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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | BuildQuestHack</title>
</head>
<body style="text-align: center">
<canvas id="unity-canvas" width=1920 height=1080 style="width: 1920px; height: 1080px; background: #231F20"></canvas>
<script src="Build/0.001a.loader.js"></script>
<script>
createUnityInstance(document.querySelector("#unity-canvas"), {
dataUrl: "Build/0.001a.data",
frameworkUrl: "Build/0.001a.framework.js",
codeUrl: "Build/0.001a.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "SnakeGame",
productName: "BuildQuestHack",
productVersion: "0.001a",
// matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
// devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
});
</script>
</body>
</html>