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Max edited this page Mar 1, 2015 · 3 revisions

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#Usage

Put the files from the repo into your app's folder.

local GJ = require "gamejolt"

GJ.init(gameID, gameKey)
GJ.authUser(username, usertoken)
GJ.openSession()

-- your further manipulations

If you're using LÖVE, you can also pass an optional paratemeter to GJ.init that equals to table of arguments passed to your app through love.load, so gamejolt.lua can handle Quick Play.

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