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feat(door): Allow Shades to be assigned to Doors #54

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Jan 27, 2020
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1 change: 0 additions & 1 deletion lib/from_honeybee/geometry/face.rb
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,6 @@
require 'from_honeybee/model_object'
require 'from_honeybee/geometry/aperture'
require 'from_honeybee/geometry/door'
require 'from_honeybee/geometry/shade'

require 'openstudio'

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55 changes: 37 additions & 18 deletions lib/from_honeybee/geometry/room.rb
Original file line number Diff line number Diff line change
Expand Up @@ -103,18 +103,13 @@ def to_openstudio(openstudio_model)
openstudio_surface = ladybug_face.to_openstudio(openstudio_model)
openstudio_surface.setSpace(os_space)

# TODO: process all air walls between Roooms
# TODO: process all air walls between Rooms

# assign face-level shades if they exist
if face[:outdoor_shades]
os_shd_group = OpenStudio::Model::ShadingSurfaceGroup.new(openstudio_model)
os_shd_group.setShadedSurface(openstudio_surface)
os_shd_group.setSpace(os_space)
os_shd_group.setShadingSurfaceType("Space")
os_shd_group = make_shade_group(openstudio_model, openstudio_surface, os_space)
face[:outdoor_shades].each do |outdoor_shade|
hb_outdoor_shade = Shade.new(outdoor_shade)
os_outdoor_shade = hb_outdoor_shade.to_openstudio(openstudio_model)
os_outdoor_shade.setShadingSurfaceGroup(os_shd_group)
add_shade_to_group(openstudio_model, os_shd_group, outdoor_shade)
end
end

Expand All @@ -123,15 +118,24 @@ def to_openstudio(openstudio_model)
face[:apertures].each do |aperture|
if aperture[:outdoor_shades]
unless os_shd_group
os_shd_group = OpenStudio::Model::ShadingSurfaceGroup.new(openstudio_model)
os_shd_group.setShadedSurface(openstudio_surface)
os_shd_group.setSpace(os_space)
os_shd_group.setShadingSurfaceType("Space")
os_shd_group = make_shade_group(openstudio_model, openstudio_surface, os_space)
end
aperture[:outdoor_shades].each do |outdoor_shade|
hb_outdoor_shade = Shade.new(outdoor_shade)
os_outdoor_shade = hb_outdoor_shade.to_openstudio(openstudio_model)
os_outdoor_shade.setShadingSurfaceGroup(os_shd_group)
add_shade_to_group(openstudio_model, os_shd_group, outdoor_shade)
end
end
end
end

# assign door-level shades if they exist
if face[:doors]
face[:doors].each do |door|
if door[:outdoor_shades]
unless os_shd_group
os_shd_group = make_shade_group(openstudio_model, openstudio_surface, os_space)
end
door[:outdoor_shades].each do |outdoor_shade|
add_shade_to_group(openstudio_model, os_shd_group, outdoor_shade)
end
end
end
Expand All @@ -154,9 +158,7 @@ def to_openstudio(openstudio_model)
os_shd_group.setSpace(os_space)
os_shd_group.setShadingSurfaceType("Space")
@hash[:outdoor_shades].each do |outdoor_shade|
outdoor_shade = Shade.new(outdoor_shade)
os_outdoor_shade = outdoor_shade.to_openstudio(openstudio_model)
os_outdoor_shade.setShadingSurfaceGroup(os_shd_group)
add_shade_to_group(openstudio_model, os_shd_group, outdoor_shade)
end
end

Expand Down Expand Up @@ -255,6 +257,23 @@ def to_openstudio(openstudio_model)

os_space
end

# method to make a space-assigned Shade group for shades assigned to parent objects
def make_shade_group(openstudio_model, openstudio_surface, os_space)
os_shd_group = OpenStudio::Model::ShadingSurfaceGroup.new(openstudio_model)
os_shd_group.setShadedSurface(openstudio_surface)
os_shd_group.setSpace(os_space)
os_shd_group.setShadingSurfaceType("Space")

os_shd_group
end

# method to create a Shade and add it to a shade group
def add_shade_to_group(openstudio_model, os_shd_group, outdoor_shade)
hb_outdoor_shade = Shade.new(outdoor_shade)
os_outdoor_shade = hb_outdoor_shade.to_openstudio(openstudio_model)
os_outdoor_shade.setShadingSurfaceGroup(os_shd_group)
end

# method to check for the closest-assigned interior ceiling or floor construction
def closest_interior_construction(openstudio_model, os_space, surface_type)
Expand Down