Skip to content
This repository has been archived by the owner on Mar 18, 2023. It is now read-only.

Fix hotbarRight not being implemented and improve Oculus Touch keybindings #32

Open
wants to merge 2 commits into
base: master
Choose a base branch
from

Conversation

Kopymatic
Copy link

This is similar to #28 , however after testing it, #28 didnt work as intended. Due to a typo in VanillaGameplayActionSet.java, acitonSet.hotbarRight was never checked. This PR fixes that, as well as offering the same bindings as #28 (minus the menu button, which did not work)

The bindings changed are as follows:
Left thumbstick pressed is now sprint
Right thumbstick pressed is now crouch
Grips on either controller now move the selected hotbar slot in the respective direction.

I playtested for about an hour with these keybinds, and they work significantly better than the existing ones.

hotbarRight was never referenced outside VanillaGameplayActionSet.java
# for free to subscribe to this conversation on GitHub. Already have an account? #.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant