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Physically based rendering of gltf models using Vulkan and Rust

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Dragonglass

Rendering gltf models with Vulkan and Rust

Dragonglass Scene

Running

# bash
RUST_LOG=dragonglass cargo run > logfile 2>&1

# fish
env RUST_LOG=dragonglass cargo run > logfile 2>&1

# powershell
$env:RUST_LOG="dragonglass"; cargo run

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Physically based rendering of gltf models using Vulkan and Rust

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