A collaborative project for Lospec members.
You may contribute whatever features you wish.
- walking around an empty map as skeddles
Uses Godot 4.3, but probably safe to keep updated to the lastest stable version.
- Clone the repository
- Open the project in Godot
- Run the project
- Fork the repository
- Setup
- Make your changes
- Commit your changes
- Push your changes
- Create a pull request
- Create a new folder in
./characters/
- Add a png sprite sheet of all your characters animations
- Add a copy of
character.tscn
to the world - Set the character name and sprite sheet
The tilemap is really just a placeholder, but you can add to it how you wish. A second tile layer should be added on top for transparent tiles.
The graphics in this game are based on the sprites created for the Lospec Emoji Comic, which were in turn based off the emoji created for the Lospec Discord server.
- uses only colors from the the emoji palette https://lospec.com/palette-list/lospec-emoji
- completely outlined in black (except on bottom of feet)
- very minimal shading (only when necessary for readability)
- black lines should be AAed with single pixels
- avoid mixing colors from separate ramps
- never use black as a fill, only outlines (except for holes, like a mouth or gun barrel)
- no dithering
- 2-4 frames per animation
- 32x32 sprites, centered horizontally and at the bottom of the frame
- no spacing or padding between sprites
- 1 animation per row
row 1: idle row 2: walk (also uses the first idle frame in between)
- 16x16 tiles
- simple flat style with minimal texture
- no black aside from outlines on a transparent background
- as few tiles for each terrain/object as possible (if it can be done with less it should)