580566406, -884.9806518554688) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(-420.017883, 216.896423, -200.341003, 0.0463441163, 0.618907869, -0.784095347, -1.86264515e-09, 0.784938812, 0.619573534, 0.998925626, -0.0287135858, 0.0363772884), [6] = 100, [7] = Vector3.new(-81.10070037841797, 216.1497344970703, -884.7239379882812) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(61.3417625, 224.774521, -23.4785957, 0.00760989357, 0.389301956, -0.921078801, -2.32830644e-10, 0.921105444, 0.389313221, 0.999971032, -0.00296263187, 0.00700951461), [6] = 100, [7] = Vector3.new(-76.59005737304688, 216.6658477783203, -884.2120361328125) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(217.870819, 216.467972, 3.97104454, -0.0854031295, 0.680155993, -0.728075624, -0, 0.730745435, 0.682650089, 0.996346474, 0.0583004542, -0.0624079481), [6] = 100, [7] = Vector3.new(-81.43997955322266, 216.1997833251953, -882.7205200195312) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(78.618309, 225.43338, -250.790756, -0.931004524, -0.221155539, 0.290380716, -1.4901163e-08, 0.795546651, 0.605892539, -0.365007848, 0.564088702, -0.740657389), [6] = 100, [7] = Vector3.new(3.1437907218933105, 215.29119873046875, -200.572509765625) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3) local args = { [1] = v, [2] = "QuakePower4", [3] = "StopCharging", [4] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [5] = CFrame.new(-82.7837143, 213.28685, -292.159271, -0.953455389, -0.273064911, 0.127900094, -0, 0.424164504, 0.90558517, -0.301534206, 0.86343509, -0.404421896), [6] = 100, [7] = Vector3.new(-46.6608772277832, 215.0364990234375, -201.5364227294922) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args)) wait(0.3)
end) end end) page9:Toggle("Refresh For Balance Lag (Every 30mins)",false,function(fc) getgenv().qw = fc while getgenv().qw do wait(1800) pcall(function() game.Players.LocalPlayer.Character.Humanoid.Health = 0 game:GetService("Workspace").LocalPlayer.CharacterTrait.Health = 0 end) end end) page9:Toggle("Auto Spawn",false,function(spawn) _G.AutoSpawnn = spawn end) spawn(function() while wait() do if _G.AutoSpawnn then pcall(function() if game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Visible == true then repeat wait(3) for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Load.MouseButton1Click)) do v.Function() end until game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Visible == false end end) end end end) page9:Line() page9:Label("┇ QUAKE FARM TP METHOD ┇") page9:Line() page9:Toggle("Quake Farm (Use Skill To Active)",false, function(tpfarmquake) getgenv().quakeeeeeee = tpfarmquake while getgenv().quakeeeeeee do wait() pcall(function() if getgenv().quakeeeeeee then local pla = game.Players.LocalPlayer; local Mouse = pla:GetMouse(); function round(num, numDecimalPlaces) local mult = 10 ^ (numDecimalPlaces or 0) return math.floor(num * mult + 0.6) / mult end
local humanoid = game.Players.LocalPlayer.Character.HumanoidRootPart
Xx = humanoid.Position.x-- round(humanoid.Position.x, 0)
Yy = humanoid.Position.y--round(humanoid.Position.y, 0)
Zz = humanoid.Position.z--round(humanoid.Position.z, 0)
local args = { [1] = tonumber(serializeTable(remotes)), [2] = "QuakePower3", [3] = "StartCharging", [5] = "Right" }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args))
wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "QuakePower3", [3] = "StopCharging", [4] = Mouse.Target, [5] = Mouse.Hit, [6] = 100, [7] = Vector3.new(Xx, Yy, Zz) }
game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(unpack(args))
wait(0.5) end end) end end) page9:Line() page9:Label("┇ LIGHT FARM ┇") page9:Line()
page9:Toggle("Light Farm (Use SKill 2 or 3 To Active) ",false, function(tpmodelight) getgenv().lightttt = tpmodelight while getgenv().lightttt do wait() pcall(function() local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Light) local v = x.VTCrv game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StartCharging",CFrame.new(Vector3.new(-1037.58544921875, 215.7229461669922, -5000.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)),workspace.IslandCaver.Stones.Stone, 100) wait() local args = { [1] = v, [2] = "LightPower2", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(unpack(args)) wait(0.1) end) end end) page9:Line() page9:Label("┇ MAGMA FARM ┇") page9:Line() page9:Toggle("Magma Farm (Use Ball To Active)", false, function(vcmmttb) getgenv().autofarmmag = vcmmttb while getgenv().autofarmmag do wait() pcall(function() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "MagmaPower1", [3] = "StartCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandTown"):WaitForChild("Beach"):WaitForChild("Beach"), [7] = "Right" }
game:GetService("Players").LocalPlayer.Character.Powers.Magma.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "MagmaPower1", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandTown"):WaitForChild("Beach"):WaitForChild("Beach"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Magma.RemoteEvent:FireServer(unpack(args)) wait(0.1) end) end end) page9:Line() page9:Label("┇ GAS FARM ┇") page9:Line() page9:Toggle("Gas Farm (Use Gas Bomb To Active)", false, function(vcmmttb) getgenv().autofarmgas = vcmmttb while getgenv().autofarmgas do wait() pcall(function() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "GasPower4", [3] = "StartCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandKai"):WaitForChild("Folder"):WaitForChild("FourIce"), [7] = "Right" }
game:GetService("Players").LocalPlayer.Character.Powers.Gas.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "GasPower4", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandKai"):WaitForChild("Folder"):WaitForChild("FourIce"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Gas.RemoteEvent:FireServer(unpack(args))
wait(0.1) end) end end) page9:Line() page9:Label("┇ FLARE FARM ┇") page9:Line() page9:Toggle("Flare Farm (Use Ball To Active)", false, function(retref) getgenv().autofarmflare = retref while getgenv().autofarmflare do wait() pcall(function() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "FlarePower2", [3] = "StartCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandTown"):WaitForChild("GrassUplift"):WaitForChild("Union"), [7] = "Left" }
game:GetService("Players").LocalPlayer.Character.Powers.Flare.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "FlarePower2", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandTown"):WaitForChild("GrassUplift"):WaitForChild("Union"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Flare.RemoteEvent:FireServer(unpack(args))
wait(0.1) end) end end) page9:Line() page9:Label("┇ BOMB FARM ┇") page9:Line() page9:Toggle("Bomb Farm Skill 1", false, function(retrefff) getgenv().autofarmbom = retrefff while getgenv().autofarmbom do wait() pcall(function() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower1", [3] = "StartCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [7] = "Left" }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower1", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args))
wait(0.1) end) end end) page9:Toggle("Bomb Farm Skill 2", false, function(retreffff) getgenv().autofarmbom2 = retreffff while getgenv().autofarmbom2 do wait() pcall(function() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower2", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args)) wait(0.1) end) end end) page9:Toggle("Bomb Farm Skill 4", false, function(retreftff) getgenv().autofarmbom3 = retreftff while getgenv().autofarmbom3 do wait() pcall(function() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower4", [3] = "StartCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [7] = "Left" }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower4", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args))
wait(0.1) end) end end) page9:Toggle("Bomb Farm Skill 5", false, function(retreffft) getgenv().autofarmbom4 = retreffft while getgenv().autofarmbom4 do wait() pcall(function() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower5", [3] = "StartCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [7] = "Left" }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower5", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args))
wait(0.1) end) end end) page9:Line() page9:Label("┇ PLASMA FARM ┇") page9:Line() page9:Toggle("Plasma Farm (Use SKill 4 To Active)", false, function(concak) getgenv().autofarmplas = concak while getgenv().autofarmplas do wait() pcall(function() local pla = game.Players.LocalPlayer; local Mouse = pla:GetMouse(); local args = { [1] = tonumber(serializeTable(remotes)), [2] = "PlasmaPower4", [3] = "StartCharging", [4] = Vector3.new(Mouse.Hit.X, Mouse.Hit.Y, Mouse.Hit.Z) } game:GetService("Players").LocalPlayer.Character.Powers.Plasma.RemoteEvent:FireServer(unpack(args)) wait(0) local args = { [1] = tonumber(serializeTable(remotes)), [2] = "PlasmaPower4", [3] = "Attack", [4] = Vector3.new(Mouse.Hit.X, Mouse.Hit.Y, Mouse.Hit.Z), [5] = Mouse.Hit, [6] = 100 } game:GetService("Players").LocalPlayer.Character.Powers.Plasma.RemoteEvent:FireServer(unpack(args))
local args = {
[1] = tonumber(serializeTable(remotes)),
[2] = "PlasmaPower4",
[3] = "Attack",
[4] = Vector3.new(Mouse.Hit.X, Mouse.Hit.Y, Mouse.Hit.Z),
[5] = Mouse.Hit,
[6] = 100
}
game:GetService("Players").LocalPlayer.Character.Powers.Plasma.RemoteEvent:FireServer(unpack(args))
local args = {
[1] = tonumber(serializeTable(remotes)),
[2] = "PlasmaPower4",
[3] = "Attack",
[4] = Vector3.new(Mouse.Hit.X, Mouse.Hit.Y, Mouse.Hit.Z),
[5] = Mouse.Hit,
[6] = 100
}
game:GetService("Players").LocalPlayer.Character.Powers.Plasma.RemoteEvent:FireServer(unpack(args))
end)
end
end) page9:Line() page9:Label("┇ CHILLY FARM ┇") page9:Line() page9:Toggle("Chilly Farm (Use Skill 5 To Active)", false, function(cuttvcl) getgenv().ch = cuttvcl while getgenv().ch do wait() pcall(function() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "ChillyPower5", [3] = "StartCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandPirate"):WaitForChild("Base"):WaitForChild("Beach"), [7] = "Right" }
game:GetService("Players").LocalPlayer.Character.Powers.Chilly.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "ChillyPower5", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandPirate"):WaitForChild("Base"):WaitForChild("Beach"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Chilly.RemoteEvent:FireServer(unpack(args))
wait(0.5) end) end end) page9:Line() page9:Label("┇ SAND FARM ┇") page9:Line() farmsand = 5 page9:Slider("Farm Distance", 0,15, 5,function(distt) farmsand = distt end) page9:Toggle("Sand Farm (Use Skill 2 To Active)", false, function(cutvcl) getgenv().e = cutvcl while getgenv().e do wait() pcall(function() for i,v in pairs(game.Workspace.Enemies:GetChildren()) do if string.find(v.Name, "Crab") or string.find(v.Name, "Bandit") or string.find(v.Name, "Thief") or string.find(v.Name, "Fred") or string.find(v.Name, "Frey") or string.find(v.Name, "Fri") or string.find(v.Name, "Fru") or string.find(v.Name, "Angry") or string.find(v.Name, "Cave ") or string.find(v.Name, "Thug") or string.find(v.Name, "Gunslinger") or string.find(v.Name, "Boar") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then repeat wait() pcall(function() if getgenv().e == true and v.Humanoid.Health > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(farmsand,15,0) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "SandPower8", [3] = "Create", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandPirate"):WaitForChild("Base"):WaitForChild("Beach") }
game:GetService("Players").LocalPlayer.Character.Powers.Sand.RemoteEvent:FireServer(unpack(args))
end end) until v.Humanoid.Health <= 0 or not getgenv().e end end end) end end) page9:Line() page9:Label("┇ VAMP FARM ┇") page9:Line() farmvamp = 15 page9:Slider("Farm Distance", 0,20, 15,function(disttt) farmvamp = disttt end) page9:Toggle("Vamp Farm (Use Skill 5 To Active)", false, function(cutvcll) getgenv().t = cutvcll while getgenv().t do wait() pcall(function() for i,v in pairs(game.Workspace.Enemies:GetChildren()) do if string.find(v.Name, "Crab") or string.find(v.Name, "Bandit") or string.find(v.Name, "Thief") or string.find(v.Name, " Vokun") or string.find(v.Name, "Fred") or string.find(v.Name, "Frey") or string.find(v.Name, "Fri") or string.find(v.Name, "Fru") or string.find(v.Name, "Angry") or string.find(v.Name, "Cave ") or string.find(v.Name, "Thug") or string.find(v.Name, "Gunslinger") or string.find(v.Name, "Boar") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then repeat wait() pcall(function() if getgenv().t == true and v.Humanoid.Health > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,farmvamp,0) local args = { [1] = tonumber(serializeTable(remotes)), [2] = "VampirePower5", [3] = "StartCharging", [4] = CFrame.new(-391.38922119140625, 213, -232.140625, 0.5274614095687866, -0.7214826345443726, 0.4486061632633209, -1.4901161193847656e-08, 0.5280334949493408, 0.8492236733436584, -0.8495790362358093, -0.44793272018432617, 0.2785172760486603), [5] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [9] = "Left" }
game:GetService("Players").LocalPlayer.Character.Powers.Vampire.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "VampirePower5", [3] = "StopCharging", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandWindmill"):WaitForChild("OutterDune"):WaitForChild("Beach"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Vampire.RemoteEvent:FireServer(unpack(args))
end end) until v.Humanoid.Health <= 0 or not getgenv().t end end end) end end)
spawn(function() -- autofarm velocity while wait(0) do pcall(function() if getgenv().bgtyhn or getgenv().fishing or getgenv().tret or getgenv().e or getgenv().c or getgenv().a or getgenv().t or getgenv().emladepnwwhat or getgenv().emladepnhat then if not game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyClip") then local Noclip = Instance.new("BodyVelocity") Noclip.Name = "BodyClip" Noclip.Parent = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart Noclip.MaxForce = Vector3.new(100000,100000,100000) Noclip.Velocity = Vector3.new(0,0,0) end game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 elseif getgenv().bgtyhn == false or getgenv().fishing == false or getgenv().tret == false or getgenv().e == false or getgenv().c == false or getgenv().a == false or getgenv().t == false or getgenv().emladepnwwhat == false or getgenv().emladepnhat == false then --if game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyClip") then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyClip"):Destroy() wait(1) --end game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 end end) end end) page9:Line() page9:Label("┇ CANNON FARM ┇") page9:Line() page9:Toggle("Cannon Farm Mob", false, function(daxc) _G.autocannonslow = daxc end) page9:Toggle("Cannon Farm All Player", false, function(daxccc) _G.autocannonplr = daxccc end) spawn(function() -- autofarm teleport cannon while wait(0) do pcall(function() if _G.autocannonplr then for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then v.Character.HumanoidRootPart.Transparency = 0.9 v.Character.HumanoidRootPart.Color = Color3.fromRGB(255, 255, 255) v.Character.HumanoidRootPart.CanCollide = false v.Character.HumanoidRootPart.Size = Vector3.new(10, 10, 10) v.Character.HumanoidRootPart.CFrame = CFrame.new(100, 3000, 800) if v.Character.Humanoid.Health == 0 then v.Character.HumanoidRootPart.Size = Vector3.new(2, 2, 1) v.Character.HumanoidRootPart.Transparency = 1 end end end end end) end end) spawn(function() while task.wait() do pcall(function() local plr = game.Players.LocalPlayer if _G.autocannonslow or _G.autocannonplr then for i,v in pairs(plr.Backpack:GetChildren()) do if v.Name == "Cannon Ball" then v.Parent = plr.Character end end end end) end end) spawn(function() while task.wait() do pcall(function() local plr = game.Players.LocalPlayer if getgenv().fishing then for i,v in pairs(plr.Backpack:GetChildren()) do if string.find(v.Name, "Rod") then v.Parent = plr.Character end end end end) end end)
spawn(function() while task.wait(0) do pcall(function() if _G.autocannon or G.autocannonplr or G.autocannonslow then local args = { [1] = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)) } game:GetService("Players").LocalPlayer.Character:FindFirstChild("Cannon Ball").RemoteEvent:FireServer(unpack(args)) wait(0) local args = { [1] = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)) } game:GetService("Players").LocalPlayer.Character:FindFirstChild("Cannon Ball").RemoteEvent:FireServer(unpack(args)) wait(0) if game.workspace.ResourceHolder["Resources" .. game.Players.LocalPlayer.UserId]:FindFirstChild("CannonBall") then game.workspace.ResourceHolder["Resources" .. game.Players.LocalPlayer.UserId]:FindFirstChild("CannonBall").CanCollide = false end end end) end end)
spawn(function() while task.wait(0) do pcall(function() if _G.autocannon or _G.autocannonplr or G.autocannonslow then repeat task.wait(0) for i, v in pairs(game.workspace.ResourceHolder["Resources" .. game.Players.LocalPlayer.UserId]:GetChildren()) do if v.Name == "CannonBall" then v.CFrame = CFrame.new(100, 3000, 800) v.CanCollide = false if not v:FindFirstChild("BodyClip") then local Noclip = Instance.new("BodyVelocity") Noclip.Name = "BodyClip" Noclip.Parent = v Noclip.MaxForce = Vector3.new(100000,100000,100000) Noclip.Velocity = Vector3.new(0,20,0) end end end until _G.autocannon == false or _G.autocannonplr == false or game.Players.LocalPlayer.Character.Humanoid.Health == 0 end end) end end) spawn(function() while wait(0) do pcall(function() if _G.autocannon or G.autocannonplr or G.autocannonslow then fireclickdetector(workspace.Island11.CentralBuilding.Doors.Button.Button.ClickDetector) task.wait(0) if not game.Players.LocalPlayer.PlayerGui.HealthBar.Frame.Status:FindFirstChild("BusoHaki") then wait(0.5) game.workspace.UserData["User" .. game.Players.LocalPlayer.UserId].UpdateHaki:FireServer() end if game.Players.LocalPlayer.PlayerGui.HealthBar.Frame.Status:FindFirstChild("BusoHaki") then wait(0.5) game.workspace.UserData["User" .. game.Players.LocalPlayer.UserId].UpdateHaki:FireServer() end
end
end)
end
end)
spawn(function() -- autofarm cannon
while wait(0) do
pcall(function()
if _G.autocannon or _G.autocannonslow then
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, " Boar")
and v:FindFirstChild("HumanoidRootPart") then
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.Size = Vector3.new(10, 10, 10)
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(100, 3000, 800)
if v.Humanoid.Health == 0 then
v.HumanoidRootPart.Size = Vector3.new(0, 0, 0)
v:Destroy()
end
end
end
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Crab")
and v:FindFirstChild("HumanoidRootPart") then
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.Size = Vector3.new(10, 10, 10)
--v.HumanoidRootPart.Color = Color3.fromRGB(255, 255, 255)
v.HumanoidRootPart.Transparency = 0.9
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(100, 3000, 800)
if v.Humanoid.Health == 0 then
v.HumanoidRootPart.Size = Vector3.new(0, 0, 0)
v:Destroy()
end
end
end
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Angry ")
or string.find(v.Name, "Bandit")
or string.find(v.Name, "Thief")
or string.find(v.Name, "Bruno")
or string.find(v.Name, "Bucky")
or string.find(v.Name, " Vokun")
or string.find(v.Name, "Freddy")
or string.find(v.Name, "Cave ")
or string.find(v.Name, "Thug")
or string.find(v.Name, "Gunslinger")
or string.find(v.Name, "Gunner")
or string.find(v.Name, "Buster")
and v:FindFirstChild("HumanoidRootPart") then
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.Size = Vector3.new(10, 10, 10)
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(100, 3000, 800)
if v.Humanoid.Health == 0 then
v.HumanoidRootPart.Size = Vector3.new(0, 0, 0)
v:Destroy()
end
if v.Humanoid.Health == 0 then
v.HumanoidRootPart.Size = Vector3.new(0, 0, 0)
v:Destroy()
end
end
end
end
end)
end
end)
page9:Line() page9:Label("┇ AUTO TELEPORT TO MOB ┇") page9:Line() farmdis = 0 page9:Slider("Farm Distance", 0,50, 0,function(dis) farmdis = dis end) farmheight = 15 page9:Slider("Farm Height", 0,150, 15,function(diss) farmheight = diss end) page9:Toggle("Teleport To Mob (FARM ALL)",false,function(req) getgenv().c = req while getgenv().c do wait() pcall(function() for i,v in pairs(game.Workspace.Enemies:GetChildren()) do if string.find(v.Name, "Crab") or string.find(v.Name, "Bandit") or string.find(v.Name, "Thief") or string.find(v.Name, "Bruno") or string.find(v.Name, "Bucky") or string.find(v.Name, " Vokun") or string.find(v.Name, "Fred") or string.find(v.Name, "Frey") or string.find(v.Name, "Fri") or string.find(v.Name, "Fru") or string.find(v.Name, "Angry") or string.find(v.Name, "Cave ") or string.find(v.Name, "Thug") or string.find(v.Name, "Gunslinger") or string.find(v.Name, "Gunner") or string.find(v.Name, "Buster") or string.find(v.Name, "Boar") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then repeat wait() pcall(function() if getgenv().c == true and v.Humanoid.Health > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,farmheight,farmdis) end end) until v.Humanoid.Health <= 0 or not getgenv().c end end end) end end) page9:Toggle("Teleport To Mob (NO GUNNER)",false,function(mob) getgenv().a = mob while getgenv().a do wait() pcall(function() for i,v in pairs(game.Workspace.Enemies:GetChildren()) do if string.find(v.Name, "Crab") or string.find(v.Name, "Bandit") or string.find(v.Name, "Thief") or string.find(v.Name, " Vokun") or string.find(v.Name, "Fred") or string.find(v.Name, "Frey") or string.find(v.Name, "Fri") or string.find(v.Name, "Fru") or string.find(v.Name, "Angry") or string.find(v.Name, "Cave ") or string.find(v.Name, "Thug") or string.find(v.Name, "Gunslinger") or string.find(v.Name, "Boar") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then repeat wait() pcall(function() if getgenv().a == true and v.Humanoid.Health > 0 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,farmheight,farmdis) end end) until v.Humanoid.Health <= 0 or not getgenv().a end end end) end end) page9:Line() page9:Toggle("FARM KILL AURA (FARM ALL)",false,function(req) getgenv().c = req while getgenv().c do wait() pcall(function() for i,v in pairs(game.Workspace.Enemies:GetChildren()) do if string.find(v.Name, "Crab") or string.find(v.Name, "Bandit") or string.find(v.Name, "Thief") or string.find(v.Name, "Bruno") or string.find(v.Name, "Bucky") or string.find(v.Name, "Fred") or string.find(v.Name, "Frey") or string.find(v.Name, "Fri") or string.find(v.Name, "Fru") or string.find(v.Name, "Angry") or string.find(v.Name, "Thug") or string.find(v.Name, "Gunslinger") or string.find(v.Name, "Gunner") or string.find(v.Name, "Buster") or string.find(v.Name, "Boar") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health ~= 0 then repeat wait(0.5) pcall(function() if getgenv().c == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(10,0,0) wait(0.1) v:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Dead) wait(0.3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,0,0) end end) until v.Humanoid.Health <= 0 or not getgenv().c end end end) end end)
page9:Toggle("FARM KILL AURA (No Gunner)",false,function(mob) getgenv().a = mob while getgenv().a do wait() pcall(function() for i,v in pairs(game.Workspace.Enemies:GetChildren()) do if string.find(v.Name, "Crab") or string.find(v.Name, "Bandit") or string.find(v.Name, "Thief") or string.find(v.Name, "Fred") or string.find(v.Name, "Frey") or string.find(v.Name, "Fri") or string.find(v.Name, "Fru") or string.find(v.Name, "Angry") or string.find(v.Name, "Thug") or string.find(v.Name, "Gunslinger") or string.find(v.Name, "Boar") and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health ~= 0 then repeat wait(0.5) pcall(function() if getgenv().a == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(10,0,0) wait(0.1) v:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Dead) wait(0.3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,0,0) end end) until v.Humanoid.Health <= 0 or not getgenv().a end end end) end end) page1:Line() page1:Label("┇ FAKE THING ┇") page1:Line() page1:Button("Fake Unlocked All Storage/Bound Slot", function() local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) game.Workspace.UserData["User_"..plrid].Data.StoredDF1Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF2Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF3Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF4Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF5Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF6Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF7Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF8Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF9Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF10Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF11Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.StoredDF12Unlocked.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock1.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock2.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock3.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock4.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock5.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock6.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock7.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock8.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock9.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock10.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock11.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock12.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock13.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock14.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock15.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock16.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock17.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock18.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock19.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock20.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock21.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock22.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock23.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock24.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock25.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock26.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock27.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock28.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock29.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock30.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock31.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock32.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock33.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock34.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock35.Value = true game.Workspace.UserData["User_"..plrid].Data.BoundUnlock36.Value = true end)
page1:Button("Hide Name", function()
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.Nametag.TextColor3 = Color3.new(255,0,0)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.Nametag.Text = "Irenkiss"
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.Header.Text = "PROTECTED BY:"
end)
page1:Button("Fake Reset Stats",function()
local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end local id pcall(function () id = Players:lol(name) end) cache[name] = id return id end local ehh = game.Players.LocalPlayer.Name local Final = lol(ehh)
game.Workspace.UserData["User_"..Final].Data.MeleeLevel.Value = 1
game.Workspace.UserData["User_"..Final].Data.SniperLevel.Value = 1
game.Workspace.UserData["User_"..Final].Data.DefenseLevel.Value = 1
game.Workspace.UserData["User_"..Final].Data.SwordLevel.Value = 1
game:GetService("Workspace").UserData["User_"..Final].Data.Cash.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.Bounty.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.DevilFruit.Value = "None"
game:GetService("Workspace").UserData["User_"..Final].Data.DevilFruit2.Value = "None"
game:GetService("Workspace").UserData["User_"..Final].Data.Kills.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.DefenseExp.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.MeleeExp.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.SniperExp.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.SwordExp.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.HakiLevel.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.HakiExp.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.DFT1Defense.Value = 1
game:GetService("Workspace").UserData["User_"..Final].Data.DFT2Defense.Value = 1
game:GetService("Workspace").UserData["User_"..Final].Data.DFT1Melee.Value = 1
game:GetService("Workspace").UserData["User_"..Final].Data.DFT2Melee.Value = 1
game:GetService("Workspace").UserData["User_"..Final].Data.DFT1Sniper.Value = 1
game:GetService("Workspace").UserData["User_"..Final].Data.DFT2Sniper.Value = 1
game:GetService("Workspace").UserData["User_"..Final].Data.DFT1Sword.Value = 1
game:GetService("Workspace").UserData["User_"..Final].Data.DFT2Sword.Value = 1
game:GetService("Workspace").UserData["User_"..Final].Data.FishCaught.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.ExpertiseLevel.Value = 0
game:GetService("Workspace").UserData["User_"..Final].Data.ExpertiseExp.Value = 0
game.Players.LocalPlayer.Character.CharacterTrait.HealthMax.Value = 119
game:GetService("Workspace").UserData["User_"..Final].HakiBar.Value = 0
end)
page1:Textbox("Fake Level", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.TotalLevel.Text = "Total Level: "..Value
end)
page1:Textbox("Fake Defense", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.Defense.Text = "Defense: "..Value
end)
page1:Textbox("Fake Melee", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.Melee.Text = "Melee: "..Value
end)
page1:Textbox("Fake Sniper", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.Sniper.Text = "Sniper: "..Value
end)
page1:Textbox("Fake Sword", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.Sword.Text = "Sword: "..Value
end)
page1:Textbox("Fake Haki", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.Haki.Text = "Haki: "..Value
end)
page1:Textbox("Fake Gems", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.A.Gems.GemsAmount.Text = "" ..Value
end)
page1:Textbox("Fake Beri", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.A.Beri.BeriAmount.Text = "" ..Value
end)
page1:Textbox("Fake Bounty", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.A.Bounty.BountyAmount.Text = "" ..Value
end)
page1:Textbox("Fake Kills", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.A.Kills.KillsAmount.Text = "" ..Value
end)
page1:Textbox("Fake Fish", "", true, function(Value)
game:GetService("Players").LocalPlayer.PlayerGui.Menu.Frame.C.Frame.A.Fish.FishAmount.Text = "" ..Value
end)
page1:Line()
page1:Label(" ┇ FAKE STORAGE ┇ ")
page1:Line()
local tablefruit = {
"Phoenix",
"Quake",
"Dark",
"Vampire",
"Magma",
"Rumble",
"Flare",
"Light",
"Gas",
"Chilly",
"Plasma",
"Ope",
"Snow",
"Sand",
"Smoke",
"Hollow",
"Candy",
"Venom",
"Gravity",
"Gum",
"Love",
"Bomb",
"Smelt",
"Diamond",
"Barrier",
"String",
"Hobby",
"Order",
"Alice",
"Alice (Aura)",
"More",
"More (Aura)",
"Return",
"Return (Aura)",
"Revive",
"Revive (Aura)",
"Swamp",
"Swamp (Aura)",
"Slip",
"Chop",
"Clone",
"Hot",
"Clear",
"Spring",
"Swim",
"Spin",
"Luck",
"Float"
}
page1:Dropdown("Select Fake Fruit", tablefruit, function(ffruit)
getgenv().ffrui = ffruit if getgenv().ffrui == "Phoenix" then ffff = "Phoenix Fruit,1,2,3,0,1" elseif getgenv().ffrui == "Dark" then ffff = "Dark Fruit,0,1,2,1,1" elseif getgenv().ffrui == "Quake" then ffff = "Quake Fruit,0,0,0,0,1" elseif getgenv().ffrui == "Vampire" then ffff = "Vampire Fruit,0,0,2,2,1" elseif getgenv().ffrui == "Magma" then ffff = "Magma Fruit,0,1,2,2,1" elseif getgenv().ffrui == "Rumble" then ffff = "Rumble Fruit,1,0,0,2,1" elseif getgenv().ffrui == "Light" then ffff = "Light Fruit,0,0,0,2,1" elseif getgenv().ffrui == "Flare" then ffff = "Flare Fruit,0,0,3,2,1" elseif getgenv().ffrui == "Gas" then ffff = "Gas Fruit,0,0,1,1,1" elseif getgenv().ffrui == "Chilly" then ffff = "Chilly Fruit,1,0,0,0,1" elseif getgenv().ffrui == "Plasma" then ffff = "Plasma Fruit,1,1,1,0,1" elseif getgenv().ffrui == "Ope" then ffff = "Ope Fruit,0,0,0,0,1" elseif getgenv().ffrui == "Snow" then ffff = "Snow Fruit,1,0,2,0,1" elseif getgenv().ffrui == "Sand" then ffff = "Sand Fruit,0,0,0,0,1" elseif getgenv().ffrui == "Smoke" then ffff = "Smoke Fruit,0,1,0,3,1" elseif getgenv().ffrui == "Hollow" then ffff = "Hollow Fruit,2,3,0,0,1" elseif getgenv().ffrui == "Candy" then ffff = "Candy Fruit,2,2,1,0,1" elseif getgenv().ffrui == "Venom" then ffff = "Venom Fruit,1,2,1,0,1" elseif getgenv().ffrui == "Gravity" then ffff = "Gravity Fruit,1,1,1,0,1" elseif getgenv().ffrui == "Gum" then ffff = "Gum Fruit,1,3,2,1,1" elseif getgenv().ffrui == "Bomb" then ffff = "Bomb Fruit,1,0,4,1,1" elseif getgenv().ffrui == "Love" then ffff = "Love Fruit,0,0,2,1,1" elseif getgenv().ffrui == "Smelt" then ffff = "Smelt Fruit,1,0,0,0,1" elseif getgenv().ffrui == "Diamond" then ffff = "Diamond Fruit,0,0,0,0,1" elseif getgenv().ffrui == "Barrier" then ffff = "Barrier Fruit,1,0,1,0,1" elseif getgenv().ffrui == "String" then ffff = "String Fruit,1,1,1,1,1" elseif getgenv().ffrui == "Hobby" then ffff = "Hobby Fruit,0,1,1,1,1" elseif getgenv().ffrui == "Order" then ffff = "Order Fruit,1,0,0,0,1" elseif getgenv().ffrui == "Alice" then ffff = "Alice Fruit,1,0,0,0,0" elseif getgenv().ffrui == "Alice (Aura)" then ffff = "Alice Fruit,1,0,0,0,1" elseif getgenv().ffrui == "More" then ffff = "More Fruit,1,1,2,0,0" elseif getgenv().ffrui == "More (Aura)" then ffff = "More Fruit,1,0,0,0,1" elseif getgenv().ffrui == "Return" then ffff = "Return Fruit,1,1,2,0,0" elseif getgenv().ffrui == "Return (Aura)" then ffff = "Return Fruit,1,0,1,0,1" elseif getgenv().ffrui == "Revive" then ffff = "Revive Fruit,1,0,1,0" elseif getgenv().ffrui == "Revive (Aura)" then ffff = "Revive Fruit,1,0,1,0,1" elseif getgenv().ffrui == "Swamp" then ffff = "Swamp Fruit,1,0,0,0" elseif getgenv().ffrui == "Swamp (Aura)" then ffff = "Swamp Fruit,1,0,1,0,1" elseif getgenv().ffrui == "Slip" then ffff = "Slip Fruit,3,0,0,0,1" elseif getgenv().ffrui == "Chop" then ffff = "Chop Fruit,1,2,2,2,1" elseif getgenv().ffrui == "Clone" then ffff = "Clone Fruit,0,0,1,2,1" elseif getgenv().ffrui == "Hot" then ffff = "Hot Fruit,0,0,1,0,1" elseif getgenv().ffrui == "Clear" then ffff = "Clear Fruit,1,0,1,0,1" elseif getgenv().ffrui == "Spring" then ffff = "Spring Fruit,1,0,0,0,1" elseif getgenv().ffrui == "Swim" then ffff = "Swim Fruit,0,0,0,0,1" elseif getgenv().ffrui == "Spin" then ffff = "Spin Fruit,0,2,1,2,1" elseif getgenv().ffrui == "Luck" then ffff = "Luck Fruit,0,2,1,2,1" elseif getgenv().ffrui == "Float" then ffff = "Float Fruit,0,2,1,2,1" end end) page1:Toggle("Fake Fruit Storage 1", false, function(trett) getgenv().fmag = trett local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local x = workspace.UserData["User_"..plrid].Data.StoredDF1.Value while getgenv().fmag do wait() if getgenv().fmag == true then workspace.UserData["User_"..plrid].Data.StoredDF1.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF1.Value = ""..x end end end) page1:Toggle("Fake Fruit Storage 2", false, function(trettt) getgenv().fchilly = trettt local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local cc = workspace.UserData["User_"..plrid].Data.StoredDF2.Value while getgenv().fchilly do wait() if getgenv().fchilly == true then workspace.UserData["User_"..plrid].Data.StoredDF2.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF2.Value = ""..cc end end end)
page1:Toggle("Fake Fruit Storage 3", false, function(tretttt)
getgenv().fflare = tretttt
local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local ccc = workspace.UserData["User_"..plrid].Data.StoredDF3.Value while getgenv().fflare do wait() if getgenv().fflare == true then workspace.UserData["User_"..plrid].Data.StoredDF3.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF3.Value = ""..ccc end end end) page1:Toggle("Fake Fruit Storage 4", false, function(trettttt) getgenv().fflaree = trettttt local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local cccc = workspace.UserData["User_"..plrid].Data.StoredDF4.Value while getgenv().fflaree do wait() if getgenv().fflaree == true then workspace.UserData["User_"..plrid].Data.StoredDF4.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF4.Value = ""..cccc end end end) page1:Toggle("Fake Fruit Storage 5", false, function(trettttttt) getgenv().fflareeee = trettttttt local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local cccccc = workspace.UserData["User_"..plrid].Data.StoredDF5.Value while getgenv().fflareeee do wait() if getgenv().fflareeee == true then workspace.UserData["User_"..plrid].Data.StoredDF5.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF5.Value = ""..cccccc end end end) page1:Toggle("Fake Fruit Storage 6", false, function(tretttttt) getgenv().fflareee = tretttttt local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local ccccc = workspace.UserData["User_"..plrid].Data.StoredDF6.Value while getgenv().fflareee do wait() if getgenv().fflareee == true then workspace.UserData["User_"..plrid].Data.StoredDF6.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF6.Value = ""..ccccc end end end) page1:Toggle("Fake Fruit Storage 7", false, function(tretttttttt) getgenv().fflareeeee = tretttttttt local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local ccccccc = workspace.UserData["User_"..plrid].Data.StoredDF7.Value while getgenv().fflareeeee do wait() if getgenv().fflareeeee == true then workspace.UserData["User_"..plrid].Data.StoredDF7.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF7.Value = ""..ccccccc end end end) page1:Toggle("Fake Fruit Storage 8", false, function(trec) getgenv().ffrrr = trec local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local vvv = workspace.UserData["User_"..plrid].Data.StoredDF8.Value while getgenv().ffrrr do wait() if getgenv().ffrrr == true then workspace.UserData["User_"..plrid].Data.StoredDF8.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF8.Value = ""..vvv end end end) page1:Toggle("Fake Fruit Storage 8", false, function(trec) getgenv().ffrrr = trec local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local vvv = workspace.UserData["User_"..plrid].Data.StoredDF8.Value while getgenv().ffrrr do wait() if getgenv().ffrrr == true then workspace.UserData["User_"..plrid].Data.StoredDF8.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF8.Value = ""..vvv end end end) page1:Toggle("Fake Fruit Storage 9", false, function(trecc) getgenv().ffrrrr = trecc local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local vvvv = workspace.UserData["User_"..plrid].Data.StoredDF9.Value while getgenv().ffrrrr do wait() if getgenv().ffrrrr == true then workspace.UserData["User_"..plrid].Data.StoredDF9.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF9.Value = ""..vvvv end end end) page1:Toggle("Fake Fruit Storage 10", false, function(treccc) getgenv().ffrrrrr = treccc local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local vvvvv = workspace.UserData["User_"..plrid].Data.StoredDF10.Value while getgenv().ffrrrrr do wait() if getgenv().ffrrrrr == true then workspace.UserData["User_"..plrid].Data.StoredDF10.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF10.Value = ""..vvvvv end end end) page1:Toggle("Fake Fruit Storage 11", false, function(trecccc) getgenv().ffrrrrrr = trecccc local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local vvvvvv = workspace.UserData["User_"..plrid].Data.StoredDF11.Value while getgenv().ffrrrrrr do wait() if getgenv().ffrrrrrr == true then workspace.UserData["User_"..plrid].Data.StoredDF11.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF11.Value = ""..vvvvvv end end end) page1:Toggle("Fake Fruit Storage 12", false, function(treccccc) getgenv().ffrrrrrrr = treccccc local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) local vvvvvvv = workspace.UserData["User_"..plrid].Data.StoredDF12.Value while getgenv().ffrrrrrrr do wait() if getgenv().ffrrrrrrr == true then workspace.UserData["User_"..plrid].Data.StoredDF12.Value = ffff else workspace.UserData["User_"..plrid].Data.StoredDF12.Value = ""..vvvvvvv end end end) page4:Line() page4:Label("┇ DRINK BUYING ┇") page4:Line() local tabledrink = { "Lemonade+", "Lemonade", "Smoothie+", "Smoothie", "Juice+", "Juice", "Cider+", "Cider", } page4:Dropdown("Select Drink",tabledrink,function(drink) getgenv().selectdrink = drink end)
page4:Textbox("Amount","Amount",true,function(amount)
getgenv().amountdrink = amount
end)
page4:Button("Buy Drink",function()
local buydrink = getgenv().selectdrink
local amountdrinkbuy = getgenv().amountdrink
if buydrink == "Cider+" then
for i = 1,amountdrink do
local args = {
[1] = "Cider+"
}
workspace.Merchants.BetterDrinkMerchant.Clickable.Retum:FireServer(unpack(args))
end
elseif buydrink == "Lemonade+" then
for i = 1,amountdrink do
local args = {
[1] = "Lemonade+"
}
workspace.Merchants.BetterDrinkMerchant.Clickable.Retum:FireServer(unpack(args))
end
elseif buydrink == "Juice+" then
for i = 1,amountdrink do
local args = {
[1] = "Juice+"
}
workspace.Merchants.BetterDrinkMerchant.Clickable.Retum:FireServer(unpack(args))
end
elseif buydrink == "Smoothie+" then
for i = 1,amountdrink do
local args = {
[1] = "Smoothie+"
}
workspace.Merchants.BetterDrinkMerchant.Clickable.Retum:FireServer(unpack(args))
end
elseif buydrink == "Cider" then
for i = 1,amountdrink do
local args = {
[1] = "Cider"
}
workspace.Merchants.DrinkMerchant.Clickable.Retum:FireServer(unpack(args))
end
elseif buydrink == "Lemonade" then
for i = 1,amountdrink do
local args = {
[1] = "Lemonade"
}
workspace.Merchants.DrinkMerchant.Clickable.Retum:FireServer(unpack(args))
end
elseif buydrink == "Juice" then
for i = 1,amountdrink do
local args = {
[1] = "Juice"
}
workspace.Merchants.DrinkMerchant.Clickable.Retum:FireServer(unpack(args))
end
elseif buydrink == "Smoothie" then
for i = 1,amountdrink do
local args = {
[1] = "Smoothie"
}
workspace.Merchants.DrinkMerchant.Clickable.Retum:FireServer(unpack(args))
end
end
end)
page4:Button("Instant Drink",function()
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") and string.find(v.Name, "Juice") or string.find(v.Name, "Milk") or string.find(v.Name, "Cider") or string.find(v.Name, "Lemonade") or string.find(v.Name, "Smoothie") or string.find(v.Name, "Golden") then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
end
end
end)
page2:Line()
page2:Label("┇ ABOUT WEAPON ┇")
page2:Line()
function FindWeapon()
for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
table.insert(Weapon, v.Name)
end
end
end
FindWeapon()
local findweapon1 = page2:Dropdown("Sellect Weapon", Weapon, function(v)
_G.weapon = v
end)
page2:Button("Refresh Weapon", function()
findweapon1:Clear()
Wapon = {}
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
findweapon1:Add(v.Name)
end
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
findweapon1:Add(v.Name)
end
end
end)
page2:Toggle("Auto Equip",false,function(bool)
_G.Equip = bool
end)
spawn(function()
while wait() do
if _G.Equip then
EquipWeapon(_G.weapon)
end
end
end)
page2:Toggle("Auto Attack", false, function(v)
getgenv().autoattack = v
while getgenv().autoattack do wait()
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == _G.weapon then v:Activate()
end
end
end
end)
page2:Toggle("Auto Spawn",false,function(spawn)
_G.wekqwe = spawn
end)
spawn(function()
while wait() do
if _G.wekqwe then
pcall(function()
if game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Visible == true then
wait(5)
for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Load.MouseButton1Click)) do v.Function() end end end) end end end) page2:Line() page2:Label("┇ ALT FARMING ┇ ") page2:Line() page2:Toggle("Auto Spawn (FARM ALT)",false,function(spawn) _G.AutoSpawn = spawn end) spawn(function() while wait() do if _G.AutoSpawn then pcall(function() if game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Visible == true then repeat wait(5) for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Load.MouseButton1Click)) do v.Function() end until game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Visible == false end end) end end end) page2:Toggle("Auto Teleport To Farm Spot",false,function(fg) getgenv().qw = fg while getgenv().qw do wait() pcall(function() game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1589.06714, 215.999954, 9941.59766, -0.0209177006, -8.02182285e-08, -0.999781191, 4.7343427e-08, 1, -8.1226311e-08, 0.999781191, -4.90321348e-08, -0.0209177006) end) end end) page2:Toggle("Auto Die For Farming (tp method)",false,function(fr) getgenv().autodiee = fr while getgenv().autodiee do wait() pcall(function() if game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Visible == true then repeat wait(7) game.Players.LocalPlayer.Character.Humanoid.Health = 0 until game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Visible == false end end) end end) page2:Toggle("Auto Die For Farming (no tp method)",false,function(fr) getgenv().autodiee = fr while getgenv().autodiee do wait() pcall(function() if game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Visible == true then repeat wait(6) game.Players.LocalPlayer.Character.Humanoid.Health = 0 until game:GetService("Players").LocalPlayer.PlayerGui.Load.Frame.Visible == false end end) end end) page2:Button("Teleport To Farm Spot (MAIN)",function() game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1589.06714, 215.999954, 9941.59766, -0.0209177006, -8.02182285e-08, -0.999781191, 4.7343427e-08, 1, -8.1226311e-08, 0.999781191, -4.90321348e-08, -0.0209177006) end) page2:Line()
page2:Label("┇ AUTO FARM STATS ┇ ")
page2:Toggle("Auto Barrels",false, function(statetts)
getgenv().farmstats = statetts local user = tostring(game.Players.LocalPlayer.Name)
spawn(function() local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) while getgenv().farmstats do wait() pcall(function() repeat task.wait() until game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_13"].Claim.AutoButtonColor == true workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge13") workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge14") end) end end)
function amongus() for i,v in pairs(game:GetService("Workspace").Barrels:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end for i,v in pairs(game:GetService("Workspace").Island8.Kitchen:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end
while getgenv().farmstats do pcall(function() for i,v in pairs(game:GetService("Workspace").Barrels.Barrels:GetDescendants()) do if v.Name == "Barrel" then if getgenv().farmstats == true then game.workspace[""..user].HumanoidRootPart.CFrame = v.CFrame + Vector3.new(0, 5, 0) amongus() end wait(0.1) end end for i,v in pairs(game:GetService("Workspace").Barrels:GetDescendants()) do if v.Name == "Crate" then if getgenv().farmstats == true then game.workspace[""..user].HumanoidRootPart.CFrame = v.CFrame + Vector3.new(0, 5, 0) amongus() end wait(0.1) end end if getgenv().farmstats == true then game.workspace[""..user].HumanoidRootPart.CFrame = game:GetService("Workspace")["SafeZoneOuterSpacePart"].CFrame * CFrame.new(0, 5, 0) end end) amongus() workspace:WaitForChild("Merchants"):WaitForChild("FishMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer() wait(15) end end) page2:Toggle( "Auto Drink Mixer",false,function(poola) getgenv().autodrinkmixer = poola while getgenv().autodrinkmixer do wait(4) pcall(function() for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") and string.find(v.Name, "Juice") or string.find(v.Name, "Milk") or string.find(v.Name, "Cider") or string.find(v.Name, "Lemonade") or string.find(v.Name, "Smoothie") or string.find(v.Name, "Golden") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) v:Activate() end end end) end end)
page2:Line()
page2:Label("┇ CHEST AND PRESENT ┇ ")
page2:Line()
page2:Toggle("Auto Claim Daily/Hourly Presents",false,function(bool)
getgenv().claim = bool
while getgenv().claim do wait()
pcall(function()
local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end local id pcall(function () id = Players:lol(name) end) cache[name] = id return id end local ehh = game.Players.LocalPlayer.Name local Final = lol(ehh)
local A_1 = "RewardMark"
local Event = game:GetService("Workspace").UserData["User_"..Final].ClaimRewardDaily
Event:FireServer(A_1)
local A_1 = "RewardMark"
local Event = game:GetService("Workspace").UserData["User_"..Final].ClaimRewardHourly
Event:FireServer(A_1)
end)
end
end)
page2:Toggle("Auto Collect Chest",false,function(bool)
getgenv().autochest = bool
while getgenv().autochest do wait()
pcall(function()
local apis = game.workspace:GetDescendants()
for i, v in pairs(apis) do
if v.Name == "Touch" and v.Parent.Name == "TreasureChestPart" then
v.Parent.CFrame = game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame
end
end
wait(15)
end)
end
end)
page2:Line()
page2:Label("┇ COMPASS ┇ ")
page2:Line()
page2:Toggle("Auto Claim 1",false,function(bool)
getgenv().autosam = bool
while getgenv().autosam do wait(1)
pcall(function()
workspace.Merchants.QuestMerchant.Clickable.Retum:FireServer("Claim1")
end)
end
end)
page2:Toggle("Auto Claim 10",false,function(bool)
getgenv().claim = bool
while getgenv().claim do wait(1)
pcall(function()
workspace.Merchants.QuestMerchant.Clickable.Retum:FireServer("Claim10")
end)
end
end)
page2:Toggle("Auto Find Compass",false,function(bool)
getgenv().autofindsam = bool
while getgenv().autofindsam do wait(0.3)
pcall(function()
if game.Players.LocalPlayer.Backpack:FindFirstChild("Compass") then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack["Compass"])
end
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v.Name == "Compass" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Poser.Value)
end
if game.Players.LocalPlayer.Character:FindFirstChild("Compass") then
game.Players.LocalPlayer.Character.Compass:Activate()
end
end
end)
end
end)
page2:Line()
page2:Label("┇ DEVIL FRUIT ┇ (F9 TO CHECK FRUIT AND BOX) ")
page2:Line()
page2:Toggle("Auto Pickup Fruit", false, function(fruitty)
getgenv().pickkk = fruitty
while getgenv().pickkk do wait()
pcall(function()
for i,v in pairs(game:GetService("Workspace").Trees.Tree:GetDescendants()) do
if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end)
end
end)
page2:Toggle("Rare and Ultra Rare Fruit Checking", false, function(rnu)
getgenv().checkrnu = rnu
while getgenv().checkrnu do wait()
pcall(function()
for i, player in pairs(game.Players:GetChildren()) do
for i, backpack in pairs(player:GetChildren()) do
if backpack.Name == "Backpack" then
for i, v in pairs(backpack:GetChildren()) do
if v.Name == ("Gravity Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Ope Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Venom Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Candy Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Hollow Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Chilly Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Gas Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Flare Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Light Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Smoke Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Sand Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Rumble Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Magma Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Snow Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Quake Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Phoenix Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Dark Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Vampire Fruit") then
print("================================================================================")
print(player, v)
end
end
end
end
end
wait(2)
end)
end
end)
page2:Toggle("Common and Uncommon Fruit Checking", false, function(cnu)
getgenv().checkcnu = cnu
while getgenv().checkcnu do wait()
pcall(function()
for i, player in pairs(game.Players:GetChildren()) do
for i, backpack in pairs(player:GetChildren()) do
if backpack.Name == "Backpack" then
for i, v in pairs(backpack:GetChildren()) do
if v.Name == ("Order Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Gum Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Love Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Bomb Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Smelt Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Diamond Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Barrier Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("String Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Hobby Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Slip Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Chop Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Clone Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Hot Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Clear Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Float Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Spring Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Swim Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Spin Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Luck Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("More Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Return Fruit") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Alice Fruit") then
print("================================================================================")
print(player, v)
end
end
end
end
end
wait(2)
end)
end
end)
page2:Toggle("Fruit Box Checking", false, function(fruitbox)
getgenv().checkfruitbox = fruitbox
while getgenv().checkfruitbox do wait()
pcall(function()
for i, player in pairs(game.Players:GetChildren()) do
for i, backpack in pairs(player:GetChildren()) do
if backpack.Name == "Backpack" then
for i, v in pairs(backpack:GetChildren()) do
if v.Name == ("Common Box") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Uncommon Box") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Rare Box") then
print("================================================================================")
print(player, v)
end
if v.Name == ("Ultra Rare Box") then
print("================================================================================")
print(player, v)
end
end
end
end
end
wait(2)
end)
end
end)
page2:Toggle("Compass Checking", false, function(complr)
getgenv().checkcom = complr
while getgenv().checkcom do wait()
pcall(function()
for i, player in pairs(game.Players:GetChildren()) do
for i, backpack in pairs(player:GetChildren()) do
if backpack.Name == "Backpack" then
for i, v in pairs(backpack:GetChildren()) do
if v.Name == ("Compass") then
print("================================================================================")
print(player, v)
end
end
end
end
end
wait(2)
end)
end
end)
page2:Line()
page2:Label("┇ EXPERTISE AND QUEST ┇ ")
page2:Line()
page2:Toggle("Auto Get Expertise",false,function(bool)
getgenv().autoexp = bool
while getgenv().autoexp do wait()
pcall(function()
workspace:WaitForChild("Merchants"):WaitForChild("ExpertiseMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer() end) wait(5) end end)
page2:Toggle("Auto Claim Challenges",false,function(challenge) getgenv().claim = challenge while getgenv().claim do wait() local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) pcall(function() if game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.DailyFrame.ScrollingFrame["Challenge_1"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Daily1") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.DailyFrame.ScrollingFrame["Challenge_2"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Daily2") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.DailyFrame.ScrollingFrame["Challenge_3"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Daily3") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.DailyFrame.ScrollingFrame["Challenge_4"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Daily4") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.WeeklyFrame.ScrollingFrame["Challenge_1"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Weekly1") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.WeeklyFrame.ScrollingFrame["Challenge_2"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Weekly2") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.WeeklyFrame.ScrollingFrame["Challenge_3"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Weekly3") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.MonthlyFrame.ScrollingFrame["Challenge_1"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Monthly1") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.MonthlyFrame.ScrollingFrame["Challenge_2"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Monthly2") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_1"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge1") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_2"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge2") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_3"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge3") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_4"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge4") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_6"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge6") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_7"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge7") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_8"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge8") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_9"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge9") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_10"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge10") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_11"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge11") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_12"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge12") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_13"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge13") elseif game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_14"].Claim.AutoButtonColor == true then workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge14") end end) end end)
page2:Line()
page2:Toggle("Auto Get Fish Quest",false,function(bool11)
getgenv().tre = bool11 while getgenv().tre do wait() pcall(function() workspace:WaitForChild("Merchants"):WaitForChild("QuestFishMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer() wait(2) end) end end) page2:Toggle("Auto Do Fish Quest",false,function(bool00) getgenv().tret = bool00 while getgenv().tret do wait() pcall(function() if game.Players.LocalPlayer.Backpack:FindFirstChild("Package") and not game.Players.LocalPlayer.Character:FindFirstChild("Package") then game.Players.LocalPlayer.Backpack:FindFirstChild("Package").Parent = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Humanoid.Sit = true elseif game.Players.LocalPlayer.Character:FindFirstChild("Package") and getgenv().tret == true then for _,v in pairs(game.Workspace.Merchants:GetChildren()) do if string.find(v.Name, "Aff") or string.find(v.Name, "Heavy") or string.find(v.Name, "Drink") or string.find(v.Name, "Boat") or string.find(v.Name, "Emote") or string.find(v.Name, "Exp") or string.find(v.Name, "Fish") or string.find(v.Name, "Flail") or string.find(v.Name, "Krizma") or string.find(v.Name, "QuestFish") or string.find(v.Name, "QuestMe") or string.find(v.Name, "Friend") or string.find(v.Name, "Sniper") or string.find(v.Name, "Sword") and v:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChild("HumanoidRootPart").CFrame + Vector3.new(1, 0, 0) wait(0.3) end game.Players.LocalPlayer.Character.Package:Activate() end elseif not game.Players.LocalPlayer.Backpack:FindFirstChild("Package") and not game.Players.LocalPlayer.Character:FindFirstChild("Compass") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new((math.random(-100000, 100000)), 10000, (math.random(-100000, 100000))) end end) end end) page2:Line() page2:Toggle("Auto Fishing", false,function(coqewprcauca) getgenv().fishing = coqewprcauca while getgenv().fishing do wait() pcall(function() if getgenv().fishing then wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace")["fishingplace"].CFrame * CFrame.new(0, 3, 0) wait(0.1) for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if string.find(v.Name, "Rod") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) end end end for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if string.find(v.Name, "Rod") then for _, x in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if string.find(x.Name, "Rod") then for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:FindFirstChild("Bobber") then if v.Bobber.Effect.Enabled == true then wait(0.1)
local args = { [1] = Vector3.new(20837,-3017,-4390) } game:GetService("Players").LocalPlayer.Character:FindFirstChild(x.Name).Click:FireServer(unpack(args)) end elseif v.Name == "Cast" and not v:FindFirstChild("Bobber") then wait(0.6) local args = { [1] = Vector3.new(20837,-3017,-4390) } game:GetService("Players").LocalPlayer.Character:FindFirstChild(x.Name).Click:FireServer(unpack(args)) wait() workspace:WaitForChild("Merchants"):WaitForChild("FishMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer() end end end end end end end) end end) page2:Line() page2:Label(" ┇ HAKI FARM ┇ ") page2:Line() page2:Toggle("Auto Get Haki (1000Level)", false, function(bool122) getgenv().haki = bool122 while getgenv().haki do wait() pcall(function() workspace:WaitForChild("Merchants"):WaitForChild("QuestHakiMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer() wait(2) end) end end) page2:Toggle("Haki Drain", false, function(bool) getgenv().autohaki = bool function hakiauto() local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end
while getgenv().autohaki do wait(0)
hakiauto()
end
end)
page2:Button(
"Haki 1",
function()
for i = 1,5 do
local Players = game:GetService("Players")
local cache = {}
function lol(name)
if cache[name] then return cache[name] end
local player = Players:FindFirstChild(name)
if player then
cache[name] = player.UserId
return player.UserId
end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
_G.swim = true
while _G.swim do
wait(0) do
local args = {
[1] = "On",
[2] = 1
}
game.Workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end
end
end
end
)
page2:Button(
"Haki 2",
function()
for i = 1,5 do
local Players = game:GetService("Players")
local cache = {}
function lol(name)
if cache[name] then return cache[name] end
local player = Players:FindFirstChild(name)
if player then
cache[name] = player.UserId
return player.UserId
end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
_G.swim = true
while _G.swim do
wait(0) do
local args = {
[1] = "Off",
[2] = 1
}
game.Workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end
end
end
end
)
hakitarget = 25
page2:Slider("Haki Target %", 1, 100,25,function(gmm)
hakitarget = gmm
end)
hakispeed = 5
page2:Slider("Haki Speed", 1, 20,5,function(gttmm)
hakispeed = gttmm
end)
page2:Toggle("Auto Farm Haki",false, function(vccl)
getgenv().concuvm = vccl
local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) G.concu = true while G.concu do wait() local slv = game.workspace.UserData["User"..plrid].Data.HakiLevel.Value local sss = slv/100*hakitarget if game.Workspace.UserData["User"..plrid].HakiBar.Value > sss and getgenv().concuvm == true then local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
for i = 1,hakispeed do local args = { [1] = "Off", [2] = 1 }
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end
elseif game.Workspace.UserData["User_"..plrid].HakiBar.Value <= sss and getgenv().concuvm == true then
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
repeat task.wait() until game.Workspace.UserData["User_"..plrid].HakiBar.Value >= slv _G.concu = true elseif getgenv().concuvm == false then _G.concu = false local args = { [1] = "Off", [2] = 1 }
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end end end) page3:Line() page3:Label("┇ RAYLEIGH/DARK ATLAS CHECKING ┇") page3:Line() page3:Button("Tp To Rayleigh",function() local emoi = game:GetService("Workspace").Merchants.QuestHakiMerchant.Clickable.Available.Value if emoi == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.QuestHakiMerchant.HumanoidRootPart.CFrame else game.StarterGui:SetCore("SendNotification", { Title = "This Messenge Sent From Saluna With Love", Text = "Rayleigh haven't spawned yet.", Duration = 3 })
end
end
)
page3:Button("Dark Atlas",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Altar.RecepticalEffect.CFrame * CFrame.new(0, 0, 0)
end
)
page3:Line()
page3:Label("┇ TP ISLAND ┇")
page3:Line()
page3:Button("Safe Zone",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace")["SafeZoneOuterSpacePart"].CFrame * CFrame.new(0, 5, 0)
end
) page3:Button( "Cave Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-194.73799133301, 216.99996948242, -891.580078125) end ) page3:Button( "Sand Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(14.228896141052, 224.99993896484, 83.281211853027) end ) page3:Button( "Sam Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1285.3370361328, 216.99996948242, -1286.6235351562) end ) page3:Button( "Club Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1570.5280761719, 253.99995422363, 2080.4025878906) end ) page3:Button( "Evil Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-5232.1577148438, 390, -7718.2651367188) end ) page3:Button( "Merlin Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1669.6044921875, 216.99995422363, -327.11395263672) end ) page3:Button( "Snow Mountain Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(6251.4306640625, 485.99990844727, -1612.5649414062) end ) page3:Button( "Gunslingers Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1185.2060546875, 217.99995422363, 1433.3782958984) end ) page3:Button( "Snow Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1863.0474853516, 221.99995422363, 3229.9750976562) end ) page3:Button( "Orange House Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(731.67883300781, 240.99995422363, 1219.0432128906) end ) page3:Button( "Dead Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2042.4484863281, 487.99990844727, -720.06433105469) end ) page3:Button( "Desert Castle Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(980.16436767578, 223.99995422363, -3250.3930664062) end ) page3:Button( "Marine Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-3133.8627929688, 275.79977416992, -3653.8217773438) end ) page3:Button( "Spiral Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-5890.7607421875, 215.99995422363, -8.0128145217896) end ) page3:Button( "Stone Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2645.5473632812, 252.56103515625, 1018.7150268555) end ) page3:Button( "Race Track Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-6370.9833984375, 258.60165405273, 3841.9099121094) end ) page3:Button( "Pyramid Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(284.54959106445, 215.9998626709, 4954.384765625) end ) page3:Button( "Red House Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1053.0499267578, 217, 3313.7302246094) end ) page3:Button( "3 Houses Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1747.6221923828, 217.99995422363, 835.576171875) end ) page3:Button( "Moon-shaped Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3159.7631835938, 216.99995422363, 1556.4099121094) end ) page3:Button( "Pursuer Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4848.783203125, 569.99981689453, -7135.171875) end ) page3:Button( "Vokun Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4671.2763671875, 216.99998474121, 4893.3154296875) end ) page3:Button( "Kaizu Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1526.0230712891, 364.99990844727, 10510.020507812) end ) page3:Line() page3:Label(" ┇ USELESS ISLANDS LIKE YOU!!! ┇") page3:Line() page3:Button( "Bald Island 1", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(187.71101379395, 216, -2272.5571289062) end ) page3:Button( "Bald Island 2", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2745.2546386719, 215.99995422363, -929.37091064453) end ) page3:Button( "Tiny ass Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-4003.5473632812, 215.99996948242, -2191.1081542969) end ) page3:Button( "Small Dead Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-35.314682006836, 228.99995422363, 2147.9790039062) end ) page3:Button( "Heart Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2211.556640625, 216.99998474121, -1960.4727783203) end ) page3:Button( "Small Sand Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1204.1204833984, 224, 651.87091064453) end ) page3:Button( "Smaller Sand Island", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(755.40563964844, 215.99995422363, -1370.9702148438) end ) page3:Line() page3:Label(" ┇ MERCHANT ┇ ") page3:Line() page3:Button( "Better Drink Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.BetterDrinkMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Drink Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.DrinkMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Sam Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.QuestMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Friend Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.FriendMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Heavy Weapons Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.HeavyWeaponsMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Krizma Seller Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.KrizmaMerch.HumanoidRootPart.CFrame end ) page3:Button( "Flair Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.FlailMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Sword Seller Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.SwordMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Gun Seller Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.SniperMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Merlin Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.QuestFishMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Emotes Teacher Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.EmoteMerchant.HumanoidRootPart.CFrame end ) page3:Button( "Affinity Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.AffinityMerchant.HumanoidRootPart.CFrame end ) page3:Button( "CHEF Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.FishMerchant.HumanoidRootPart.CFrame end ) page3:Button("Expertise Merchant", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.ExpertiseMerchant.Head.CFrame end) page4:Line() page4:Label("┇ FREE FAKE WEAPON ┇") page4:Line() page4:Button("Seastone Cestus (500 melee requirement)",function() local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
local A_1 = "Seastone Cestus"
local Event = game:GetService("Workspace").UserData["User_"..Final].UpdateMelee
Event:FireServer(A_1)
end)
page4:Button("Aqua Staff (500 melee requirement)",function()
local Players = game:GetService("Players")
local cache = {}
function lol(name)
if cache[name] then return cache[name] end
local player = Players:FindFirstChild(name)
if player then
cache[name] = player.UserId
return player.UserId
end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
local A_1 = "Aqua Staff"
local Event = game:GetService("Workspace").UserData["User_"..Final].UpdateMelee
Event:FireServer(A_1)
end)
page4:Line()
page4:Label(" ┇ AFFINITIES ┇ ")
page4:Line()
affpoint = 8 affty = 1.8 page4:Slider("Affinities Point", 1, 10, 8,function(treo) affpoint = treo if affpoint == 1 then affty = 1.1 elseif affpoint == 2 then affty = 1.2 elseif affpoint == 3 then affty = 1.3 elseif affpoint == 4 then affty = 1.4 elseif affpoint == 5 then affty = 1.5 elseif affpoint == 6 then affty = 1.6 elseif affpoint == 7 then affty = 1.7 elseif affpoint == 8 then affty = 1.8 elseif affpoint == 9 then affty = 1.9 elseif affpoint == 10 then affty = 2 end end) DEFAFF = false page4:Toggle("Keep Defense AFF ?",false, function(defkeep) DEFAFF = defkeep end) MELEEAFF = false page4:Toggle("Keep Melee AFF ?",false, function(meleekeep) MELEEAFF = meleekeep end) SNIPAFF = false page4:Toggle("Keep Sniper AFF ?",false, function(snipkeep) SNIPAFF = snipkeep end) SWORDAFF = false page4:Toggle("Keep Sword AFF ?",false, function(swordkeep) SWORDAFF = swordkeep end) page4:Label(" Target (Can Target Multiple Type) ") DEFSTAR = false page4:Toggle("Target Defense (GREEN) ?", false, function(deftarget) DEFSTAR = deftarget end) MELEESTAR = false page4:Toggle("Target Melee (ORANGE) ?", false, function(meleetarget) MELEESTAR = meleetarget end) SNIPERSTAR = false page4:Toggle("Target Sniper (YELLOW) ?", false, function(sniptarget) SNIPERSTAR = sniptarget end) SWORDSTAR = false page4:Toggle("Target Sword (BLUE) ?", false, function(swordtarget) SWORDSTAR = swordtarget end) page4:Toggle("AUTO SPIN AFFINITIES FRUIT 1", false, function(spin1) getgenv().AutoRoll = spin1 while getgenv().AutoRoll do wait() pcall(function() local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) if DEFSTAR == true and SNIPERSTAR == false and MELEESTAR == false and SWORDSTAR == false and workspace.UserData["User_"..plrid].Data.DFT1Defense.Value < affty then _G.defspin = true
else G.defspin = false end if MELEESTAR == true and DEFSTAR == false and SWORDSTAR == false and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT1Melee.Value < affty then _G.meleespin = true
else G.meleespin = false end if SNIPERSTAR == true and DEFSTAR == false and MELEESTAR == false and SWORDSTAR == false and workspace.UserData["User"..plrid].Data.DFT1Sniper.Value < affty then _G.sniperspin = true
else G.sniperspin = false end if SWORDSTAR == true and DEFSTAR == false and MELEESTAR == false and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT1Sword.Value < affty then _G.swordspin = true
else G.swordspin = false end if SWORDSTAR == false and DEFSTAR == true and MELEESTAR == true and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT1Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT1Melee.Value < affty then _G.defmeleespin = true
else G.defmeleespin = false end if SWORDSTAR == false and DEFSTAR == true and MELEESTAR == false and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT1Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT1Sniper.Value < affty then _G.defsnipspin = true else _G.defsnipspin = false
end if SWORDSTAR == true and DEFSTAR == true and MELEESTAR == false and SNIPERSTAR == false and workspace.UserData["User_"..plrid].Data.DFT1Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT1Sword.Value < affty then G.defswordspin = true else G.defswordspin = false end if SWORDSTAR == false and DEFSTAR == false and MELEESTAR == true and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT1Melee.Value < affty and workspace.UserData["User"..plrid].Data.DFT1Sniper.Value < affty then G.meleesnipspin = true else G.meleesnipspin = false end if SWORDSTAR == true and DEFSTAR == false and MELEESTAR == true and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT1Melee.Value < affty and workspace.UserData["User"..plrid].Data.DFT1Sword.Value < affty then G.meleeswordspin = true else G.meleeswordspin = false end if SWORDSTAR == true and DEFSTAR == false and MELEESTAR == false and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT1Sniper.Value < affty and workspace.UserData["User"..plrid].Data.DFT1Sword.Value < affty then G.swordsnipspin = true else G.swordsnipspin = false end if SWORDSTAR == false and DEFSTAR == true and MELEESTAR == true and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT1Sniper.Value < affty and workspace.UserData["User"..plrid].Data.DFT1Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT1Melee.Value < affty then G.defmeleesnipspin = true else G.defmeleesnipspin = false end if SWORDSTAR == true and DEFSTAR == true and MELEESTAR == true and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT1Sword.Value < affty and workspace.UserData["User"..plrid].Data.DFT1Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT1Melee.Value < affty then G.defmeleeswordspin = true else G.defmeleeswordspin = false end if SWORDSTAR == true and DEFSTAR == false and MELEESTAR == true and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT1Sword.Value < affty and workspace.UserData["User"..plrid].Data.DFT1Sniper.Value < affty and workspace.UserData["User_"..plrid].Data.DFT1Melee.Value < affty then G.meleesnipswordspin = true else G.meleesnipswordspin = false end if SWORDSTAR == true and DEFSTAR == true and MELEESTAR == false and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT1Sword.Value < affty and workspace.UserData["User"..plrid].Data.DFT1Sniper.Value < affty and workspace.UserData["User_"..plrid].Data.DFT1Defense.Value < affty then G.defswordsnip = true else G.defswordsnip = false end if SWORDSTAR == true and DEFSTAR == true and MELEESTAR == true and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT1Sword.Value < affty and workspace.UserData["User"..plrid].Data.DFT1Sniper.Value < affty and workspace.UserData["User_"..plrid].Data.DFT1Melee.Value < affty and workspace.UserData["User_"..plrid].Data.DFT1Defense.Value < affty then _G.allspin = true else _G.allspin = false end if SWORDSTAR == false and DEFSTAR == false and MELEESTAR == false and SNIPERSTAR == false then game:GetService("Players").LocalPlayer.PlayerGui.Announcement.Frame.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.Announcement.Frame.TextLabel.Active = true game:GetService("Players").LocalPlayer.PlayerGui.Announcement.Frame.TextLabel.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.Announcement.Frame.TextLabel.Text = "CHOOSE TARGET BEFORE SPIN" end if _G.defswordsnip == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args))
elseif _G.allspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args))
elseif _G.meleesnipswordspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defmeleeswordspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args))
elseif _G.defmeleesnipspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args))
elseif _G.swordsnipspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.meleeswordspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.meleesnipspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defswordspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defsnipspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defmeleespin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.swordspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.sniperspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.meleespin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defspin == true and getgenv().AutoRoll == true then local args = { [1] = "DFT1", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) end wait(10) end) end end)
page4:Toggle("AUTO SPIN AFFINITIES FRUIT 2", false, function(spin2) getgenv().AutoRoll2 = spin2 while getgenv().AutoRoll2 do wait() pcall(function() local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) if DEFSTAR == true and SNIPERSTAR == false and MELEESTAR == false and SWORDSTAR == false and workspace.UserData["User_"..plrid].Data.DFT2Defense.Value < affty then _G.defspin = true
else G.defspin = false end if MELEESTAR == true and DEFSTAR == false and SWORDSTAR == false and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT2Melee.Value < affty then _G.meleespin = true
else G.meleespin = false end if SNIPERSTAR == true and DEFSTAR == false and MELEESTAR == false and SWORDSTAR == false and workspace.UserData["User"..plrid].Data.DFT2Sniper.Value < affty then _G.sniperspin = true
else G.sniperspin = false end if SWORDSTAR == true and DEFSTAR == false and MELEESTAR == false and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT2Sword.Value < affty then _G.swordspin = true
else G.swordspin = false end if SWORDSTAR == false and DEFSTAR == true and MELEESTAR == true and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT2Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT2Melee.Value < affty then _G.defmeleespin = true
else G.defmeleespin = false end if SWORDSTAR == false and DEFSTAR == true and MELEESTAR == false and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT2Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT2Sniper.Value < affty then _G.defsnipspin = true else _G.defsnipspin = false
end if SWORDSTAR == true and DEFSTAR == true and MELEESTAR == false and SNIPERSTAR == false and workspace.UserData["User_"..plrid].Data.DFT2Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT2Sword.Value < affty then G.defswordspin = true else G.defswordspin = false end if SWORDSTAR == false and DEFSTAR == false and MELEESTAR == true and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT2Melee.Value < affty and workspace.UserData["User"..plrid].Data.DFT2Sniper.Value < affty then G.meleesnipspin = true else G.meleesnipspin = false end if SWORDSTAR == true and DEFSTAR == false and MELEESTAR == true and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT2Melee.Value < affty and workspace.UserData["User"..plrid].Data.DFT2Sword.Value < affty then G.meleeswordspin = true else G.meleeswordspin = false end if SWORDSTAR == true and DEFSTAR == false and MELEESTAR == false and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT2Sniper.Value < affty and workspace.UserData["User"..plrid].Data.DFT2Sword.Value < affty then G.swordsnipspin = true else G.swordsnipspin = false end if SWORDSTAR == false and DEFSTAR == true and MELEESTAR == true and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT2Sniper.Value < affty and workspace.UserData["User"..plrid].Data.DFT2Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT2Melee.Value < affty then G.defmeleesnipspin = true else G.defmeleesnipspin = false end if SWORDSTAR == true and DEFSTAR == true and MELEESTAR == true and SNIPERSTAR == false and workspace.UserData["User"..plrid].Data.DFT2Sword.Value < affty and workspace.UserData["User"..plrid].Data.DFT2Defense.Value < affty and workspace.UserData["User_"..plrid].Data.DFT2Melee.Value < affty then G.defmeleeswordspin = true else G.defmeleeswordspin = false end if SWORDSTAR == true and DEFSTAR == false and MELEESTAR == true and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT2Sword.Value < affty and workspace.UserData["User"..plrid].Data.DFT2Sniper.Value < affty and workspace.UserData["User_"..plrid].Data.DFT2Melee.Value < affty then G.meleesnipswordspin = true else G.meleesnipswordspin = false end if SWORDSTAR == true and DEFSTAR == true and MELEESTAR == false and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT2Sword.Value < affty and workspace.UserData["User"..plrid].Data.DFT2Sniper.Value < affty and workspace.UserData["User_"..plrid].Data.DFT2Defense.Value < affty then G.defswordsnip = true else G.defswordsnip = false end if SWORDSTAR == true and DEFSTAR == true and MELEESTAR == true and SNIPERSTAR == true and workspace.UserData["User"..plrid].Data.DFT2Sword.Value < affty and workspace.UserData["User"..plrid].Data.DFT2Sniper.Value < affty and workspace.UserData["User_"..plrid].Data.DFT2Melee.Value < affty and workspace.UserData["User_"..plrid].Data.DFT2Defense.Value < affty then _G.allspin = true else _G.allspin = false end if SWORDSTAR == false and DEFSTAR == false and MELEESTAR == false and SNIPERSTAR == false then game:GetService("Players").LocalPlayer.PlayerGui.Announcement.Frame.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.Announcement.Frame.TextLabel.Active = true game:GetService("Players").LocalPlayer.PlayerGui.Announcement.Frame.TextLabel.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.Announcement.Frame.TextLabel.Text = "CHOOSE TARGET BEFORE SPIN" end if _G.defswordsnip == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args))
elseif _G.allspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args))
elseif _G.meleesnipswordspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defmeleeswordspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args))
elseif _G.defmeleesnipspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args))
elseif _G.swordsnipspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.meleeswordspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.meleesnipspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defswordspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defsnipspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defmeleespin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.swordspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.sniperspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.meleespin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) elseif _G.defspin == true and getgenv().AutoRoll2 == true then local args = { [1] = "DFT2", [2] = DEFAFF, [3] = MELEEAFF, [4] = SNIPAFF, [5] = SWORDAFF, [6] = "Cash" }
workspace:WaitForChild("Merchants"):WaitForChild("AffinityMerchant"):WaitForChild("Clickable"):WaitForChild("Retum"):FireServer(unpack(args)) end wait(10) end) end end) page4:Button("-► AFFINITIES GUI ◄-",function() for i,v in pairs(game:GetService("Workspace").Merchants.AffinityMerchant:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end) page4:Line() page4:Label(" ┇ GUN ┇ ") page4:Line() page4:Button("SlingShot ( 1,000 beli )",function() local A_1 = "Slingshot" local A_2 = 1000 local Event = game:GetService("Workspace").Merchants.SniperMerchant.Clickable.Retum Event:FireServer(A_1, A_2) end) page4:Button("Stars ( 5,000 beli )",function() local A_1 = "Stars" local A_2 = 5000 local Event = game:GetService("Workspace").Merchants.SniperMerchant.Clickable.Retum Event:FireServer(A_1, A_2) end) page4:Button("Crossbow ( 7,500 beli )",function() local A_1 = "Crossbow" local A_2 = 7500 local Event = game:GetService("Workspace").Merchants.SniperMerchant.Clickable.Retum Event:FireServer(A_1, A_2) end ) page4:Button("Flintlock ( 10,000 beli )",function() local A_1 = "Flintlock" local A_2 = 10000 local Event = game:GetService("Workspace").Merchants.SniperMerchant.Clickable.Retum Event:FireServer(A_1, A_2) end ) page4:Button("Cannon ( 400,000 beli )",function() local A_1 = "Cannon Ball" local A_2 = 400000 local Event = game:GetService("Workspace").Merchants.HeavyWeaponsMerchant.Clickable.Retum Event:FireServer(A_1, A_2) end ) page4:Line() page4:Label(" ┇ SWORD ┇ ") page4:Line() page4:Button("Dagger Sword ( 1,000 beli)",function() local A_1 = "Dagger" local A_2 = 1000 local Event = game:GetService("Workspace").Merchants.SwordMerchant.Clickable.Retum Event:FireServer(A_1, A_2) end ) page4:Button("Wakizashi Sword ( 5,000 beli )",function() local A_1 = "Wakizashi" local A_2 = 5000 local Event = game:GetService("Workspace").Merchants.SwordMerchant.Clickable.Retum Event:FireServer(A_1, A_2) end ) page4:Button("Tachi Sword ( 7,500 beli )",function() local A_1 = "Tachi" local A_2 = 75000 local Event = game:GetService("Workspace").Merchants.SwordMerchant.Clickable.Retum Event:FireServer(A_1, A_2) end ) page4:Button("Katana Sword ( 10,000 beli )",function() local A_1 = "Katana" local A_2 = 10000 local Event = game:GetService("Workspace").Merchants.SwordMerchant.Clickable.Retum Event:FireServer(A_1, A_2) end ) page4:Button("Flail Sword ( 50,000 beli)",function()
local A_1 = "Flail"
local A_2 = 50000
local Event = game:GetService("Workspace").Merchants.FlailMerchant.Clickable.Retum
Event:FireServer(A_1, A_2)
end
)
page4:Button("Krizma Sword ( 80,000 beli )",function()
local A_1 = "Krizma"
local A_2 = 80000
local Event = game:GetService("Workspace").Merchants.KrizmaMerch.Clickable.Retum
Event:FireServer(A_1, A_2)
end
)
page5:Line()
page5:Label(" ┇ MISC SKILL ┇ ")
page5:Line()
page5:Toggle("Random Teleport",false,function(tprandom)
getgenv().bgtyhn = tprandom
while getgenv().bgtyhn do wait()
pcall(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new((math.random(-100000, 100000)), 10000, (math.random(-100000, 100000)))
end)
end
end)
page5:Toggle("100% Skill", false, function(trueettreo)
G.auto100rate = trueettreo
end)
page5:Toggle("Anti Stun", false, function(bool)
getgenv().antistun = bool
while getgenv().antistun do wait()
pcall(function()
local plr = game.Players.LocalPlayer.Character
repeat
plr.BurnMagmaOverTime.Value = true
plr.BurnOverTime.Value = true
plr.CandyTouched.Value = true
plr.Cheshire.Value = true
plr.ChillyPunched.Value = true
plr["DF_Disabled"].Value = false
plr.GasPoison.Value = true
plr.GasAirless.Value = true
plr.GravityCrushed.Value = true
plr.HeartStolen.Value = true
plr.Hobbied.Value = true
plr.HotBody.Value = true
plr.HypnosisOnCooldown.Value = true
plr.LoveStunned.Value = true
plr.Mored.Value = true
plr.Negative.Value = true
plr.OpeSevered.Value = true
plr.Returned.Value = true
plr.RumbleStun.Value = true
plr.SanguineVampiris.Value = true
plr.SnowTouched.Value = true
plr.Stringing.Value = true
plr.VenomDoT.Value = true
wait(0.06)
until plr.Humanoid.Health == 0
end)
end
end)
page5:Toggle("Auto Buso",false,function(fghrtywer)
getgenv().wmpmrewpg = fghrtywer
local plrid = tostring(game.Players.LocalPlayer.UserId)
local plr = tostring(game.Players.LocalPlayer)
while getgenv().wmpmrewpg do wait()
pcall(function()
workspace:WaitForChild("UserData"):WaitForChild("User"..plrid):WaitForChild("UpdateHaki"):FireServer()
wait(3)
end)
end
end)
page5:Line()
page5:Label(" ┇ ABOUT PLAYER ┇")
page5:Line()
PlayerName = {}
for i,v in pairs(game.Players:GetChildren()) do
table.insert(PlayerName ,v.Name)
end
PlayerName = {}
for i,v in pairs(game.Players:GetChildren()) do
table.insert(PlayerName ,v.Name)
end
SelectedKillPlayer = ""
local Player = page5:Dropdown("Selected Player",PlayerName,function(plys) --true/false, replaces the current title "Dropdown" with the option that t
SelectedKillPlayer = plys
Choose2 = plys
SelectedPly:Refresh("Selected Player : "..SelectedKillPlayer)
end)
page5:Button("Refresh Player", function()
PlayerName = {}
Player:Clear()
for i,v in pairs(game.Players:GetChildren()) do
Player:Add(v.Name)
end
end)
distance = 15
page5:Slider("Distance", 0, 200,15,function(bool)
distance = bool
end)
page5:Toggle("Teleport To Camp (Distance)",false,function(boolllllasz)
getgenv().emladepnwwhat = boolllllasz
while getgenv().emladepnwwhat do wait()
pcall(function()
for i,c in pairs(game.Workspace:GetChildren()) do
if c:IsA("Model") and c.Name == SelectedKillPlayer and c.Humanoid.Health > 0 then
repeat wait()
pcall(function()
if getgenv().emladepnwwhat == true and c.Humanoid.Health > 0 then
Choose2 = c.Name
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0,distance,0)
end
end)
until c.Humanoid.Health <= 0 or not getgenv().emladepnwwhat or c.Name ~= v.Name
end
end
end)
end
end)
page5:Toggle("Bring Player",false,function(bool)
_G.BringPlayer = bool
end)
bringdistanceplr = 4
page5:Slider("Bring Distance",-50,50,27,function(bringplrdis)
bringdistanceplr = bringplrdis
end)
page5:Toggle("Spectate/View Player",false,function(bool)
_G.Sp = bool
while _G.Sp do wait()
local plr1 = game.Players.LocalPlayer.Character.Humanoid
local plr2 = game.Players:FindFirstChild(SelectedKillPlayer)
repeat wait()
game.Workspace.Camera.CameraSubject = plr2.Character.Humanoid
until _G.Sp == false or SelectedKillPlayer ~= plr2.Name
game.Workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
end
end)
page5:Button("Teleport Player", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players:FindFirstChild(SelectedKillPlayer).Character.HumanoidRootPart.CFrame
end)
page5:Toggle("Esp All Players",false,function(ESP)
ESPPlayer = ESP
while ESPPlayer do wait()
UpdatePlayerChams()
end
end)
spawn(function()
while wait() do
if _G.BringPlayer then
pcall(function()
game.Players:FindFirstChild(SelectedKillPlayer).Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-bringdistanceplr)
end)
end
end
end)
function isnil(thing)
return (thing == nil)
end
local function round(n)
return math.floor(tonumber(n) + 0.5)
end
Number = math.random(1, 1000000)
function UpdatePlayerChams()
for i,v in pairs(game:GetService'Players':GetChildren()) do
pcall(function()
if not isnil(v.Character) then
if ESPPlayer then
if not isnil(v.Character.Head) and not v.Character.Head:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Character.Head)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Character.Head
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "SourceSansBold"
name.FontSize = "Size14"
name.TextWrapped = true
name.Text = (v.Name ..' \n'.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..' M')
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
if v.Team == game.Players.LocalPlayer.Team then
name.TextColor3 = Color3.new(0, 254, 252)
else
name.TextColor3 = Color3.new(0, 254, 252)
end
else
v.Character.Head['NameEsp'..Number].TextLabel.Text = (v.Name ..' \n'.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..' M')
end
else
if v.Character.Head:FindFirstChild('NameEsp'..Number) then
v.Character.Head:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end)
end
end
page5:Line() page5:Label(" ┇ CAMP PLAYER ┇") page5:Line() distancetp = 15 page5:Slider("TP Distance", 0, 200,15,function(gooo) distancetp = gooo end) page5:Toggle("Teleport To All Spawned Player", false, function(irendz) getgenv().emladepnhat = irendz while getgenv().emladepnhat do wait() pcall(function() for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then for i,c in pairs(game.Workspace:GetChildren()) do if c:IsA("Model") and c.Name == v.Name and c.Humanoid.Health > 0 and c.HumanoidRootPart.Position.Y < 211000 then repeat wait() pcall(function() if getgenv().emladepnhat == true and c.Humanoid.Health > 0 and c.HumanoidRootPart.Position.Y < 211000 then Choose2 = c.Name game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0,distancetp,0) end end) until c.Humanoid.Health <= 0 or not getgenv().emladepnhat or c.HumanoidRootPart.Position.Y > 211000 or c.Name ~= v.Name end end end end end) end end) page5:Toggle("Quake Camp" , false, function(state) _G.AutoQuake = state while _G.AutoQuake do wait() local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Quake) local vppt = x.VTCebvc repeat wait() pcall(function() if _G.AutoQuake == true and game.Players:FindFirstChild(Choose2).Character.Humanoid.Health > 0 then for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(vppt,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,v.HumanoidRootPart.CFrame,100,Vector3.new(-290.4129333496094, 266.8401794433594, -103.8988037109375)) wait(0.15) end end end end) until game.Players:FindFirstChild(SelectedKillPlayer).Character.Humanoid.Health <= 0 or not _G.AutoQuake end end)
page5:Toggle("Light Camp" ,false, function(campbylight) getgenv().campto2 = campbylight while getgenv().campto2 do wait() pcall(function() local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Light) local lightcode = x.VTCrv for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(lightcode,"LightPower2", "StartCharging",CFrame.new(Vector3.new(-1037.58544921875, 215.7229461669922, -5000.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)),workspace.IslandCaver.Stones.Stone, 100) wait() local args = { [1] = lightcode, [2] = "LightPower2", [3] = "StopCharging", [4] = v.HumanoidRootPart.CFrame, [5] = workspace.IslandCaver.Stones.Stone, [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(unpack(args)) wait(0.1) end end end) end end) page5:Toggle("Dark Camp",false, function(bool) _G.Dark = bool end) spawn(function() while wait() do if _G.Dark then local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Dark) local vtcccq = x.VTCjebaj local args = { [1] = vtcccq, [2] = "DarkPower4", [3] = "StartCharging", [4] = CFrame.new(-102.340569, 213, 215.227097, -0.982314944, -0.125758141, 0.138716429, -0, 0.74086374, 0.671655476, -0.187236086, 0.659777224, -0.727761507), [5] = workspace:WaitForChild("IslandWindmill"):WaitForChild("OutterDune"):WaitForChild("Beach"), [7] = "Right" }
game:GetService("Players").LocalPlayer.Character.Powers.Dark.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = vtcccq, [2] = "DarkPower4", [3] = "StopCharging", [4] = CFrame.new(719.440735, 238.200012, 1191.39868, -0.999717414, -0.0117071513, 0.0206902344, -0, 0.870334446, 0.492461145, -0.0237727407, 0.492321968, -0.870088458), [5] = workspace:WaitForChild("IslandGrassy"):WaitForChild("Base"):WaitForChild("Path"):WaitForChild("Union"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Dark.RemoteEvent:FireServer(unpack(args)) wait() end end end)
page5:Toggle("Sand Camp" ,false, function(campbysand) getgenv().campsand = campbysand while getgenv().campsand do wait() pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then local args = { [1] = tonumber(serializeTable(remotes)), [2] = "SandPower8", [3] = "Create", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandPirate"):WaitForChild("Base"):WaitForChild("Beach") }
game:GetService("Players").LocalPlayer.Character.Powers.Sand.RemoteEvent:FireServer(unpack(args)) end end end) end end)
page5:Toggle("Magma Camp",false, function(bo12ol)
getgenv().pqwek = bo12ol
while getgenv().pqwek do wait() pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then local args = { [1] = tonumber(serializeTable(remotes)), [2] = "MagmaPower1", [3] = "StartCharging", [4] = CFrame.new(-123.28974914550781, 213, -871.10595703125, 0.9992225766181946, -0.009072019718587399, 0.038368139415979385, -0, 0.9731666445732117, 0.23010201752185822, -0.03942607715725899, -0.22992312908172607, 0.9724099040031433), [5] = workspace:WaitForChild("IslandTown"):WaitForChild("Beach"):WaitForChild("Beach"), [7] = "Right" }
game:GetService("Players").LocalPlayer.Character.Powers.Magma.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "MagmaPower1", [3] = "StopCharging", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandTown"):WaitForChild("Beach"):WaitForChild("Beach"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Magma.RemoteEvent:FireServer(unpack(args))
wait()
end
end
end)
end
end)
page5:Toggle("Gas Camp",false, function(bo12oyl)
getgenv().pqwekgg = bo12oyl
while getgenv().pqwekgg do wait() pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then local args = { [1] = tonumber(serializeTable(remotes)), [2] = "GasPower4", [3] = "StartCharging", [4] = CFrame.new(-1689.326904296875, 213, 9976.861328125, 0.9961590766906738, -0.06699453294277191, 0.056381046772003174, -0, 0.6438990831375122, 0.7651103138923645, -0.08756192773580551, -0.7621715664863586, 0.6414259076118469), [5] = workspace:WaitForChild("IslandKai"):WaitForChild("Folder"):WaitForChild("FourIce"), [7] = "Right" }
game:GetService("Players").LocalPlayer.Character.Powers.Gas.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "GasPower4", [3] = "StopCharging", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandKai"):WaitForChild("Folder"):WaitForChild("FourIce"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Gas.RemoteEvent:FireServer(unpack(args)) wait() end end end) end end)
page5:Toggle("Flare Camp",false, function(bo12oylggg)
getgenv().ghtehjt = bo12oylggg
while getgenv().ghtehjt do wait() pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then local args = { [1] = tonumber(serializeTable(remotes)), [2] = "FlarePower2", [3] = "StartCharging", [4] = CFrame.new(-143.0747833251953, 218, -994.1463012695312, 0.9986038208007812, -0.013327144086360931, 0.051116567105054855, 9.313225746154785e-10, 0.9676525592803955, 0.2522869408130646, -0.05282533913850784, -0.2519347071647644, 0.966301441192627), [5] = workspace:WaitForChild("IslandTown"):WaitForChild("GrassUplift"):WaitForChild("Union"), [7] = "Left" }
game:GetService("Players").LocalPlayer.Character.Powers.Flare.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "FlarePower2", [3] = "StopCharging", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandTown"):WaitForChild("GrassUplift"):WaitForChild("Union"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Flare.RemoteEvent:FireServer(unpack(args)) wait() end end end) end end)
page5:Toggle("Bomb Camp (Skill 2)",false, function(bo12oylggqqweg)
getgenv().ghteqweqwehjrrt = bo12oylggqqweg
while getgenv().ghteqweqwehjrrt do wait() pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower2", [3] = "StopCharging", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args)) wait() end end end) end end)
page5:Toggle("Bomb Camp (Skill 5)",false, function(bo12oylggqweg)
getgenv().ghteqweqwehjt = bo12oylggqweg
while getgenv().ghteqweqwehjt do wait() pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower5", [3] = "StartCharging", [4] = CFrame.new(-1039.5162353515625, 214, 1886.921875, 0.2717759311199188, 0.3374144434928894, -0.9012709856033325, -0, 0.9365211129188538, 0.35061126947402954, 0.9623605608940125, -0.09528770297765732, 0.254523903131485), [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [7] = "Left" }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "BombPower5", [3] = "StopCharging", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandCaver"):WaitForChild("Grass"):WaitForChild("Grass"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Bomb.RemoteEvent:FireServer(unpack(args)) wait() end end end) end end)
page5:Toggle("Vamp Camp (Skill 5)",false, function(bo12oylvcggqweg)
getgenv().ghteqweqwzehjt = bo12oylvcggqweg
while getgenv().ghteqweqwzehjt do wait() pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then local args = { [1] = tonumber(serializeTable(remotes)), [2] = "VampirePower5", [3] = "StartCharging", [4] = CFrame.new(-391.38922119140625, 213, -232.140625, 0.5274614095687866, -0.7214826345443726, 0.4486061632633209, -1.4901161193847656e-08, 0.5280334949493408, 0.8492236733436584, -0.8495790362358093, -0.44793272018432617, 0.2785172760486603), [5] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [9] = "Left" }
game:GetService("Players").LocalPlayer.Character.Powers.Vampire.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "VampirePower5", [3] = "StopCharging", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandWindmill"):WaitForChild("OutterDune"):WaitForChild("Beach"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Vampire.RemoteEvent:FireServer(unpack(args)) wait() end end end) end end)
page5:Toggle("Chilly Camp (Skill 5)",false, function(bo12oylg22gqweg)
getgenv().qwrehdxxxxxx = bo12oylg22gqweg
while getgenv().qwrehdxxxxxx do wait() pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then local args = { [1] = tonumber(serializeTable(remotes)), [2] = "ChillyPower5", [3] = "StartCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandPirate"):WaitForChild("Base"):WaitForChild("Beach"), [7] = "Right" }
game:GetService("Players").LocalPlayer.Character.Powers.Chilly.RemoteEvent:FireServer(unpack(args)) wait() local args = { [1] = tonumber(serializeTable(remotes)), [2] = "ChillyPower5", [3] = "StopCharging", [4] = v.HumanoidRootPart.CFrame, [5] = workspace:WaitForChild("IslandPirate"):WaitForChild("Base"):WaitForChild("Beach"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Chilly.RemoteEvent:FireServer(unpack(args)) wait() end end end) end end)
page6:Line() page6:Label("┇ Spam Fruit Skill ┇") page6:Line() page6:Slider("Spam Cooldown",0,10,0,function(to) Spam1 = to end) page6:Toggle("Spam Rumble Skill V",false,function(rum4) getgenv().spamrum = rum4 while getgenv().spamrum do wait() pcall(function() local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Rumble) local v = x.VTCzyhf local args = { [1] = v, [2] = "RumblePower4", [3] = "Create" }
game:GetService("Players").LocalPlayer.Character.Powers.Rumble.RemoteEvent:FireServer(unpack(args)) wait(Spam1) end) end end) page6:Toggle("Spam Light Skill X",false,function(lightkey) getgenv().lightsum = lightkey while getgenv().lightsum do wait() pcall(function() local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Light) local v = x.VTCrv game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StartCharging",CFrame.new(Vector3.new(-1037.58544921875, 215.7229461669922, -5000.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)),workspace.IslandCaver.Stones.Stone, 100) local args = { [1] = v, [2] = "LightPower2", [3] = "StopCharging", [4] = CFrame.new(-1084.59033, -9763.44336, 501.375885, -0, 0.995015204, 0.0997241139, 0.0880244896, -0.099337019, 0.991152883, 0.996118307, 0.00877816416, -0.08758571), [5] = workspace:WaitForChild("IslandWindmill"):WaitForChild("Beach"):WaitForChild("Beach"), [6] = 100 }
game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(unpack(args)) wait(Spam1) end) end end) page6:Line() page6:Label("┇ Auto Skill Devil Fruit 1 ┇") page6:Line() page6:Toggle("Auto Skill Z",false,function(Z) _G.SkillZ = Z end) page6:Toggle("Auto Skill X",false,function(X) _G.SkillX = X end) page6:Toggle("Auto Skill C",false,function(C) _G.SkillC = C end) page6:Toggle("Auto Skill V",false,function(V) _G.SkillV = V end) page6:Toggle("Auto Skill B",false,function(B) _G.SkillB = B end) page6:Toggle("Auto Skill N",false,function(N) _G.SkillN = N end)
page6:Line()
page6:Label("┇ Auto Skill Devil Fruit 2 ┇")
page6:Line()
page6:Toggle("Auto Skill F",false,function(F)
_G.SkillF = F
end)
page6:Toggle("Auto Skill G",false,function(G)
_G.SkillG = G
end)
page6:Toggle("Auto Skill H",false,function(H)
_G.SkillH = H
end)
page6:Toggle("Auto Skill J",false,function(J)
_G.SkillJ = J
end)
page6:Toggle("Auto Skill K",false,function(K)
_G.SkillK = K
end)
page6:Toggle("Auto Skill L",false,function(L)
_G.SkillL = L
end)
spawn(function()
while wait(.1) do
if _G.SkillZ then
pcall(function()
Skill("Z")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillX then
pcall(function()
Skill("X")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillC then
pcall(function()
Skill("C")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillV then
pcall(function()
Skill("V")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillB then
pcall(function()
Skill("B")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillN then
pcall(function()
Skill("N")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillF then
pcall(function()
Skill("F")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillG then
pcall(function()
Skill("G")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillH then
pcall(function()
Skill("H")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillJ then
pcall(function()
Skill("J")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillK then
pcall(function()
Skill("K")
end)
end
end
end)
spawn(function()
while wait(.1) do
if _G.SkillL then
pcall(function()
Skill("L")
end)
end
end
end)
page6:Line()
page6:Label("ABILITY")
page6:Line()
page6:Textbox("WalkSpeed", "", true, function(number)
getgenv().speedx = number
end)
page6:Toggle("Enable",false,function(bool)
if bool == true then
game.Players.LocalPlayer.Character.CharacterTrait.WS.Value = getgenv().speedx
else
game.Players.LocalPlayer.Character.CharacterTrait.WS.Value = 1
end
end)
page6:Textbox("Jump Power", "", true, function(number)
getgenv().jumpx = number
end)
page6:Toggle("Enable",false,function(bool)
if bool == true then
game.Players.LocalPlayer.Character.Humanoid.JumpPower = getgenv().jumpx
else
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
end
end)
page8:Line()
page8:Label("MOBILE SUPPORT")
page8:Line()
page8:Button("HIDE/OPEN GUI", function() game:GetService("VirtualInputManager"):SendKeyEvent(true,"F2",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) game:GetService("VirtualInputManager"):SendKeyEvent(false,"F2",false,game.Players.LocalPlayer.Character.HumanoidRootPart)
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/AdamFatherOfCreator/UI123/main/kavo"))() local Window = Library.CreateLib("", "BloodTheme", colors) local Tab = Window:NewTab("") local Section = Tab:NewSection("") Section:NewButton("GUI","", function() game:GetService("VirtualInputManager"):SendKeyEvent(true,"F2",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) game:GetService("VirtualInputManager"):SendKeyEvent(false,"F2",false,game.Players.LocalPlayer.Character.HumanoidRootPart) end) end) page8:Line() page8:Label("SERVER") page8:Line() page8:Button("Low Graphic Mode", function() workspace:FindFirstChildOfClass('Terrain').WaterWaveSize = 0 workspace:FindFirstChildOfClass('Terrain').WaterWaveSpeed = 0 workspace:FindFirstChildOfClass('Terrain').WaterReflectance = 0 workspace:FindFirstChildOfClass('Terrain').WaterTransparency = 0 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").FogEnd = 9e9 settings().Rendering.QualityLevel = 1 for i,v in pairs(game:GetDescendants()) do if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 end end for i,v in pairs(game:GetService("Lighting"):GetDescendants()) do if v:IsA("BlurEffect") or v:IsA("SunRaysEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("BloomEffect") or v:IsA("DepthOfFieldEffect") then v.Enabled = false end end workspace.DescendantAdded:Connect(function(child) coroutine.wrap(function() if child:IsA('ForceField') then game:GetService('RunService').Heartbeat:Wait() child:Destroy() elseif child:IsA('Sparkles') then game:GetService('RunService').Heartbeat:Wait() child:Destroy() elseif child:IsA('Smoke') or child:IsA('Fire') then game:GetService('RunService').Heartbeat:Wait() child:Destroy() end end)() end)
end) page8:Button("Rejoin", function() local ts = game:GetService("TeleportService") local p = game:GetService("Players").LocalPlayer ts:Teleport(game.PlaceId, p) end) local function HttpGet(url) return game:GetService("HttpService"):JSONDecode(htgetf(url)) end page8:Button("Server Hop", function() local PlaceID = game.PlaceId local AllIDs = {} local foundAnything = "" local actualHour = os.date("!*t").hour local Deleted = false function TPReturner() local Site; if foundAnything == "" then Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100')) else Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything)) end local ID = "" if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then foundAnything = Site.nextPageCursor end local num = 0; for i,v in pairs(Site.data) do local Possible = true ID = tostring(v.id) if tonumber(v.maxPlayers) > tonumber(v.playing) then for _,Existing in pairs(AllIDs) do if num ~= 0 then if ID == tostring(Existing) then Possible = false end else if tonumber(actualHour) ~= tonumber(Existing) then local delFile = pcall(function() -- delfile("NotSameServers.json") AllIDs = {} table.insert(AllIDs, actualHour) end) end end num = num + 1 end if Possible == true then table.insert(AllIDs, ID) wait() pcall(function() -- writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs)) wait() game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer) end) wait(.1) end end end end function Teleport() while wait() do pcall(function() TPReturner() if foundAnything ~= "" then TPReturner() end end) end end Teleport() end) page7:Line() page7:Label(" MOB BRING ") page7:Line() Distance = 0 page7:Slider("Distance",0,-50,0,function(to) Distance1 = to end) page7:Toggle("Bring Bandit",false,function(mob) getgenv().bringmob1 = mob while getgenv().bringmob1 do wait() pcall(function() for _,v in pairs(game.Workspace.Enemies:GetChildren()) do if string.find(v.Name, "Bandit")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Thief",false,function(mob)
getgenv().bringmob2 = mob
while getgenv().bringmob2 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Thief")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Boar",false,function(mob)
getgenv().bringmob3 = mob
while getgenv().bringmob3 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Boar")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Crab",false,function(mob)
getgenv().bringmob4 = mob
while getgenv().bringmob4 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Crab")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Demon",false,function(mob)
getgenv().bringmob5 = mob
while getgenv().bringmob5 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Cave Demon")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Bob",false,function(mob)
getgenv().bringmob6 = mob
while getgenv().bringmob6 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Bob")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Thug",false,function(mob)
getgenv().bringmob7 = mob
while getgenv().bringmob7 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Thug")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Gunslingers",false,function(mob)
getgenv().bringmob8 = mob
while getgenv().bringmob8 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Gunslinger")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Bruno",false,function(mob)
getgenv().bringmob9 = mob
while getgenv().bringmob9 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Bruno")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Bucky",false,function(mob)
getgenv().bringmob0 = mob
while getgenv().bringmob0 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Bucky")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Buster",false,function(mob)
getgenv().bringmob01 = mob
while getgenv().bringmob01 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Buster")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Gunner",false,function(mob)
getgenv().bringmob02 = mob
while getgenv().bringmob02 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Gunner ")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring Vokun",false,function(mob)
getgenv().bringmob03 = mob
while getgenv().bringmob03 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Vokun")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
page7:Toggle("Bring All Mob",false,function(mob)
getgenv().bringmob04 = mob
while getgenv().bringmob04 do wait()
pcall(function()
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, " Boar")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Angry ")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
for _,v in pairs(game.Workspace.Enemies:GetChildren()) do
if string.find(v.Name, "Crab") or string.find(v.Name, "Bandit") or string.find(v.Name, "Thief") or string.find(v.Name, "Bruno") or string.find(v.Name, "Bucky")
or string.find(v.Name, " Vokun") or string.find(v.Name, "Freddy")
or string.find(v.Name, "Cave ") or string.find(v.Name, "Thug") or string.find(v.Name, "Gunslinger") or string.find(v.Name, "Gunner") or string.find(v.Name, "Buster")
and v:FindFirstChild("HumanoidRootPart") then
v:FindFirstChild("HumanoidRootPart").Anchored = true
v:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,Distance1)
end
end
end)
end
end)
end
end
if _G.WhiteListed == false and _G.kick == false then game.Players.LocalPlayer:Kick("KICKED SALUNA Notify: Go Buy Script") end