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Treat null / undefined tile data as a skip #66

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mojodna
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@mojodna mojodna commented Mar 17, 2014

This allows tilelive sources to pass null / undefined when tiles don't
exist rather than an un-subclassed Error with a specific message (where
detection is more brittle).

/cc @gravitystorm

This allows tilelive sources to pass `null` / `undefined` when tiles
don't exist rather than an un-subclassed `Error` with a specific
message (where detection is more brittle).
@springmeyer
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needs tests

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