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mod: bump dragonboat to pebble 1.0.0 #341

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@coufalja coufalja commented Jan 12, 2024

This is based off work of @tylerwilliams in #339 as I am eagerly waiting for this to be merged, I took the liberty to rebase the PR and open it again.

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Codecov Report

All modified and coverable lines are covered by tests ✅

Comparison is base (1d6e2d7) 84.49% compared to head (ad763cb) 84.44%.

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Additional details and impacted files
@@            Coverage Diff             @@
##           master     #341      +/-   ##
==========================================
- Coverage   84.49%   84.44%   -0.04%     
==========================================
  Files          10       10              
  Lines        4280     4280              
==========================================
- Hits         3616     3614       -2     
- Misses        406      407       +1     
- Partials      258      259       +1     

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@coufalja
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@lni What about the staticcheck errors should I fix them as well (they seem all to be related to bump of Go version rather than to core of this PR)

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@coufalja thanks for picking this up :)

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I have fixed the static-check issues in a separate commit.

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@lni Any feedback?

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coufalja commented Feb 8, 2024

It looks that meanwhile 1.1.0 was published, should I update this? It again breaks the lni/vfs so we will need to go through the full loop again.

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Firstly, I applaud the premise of this PR.
Pinning to a tagged version of Pebble (v1.0.0) is much better than pinning to an untagged version (v0.0.0).

However, this PR could be smaller if you remove the refactors:

  1. Remove the crypto/rand stuff (not necessary)
  2. Remove the explicit blank assignments

These refactors have nothing to do with pebble and should be proposed in a separate PR.

I suggest you close this PR and create a new, clean PR for Pebble 1.1.0 without any refactoring.

@@ -69,7 +70,7 @@ func benchmarkEncodedPayload(b *testing.B, ct dio.CompressionType, sz uint64) {
b.ReportAllocs()
b.SetBytes(int64(sz))
input := make([]byte, sz)
rand.Read(input)
_, _ = rand.Read(input)
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Why would a test require crypto/rand?
Is math/rand not good enough?

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Fixing lint issue. Like I would be fine with math but that would require changing the linter config which I felt I shouldn't touch.

@@ -351,7 +351,7 @@ func TestCompactionReleaseStorageSpace(t *testing.T) {
key := newKey(entryKeySize, nil)
key.SetEntryKey(100, 1, i)
data := make([]byte, 64)
rand.Read(data)
_, _ = rand.Read(data)
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@kevburnsjr kevburnsjr Feb 26, 2024

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If you aren't going to use the values, it is more idiomatic to omit the assignment rather than forcing explicit blank assignment.

rand.Read(data)

See Golang std lib source code where unaccessed values do not use blank assignment.
https://github.com/golang/go/blob/master/src/crypto/rand/rand_test.go#L27-L28


"github.com/lni/dragonboat/v4/config"
"github.com/lni/dragonboat/v4/internal/fileutil"
pb "github.com/lni/dragonboat/v4/raftpb"
sm "github.com/lni/dragonboat/v4/statemachine"
)

func init() {
rand.Seed(time.Now().UnixNano())
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@kevburnsjr kevburnsjr Feb 26, 2024

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I agree that seeding the global RNG with a random value in a test suite is not a good idea.
Though neither is writing tests that depend on the determinism of a global RNG so 🤷‍♂️.
Is there any good reason that this needs to change?

Edit: I see the static check failures on @tylerwilliams PR #339 regarding deprecation of math/rand.
Looks good to me, but I recommend proposing this cleanup in a separate PR.

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Yeah I did a split into the separate commit given the CI is not passing. I could revert the commit with the rand changes. Actually I think that the lint failures was an oversight from previous merge bumping to Go 1.20.

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4 participants