Features:
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Multithreaded Asset Loading System:
- Robust multithreaded asset loading system for efficient resource management.
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Automatic Reflection System:
- Automatic reflection system that seamlessly saves all assets and scenes automatically.
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Seamless Play and Editor Mode Transition:
- Seamless transition between play and editor modes, with entering play mode being near instant.
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Game Building System:
- Game building system that automates the removal of unnecessary code and copies dependencies into the build folder.
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Post Processing Stack with Volumetric Lighting, PBR Shaders:
- Advanced post-processing stack featuring volumetric lighting and physically based rendering (PBR) shaders.
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Shadow Mapping with Poisson Disc Sampling:
- Shadow mapping using poisson disc sampling, making the shadows super soft.