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Unity scripts I have made and otherwise do not have non-disclosure on. I hope you find them useful :)

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maross3/Unity-Development

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Unity Development

A collection of C# scripts written in Unity, for Unity

README TODO:

  • Behavior Tree - needs scene
  • Pathfinding - needs scene
  • Marching Cubes
  • MIDI Controller/Synthesizer (PianoLernen)
  • UI Framework
  • Add animation helper

Object pool

  • Speed up prototyping and production with an easy-to-use object pool, designed with extensibility in mind.
  • Includes a looting system!

OVR controller

  • To release an application to the Oculus Store, your game must not drop below 60 frames at any point during application reviews.
  • Stay above the pesky 60 frames per second limit on the Oculus Quest 2!
  • This is a barebones solution with extensibility and maintenance reduction. Utilizes state patterns and an observer pattern.

Shader Central

  • The way a game looks is just as important as how fun it is. Giving your application it's own artstyle can make the difference between a robust experience and disappointing one.
  • Difficulties while navigating technichal constraints is always at the top of priorities. These shaders will perform when you need it the most!

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Unity scripts I have made and otherwise do not have non-disclosure on. I hope you find them useful :)

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