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Add Rounded Corners #135
base: 1.0-fixes
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Add Rounded Corners #135
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I think this should be a part of 1.1 rather than 1.0.x.
</script> | ||
</lottie-playground> | ||
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Note: it does not affect: |
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I think this won't affect paths if the control points on both of the vertices for a given edge are set? I'm not sure if that is explicit or not, was playing around with different possibilities in AE. There also seems like some edge cases where the corners get sharper?
@@ -663,3 +663,28 @@ separately, $start$ and $end$ being applied to each shape. | |||
* When `m` has a value of `2` (Sequential), all the shapes MUST be considered | |||
as following each other in render order. $start$ and $end$ refer to the whole | |||
length created by concatenating each shape. | |||
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<h3 id="trim-path">Rounded Corners</h3> |
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Can we include the rendering algorithm as well? Particularly how it's different from rectangle roundness (see #82)
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id is wrong
"ix": 6, | ||
"mn": "ADBE Vector Filter - RC", | ||
"hd": false |
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I think the example should be cleaned up, removing stuff that is not in the specs or irrelevant
}, | ||
"r": { | ||
"title": "Roundness", | ||
"description": "Rounded corner radius", |
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It's not really a radius here, right?
@issue: #119