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updated gothic.d
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kirides committed Jul 9, 2022
1 parent 2675347 commit 2ee2ad4
Showing 1 changed file with 2 additions and 11 deletions.
13 changes: 2 additions & 11 deletions languageserver/DaedalusBuiltins/gothic.d
Original file line number Diff line number Diff line change
Expand Up @@ -107,17 +107,8 @@ func void AI_Wait(var instance par0, var float par1) {};
func void AI_WaitMs(var instance par0, var int par1) {};
func void AI_WaitTillEnd(var instance par0, var instance par1) {};
func void AI_AlignToWP(var instance par0) {};
/// @slf - Target Npc
/// @walkMode - The Walkmode, one of the values below
///
/// Constant | Value
/// --- | ---
/// `NPC_RUN` | 0
/// `NPC_WALK` | 1
/// `NPC_SNEAK` | 2
/// `NPC_RUN_WEAPON` | 0 + 128
/// `NPC_WALK_WEAPON` | 1 + 128
/// `NPC_SNEAK_WEAPON` | 2 + 128
/// @param slf Target Npc
/// @param walkMode [NPC_RUN, NPC_WALK, NPC_SNEAK, NPC_RUN_WEAPON, NPC_WALK_WEAPON, NPC_SNEAK_WEAPON] The Walkmode
func void AI_SetWalkMode(var instance slf, var int walkMode) {};
func void AI_PlayAni(var instance par0, var string par1) {};
func void AI_PlayAniBS(var instance par0, var string par1, var int par2) {};
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