Simple normal material for Bevy.
Add the plugin to your app:
use bevy::prelude::*;
use bevy_normal_material::prelude::*;
fn main() {
App::new()
.add_plugins(NormalMaterialPlugin);
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<NormalMaterial>>,
) {
commands.spawn(MaterialMeshBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(NormalMaterial::default()),
..Default::default()
});
}
bevy | bevy_normal_material |
---|---|
0.9 | 0.1 |
0.10 | 0.2 |
0.11 | 0.3 |
0.12 | 0.4 |
0.13 | 0.5 |
0.14 | 0.6 |
0.15 | 0.7 |