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CMakeLists.txt.user | ||
CMakeCache.txt | ||
CMakeFiles | ||
CMakeScripts | ||
Testing | ||
Makefile | ||
cmake_install.cmake | ||
install_manifest.txt | ||
compile_commands.json | ||
CTestTestfile.cmake | ||
CMakeSettings.json | ||
_deps | ||
out | ||
.vs |
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# Copyright (c) 2022 Alexey Ivanchukov (lewa_j) | ||
cmake_minimum_required (VERSION 3.8) | ||
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project ("bsp-converter") | ||
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add_executable (bsp-converter | ||
"src/bsp-converter.h" | ||
"src/bsp-converter.cpp" | ||
"src/hlbsp.h" | ||
"src/hlbsp.cpp" | ||
"src/texture.h" | ||
"src/texture.cpp" | ||
"src/lightmap.h" | ||
"src/lightmap.cpp" | ||
"src/gltf_export.h" | ||
"src/gltf_export.cpp") | ||
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install(TARGETS bsp-converter DESTINATION bin) |
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MIT License | ||
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Copyright (c) 2022 Alexey Ivanchukov (lewa_j) | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# hlbsp-converter | ||
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A tool to convert bsp maps (Half-Life and other GoldSrc games) into gltf scenes. | ||
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## Key features: | ||
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* Export embedded texture | ||
* Lightmaps! | ||
* Option to exclude sky polygons | ||
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## Usage | ||
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```sh | ||
./bsp-converter map-name.bsp [options] | ||
``` | ||
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### Options | ||
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* `-lm <number>` - set a lightmap atlas size | ||
* `-skip_sky` - exclude polygons with 'sky' texture from export | ||
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## Dependencies (already included) | ||
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* [nlohmann/json](https://github.com/nlohmann/json) | ||
* [stb_image_write](https://github.com/nothings/stb) | ||
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## Acknowledgments | ||
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* id for [Quake 2](https://github.com/id-Software/Quake-2) | ||
* UnkleMike and FWGS for [Xash3D](https://github.com/FWGS/xash3d-fwgs) | ||
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## License | ||
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This project is licensed under the MIT License - see the LICENSE file for details |
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// Copyright (c) 2022 Alexey Ivanchukov (lewa_j) | ||
#include "bsp-converter.h" | ||
#include "hlbsp.h" | ||
#include "gltf_export.h" | ||
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int main(int argc, const char *argv[]) | ||
{ | ||
printf("bsp-converter by lewa_j v0.6 - 2022\n"); | ||
if (argc < 2 || !strcmp(argv[1], "-h")) | ||
{ | ||
printf("Usage: bsp-converter map.bsp [-lm <lightmap atlas size>] [-skip_sky]\n"); | ||
return -1; | ||
} | ||
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std::string mapName = argv[1]; | ||
std::string rootPath; | ||
{ | ||
int p = mapName.find_last_of("/\\"); | ||
if (p != std::string::npos) { | ||
rootPath = mapName.substr(0, p + 1); | ||
mapName = mapName.substr(p + 1); | ||
} | ||
auto l = mapName.find_last_of('.'); | ||
if (l) | ||
mapName = mapName.substr(0, l); | ||
} | ||
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hlbsp::LoadConfig config; | ||
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for (int i = 2; i < argc; i++) | ||
{ | ||
if (!strcmp(argv[i], "-lm")) | ||
{ | ||
if (argc > i + 1) | ||
{ | ||
i++; | ||
config.lightmapSize = atoi(argv[i]); | ||
} | ||
else | ||
{ | ||
printf("Warning: '-lm' parameter requires a number - lightmap atlas resolution\n"); | ||
} | ||
} | ||
else if (!strcmp(argv[i], "-skip_sky")) | ||
{ | ||
config.skipSky = true; | ||
printf("Sky polygons will be excluded from export\n"); | ||
} | ||
else | ||
{ | ||
printf("Warning: unknown parameter \"%s\"\n", argv[i]); | ||
} | ||
} | ||
if (!config.lightmapSize) | ||
config.lightmapSize = 1024; | ||
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hlbsp::Map map; | ||
if (!map.load(argv[1], mapName.c_str(), &config)) | ||
{ | ||
fprintf(stderr, "Can't load map\n"); | ||
return -1; | ||
} | ||
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if (!gltf::ExportMap(mapName, map)) | ||
{ | ||
fprintf(stderr, "Export failed\n"); | ||
return -1; | ||
} | ||
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printf("Success\n"); | ||
return 0; | ||
} |
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// Copyright (c) 2022 Alexey Ivanchukov (lewa_j) | ||
#pragma once |
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// Copyright (c) 2022 Alexey Ivanchukov (lewa_j) | ||
#include "gltf_export.h" | ||
#include "nlohmann/json.hpp" | ||
#include <fstream> | ||
#include <direct.h> | ||
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namespace gltf | ||
{ | ||
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bool ExportMap(const std::string &name, hlbsp::Map &map) | ||
{ | ||
using nlohmann::json; | ||
json j; | ||
j["asset"] = { {"version", "2.0"} }; | ||
j["scene"] = 0; | ||
j["scenes"] = { { { "nodes", {0} } } }; | ||
auto &nodes = j["nodes"]; | ||
nodes[0] = { | ||
{"name",name}, | ||
{"rotation",{-sqrt(0.5f),0,0,sqrt(0.5f)}}, | ||
{"scale",{0.03,0.03,0.03}} | ||
}; | ||
auto &meshes = j["meshes"]; | ||
auto &accessors = j["accessors"]; | ||
auto &bufferViews = j["bufferViews"]; | ||
int accessorId = 0; | ||
int modelAccessorId = 0; | ||
int bufferViewId = 0; | ||
const int indsBufferOffset = map.vertices.size() * sizeof(map.vertices[0]); | ||
for (int i = 0; i < map.models.size(); i++) | ||
{ | ||
nodes[0]["children"].push_back(i + 1); | ||
nodes[i + 1] = { {"mesh", i}, {"name",std::string("*") + std::to_string(i)} }; | ||
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bufferViews[bufferViewId + 0] = { {"buffer", 0}, {"byteOffset", indsBufferOffset + map.models[i].offset * sizeof(map.indices[0])}, {"byteLength", map.models[i].count * sizeof(map.indices[0])}, {"target", ELEMENT_ARRAY_BUFFER} }; | ||
bufferViews[bufferViewId + 1] = { {"buffer", 0}, {"byteOffset", map.models[i].vertOffset * sizeof(map.vertices[0])}, {"byteLength", map.models[i].vertCount * sizeof(map.vertices[0])},{"byteStride", 28}, {"target", ARRAY_BUFFER} }; | ||
hlbsp::vec3_t bmin{ FLT_MAX, FLT_MAX, FLT_MAX }; | ||
hlbsp::vec3_t bmax{ -FLT_MAX, -FLT_MAX, -FLT_MAX }; | ||
for (int j = 0; j < map.models[i].vertCount; j++) | ||
{ | ||
hlbsp::vec3_t v = map.vertices[map.models[i].vertOffset + j].pos; | ||
bmin.x = fmin(bmin.x, v.x); | ||
bmin.y = fmin(bmin.y, v.y); | ||
bmin.z = fmin(bmin.z, v.z); | ||
bmax.x = fmax(bmax.x, v.x); | ||
bmax.y = fmax(bmax.y, v.y); | ||
bmax.z = fmax(bmax.z, v.z); | ||
} | ||
accessors[accessorId + 0] = { {"bufferView",bufferViewId + 1},{"byteOffset",0},{"componentType",FLOAT},{"count",map.models[i].vertCount},{"type","VEC3"}, {"min",{bmin.x, bmin.y, bmin.z}}, {"max",{bmax.x, bmax.y, bmax.z}} }; | ||
accessors[accessorId + 1] = { {"bufferView",bufferViewId + 1},{"byteOffset",12},{"componentType",FLOAT},{"count",map.models[i].vertCount},{"type","VEC2"} }; | ||
accessors[accessorId + 2] = { {"bufferView",bufferViewId + 1},{"byteOffset",20},{"componentType",FLOAT},{"count",map.models[i].vertCount},{"type","VEC2"} }; | ||
modelAccessorId = accessorId; | ||
accessorId += 3; | ||
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meshes[i] = { {"name", name + "_mesh" + std::to_string(i)}, {"primitives",json::array()} }; | ||
for (int j = 0; j < map.models[i].submeshes.size(); j++) | ||
{ | ||
meshes[i]["primitives"][j] = { | ||
{"attributes", {{"POSITION",modelAccessorId + 0}, {"TEXCOORD_0",modelAccessorId + 1}, {"TEXCOORD_1",modelAccessorId + 2}}}, | ||
{"indices", accessorId}, | ||
{"material", map.models[i].submeshes[j].material} | ||
}; | ||
accessors[accessorId] = { {"bufferView", bufferViewId}, { "byteOffset", (map.models[i].submeshes[j].offset - map.models[i].offset) * sizeof(map.indices[0]) }, { "componentType", UNSIGNED_INT }, { "count", map.models[i].submeshes[j].count }, { "type","SCALAR" } }; | ||
accessorId++; | ||
} | ||
bufferViewId += 2; | ||
} | ||
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_mkdir("textures"); | ||
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auto &materials = j["materials"]; | ||
auto &textures = j["textures"]; | ||
auto &images = j["images"]; | ||
//TODO: write only used textures | ||
int lmapTexIndex = map.textures.size(); | ||
for (int i = 0; i < map.textures.size(); i++) | ||
{ | ||
std::string texturePath = std::string("textures/") + map.textures[i].name + ".png"; | ||
if (map.textures[i].data.size()) | ||
map.textures[i].save(texturePath.c_str()); | ||
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images[i] = { {"uri", texturePath} }; | ||
textures[i] = { {"source", i} }; | ||
materials[i] = { | ||
{"name", map.textures[i].name}, | ||
{"pbrMetallicRoughness",{ | ||
{"baseColorTexture",{{"index",i}}}, | ||
{"metallicFactor", 0} | ||
}} | ||
//,{"emissiveTexture", {{"index", lmapTexIndex}, {"texCoord", 1}}}, | ||
//{"emissiveFactor", {1,1,1}} | ||
}; | ||
} | ||
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images[lmapTexIndex] = { {"uri", name + "_lightmap0.png"} }; | ||
textures[lmapTexIndex] = { {"source", lmapTexIndex} }; | ||
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std::string bufferName = name + ".bin"; | ||
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int vertsLen = map.vertices.size() * sizeof(map.vertices[0]); | ||
int indsLen = map.indices.size() * sizeof(map.indices[0]); | ||
j["buffers"] = { { {"uri", bufferName}, {"byteLength", vertsLen + indsLen} } }; | ||
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printf("Writing: %s\n", bufferName.c_str()); | ||
std::ofstream verts(bufferName, std::ios_base::binary); | ||
verts.write((char *)&map.vertices[0], vertsLen); | ||
verts.write((char *)&map.indices[0], indsLen); | ||
verts.close(); | ||
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printf("Writing: %s.gltf\n", name.c_str()); | ||
std::ofstream o(name + ".gltf"); | ||
// enable 'pretty printing' | ||
o << std::setw(4); | ||
o << j << std::endl; | ||
o.close(); | ||
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return true; | ||
} | ||
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}//gltf |
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// Copyright (c) 2022 Alexey Ivanchukov (lewa_j) | ||
#pragma once | ||
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#include "hlbsp.h" | ||
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namespace gltf | ||
{ | ||
enum | ||
{ | ||
UNSIGNED_SHORT = 0x1403, | ||
UNSIGNED_INT = 0x1405, | ||
FLOAT = 0x1406, | ||
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ARRAY_BUFFER = 0x8892, | ||
ELEMENT_ARRAY_BUFFER = 0x8893 | ||
}; | ||
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bool ExportMap(const std::string &name, hlbsp::Map &map); | ||
} |
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