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lasiest/README.md

Hi, I'm Valenstio 👋

📌About
Hi, I'm Valenstio, also known as Lasiest. I specialize in VR development and 2D/3D game development, primarily using the Unity game engine. I have created numerous projects for both professional and personal purposes.

I am passionate about game development, particularly VR applications, with a year of experience in VR development. My professional work often involves creating simulations for real industry clients, such as nursery and welding training programs.

📩Email
valenstiowiyogo@gmail.com


Welding Simulation Nursery Simulation
1 2
Welding Simulation is a project designed to train players in the various aspects of welding, including using the welding machine, managing airflow and electricity, and performing welding activities. My contributions to this project include developing the core welding mechanics, such as the welding machine and welding process features. Additionally, I implemented data collection for welding parameters, including weld angle and welding speed. Nursery Simulation is a project designed to train players in nursery tasks, including collecting items from shelves, checking patient conditions, changing bandages, and using a tablet to ensure all steps are completed correctly. My contributions to this project include developing the task system, implementing features such as the trolley and tablet, creating interactive environment elements like curtains and blankets, designing some of the items used for patient check-ups, and managing the overall game flow.
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Animal Traffic Jam Pneumatiphobia
1 2
Animal Traffic Jam is a university project centered on rescuing animals from illegal sellers. My contributions include developing core mechanics such as enemy behavior, power-ups, the shop system, and overall game flow. Additionally, I served as one of the game designers, contributing to the conceptualization and design of Animal Traffic Jam. Pneumatiphobia is a horror puzzle game where the player must find her missing friends. My contributions to this project include developing the movement mechanics, dialogue system, pushable object feature, pressure plate mechanics, and managing the game flow, including the restart and pause buttons.
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