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Pathfinding issue: colonists trying to walk through walls and standing still #10634

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707guilherme opened this issue Feb 3, 2025 · 9 comments
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Bug Gotta squash 'em all!

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@707guilherme
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707guilherme commented Feb 3, 2025

Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20

MineColonies Version

1.20.1-1.1.805-snapshot

Structurize Version

1.20.1-1.0.763-snapshot

Related Mods and their Versions

Minecraft: 1.20.1
Forge: 47.3.0
Minecolonies: 1.20.1-1.1.805

Current Behavior

The majority of the citizens try to pass through more than 1 block tall walls and jump indefinetly outside and inside the buildings (job buildings or residences) during the day. During the night, same thing happens, but some can get inside the residences and keep jumping close to the bed. Other ones just stand absolutely still doing nothing in ther job buildings, regardless of the time. Sometimes punching them resolves the problem for about 1 minute, until it happens again.

2025-02-03.08-09-17.mp4
2025-02-03.08-12-06.mp4
2025-02-03.08-13-39.mp4

Image
standing still forever

Eventually some of them are able to get in or out the structures, but most of the time 80% of the citizens stay like this.

Expected Behavior

Citizens walking in the colony, getting in and outside the buildings and sleeping normally.

Reproduction Steps

  1. Install Minecolonies
  2. Recruit some colonists
  3. Build some structures

Logs

https://gist.github.com/707guilherme/75c55eaec767e2bb8a952b5e275fbdc9

Anything else?

list.txt
List of mods, if relevant. Infinity Caves is not here.

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@707guilherme 707guilherme added the Bug Gotta squash 'em all! label Feb 3, 2025
@Raycoms
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Raycoms commented Feb 3, 2025

That's a long list of mods, can you isolate the problem with which mod is causing this problem?

@Raycoms
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Raycoms commented Feb 3, 2025

(typically binary search, by disabling half the mods, if it works, then it was in the disabled half, disable half of those, etc).

It's not a minecolonies bug most likely but something another mod does with blocks/materials/boundingboxes.

We're still trying to figure out what it is and if we can circumvent it somehow.

@Spumantii

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@Chaonoir
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Chaonoir commented Feb 3, 2025

I also have this exact issues, but only with Panel Walls from DO!
It most definitely is a bug from Minecolonies, as I've tried disabling any of the other mods I have other than the necessary one for Minecolonies. :/

@Raycoms
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Raycoms commented Feb 3, 2025

Image

I make a box like this in dev, and they can't walk out, with or without panel walls.
When I install infinity caves for example, they indeed try to path through a diversity of blocks.

@Chaonoir
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Chaonoir commented Feb 3, 2025

They can't wall through the panels or walls, yes, but they seem to want to try to.

Image

Image

Image

Even the Visitors are doing it!

@Raycoms
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Raycoms commented Feb 3, 2025

Do a test. /mc citizens trackPath 1 1 (colony id then citizen id)

and then do /mc citizens walk 1 1 ~ ~ ~

but stand on the other sand of a panel wall, and then show me the screenshot of this. And where the citizen was when you triggered that command. (Works best on idle builders)

Raycoms added a commit that referenced this issue Feb 3, 2025
Raycoms added a commit that referenced this issue Feb 3, 2025
Compat for significantly deeper worlds
Raycoms added a commit that referenced this issue Feb 3, 2025
@707guilherme
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It was indeed some mod that caused this. I was too lazy to do the binary search and just updated all of the available mods, and it worked, so i do not know wich one it was. Anyway, thanks for the support, only had the idea of updating because you told me the problem was in another mod.

@Raycoms
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Raycoms commented Feb 3, 2025

We did some fixes as well

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