-
-
Notifications
You must be signed in to change notification settings - Fork 644
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[#1198] add preliminary SVG path parsing to the Path2D class
unoptimized and only works for basic shapes for now
- Loading branch information
Showing
3 changed files
with
233 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,94 @@ | ||
import { degToRad, pow } from "./../math/math.js"; | ||
|
||
function correctRadii(signedRx, signedRy, x1p, y1p) { | ||
const prx = Math.abs(signedRx); | ||
const pry = Math.abs(signedRy); | ||
|
||
const A = pow(x1p) / pow(prx) + pow(y1p) / pow(pry); | ||
|
||
const rx = A > 1 ? Math.sqrt(A) * prx : prx; | ||
const ry = A > 1 ? Math.sqrt(A) * pry : pry; | ||
|
||
return [rx, ry]; | ||
} | ||
|
||
function mat2DotVec2([m00, m01, m10, m11], [vx, vy]) { | ||
return [m00 * vx + m01 * vy, m10 * vx + m11 * vy]; | ||
} | ||
|
||
function vec2Add([ux, uy], [vx, vy]) { | ||
return [ux + vx, uy + vy]; | ||
} | ||
|
||
function vec2Scale([a0, a1], scalar) { | ||
return [a0 * scalar, a1 * scalar]; | ||
} | ||
|
||
function vec2Dot([ux, uy], [vx, vy]) { | ||
return ux * vx + uy * vy; | ||
} | ||
|
||
function vec2Mag([ux, uy]) { | ||
return Math.sqrt(ux ** 2 + uy ** 2); | ||
} | ||
|
||
function vec2Angle(u, v) { | ||
const [ux, uy] = u; | ||
const [vx, vy] = v; | ||
const sign = ux * vy - uy * vx >= 0 ? 1 : -1; | ||
return sign * Math.acos(vec2Dot(u, v) / (vec2Mag(u) * vec2Mag(v))); | ||
} | ||
|
||
// From https://svgwg.org/svg2-draft/implnote.html#ArcConversionEndpointToCenter | ||
export function endpointToCenterParameterization(x1, y1, x2, y2, largeArcFlag, sweepFlag, srx, sry, xAxisRotationDeg) { | ||
const xAxisRotation = degToRad(xAxisRotationDeg); | ||
|
||
const cosphi = Math.cos(xAxisRotation); | ||
const sinphi = Math.sin(xAxisRotation); | ||
|
||
const [x1p, y1p] = mat2DotVec2( | ||
[cosphi, sinphi, -sinphi, cosphi], | ||
[(x1 - x2) / 2, (y1 - y2) / 2] | ||
); | ||
|
||
const [rx, ry] = correctRadii(srx, sry, x1p, y1p); | ||
|
||
const sign = largeArcFlag !== sweepFlag ? 1 : -1; | ||
const n = pow(rx) * pow(ry) - pow(rx) * pow(y1p) - pow(ry) * pow(x1p); | ||
const d = pow(rx) * pow(y1p) + pow(ry) * pow(x1p); | ||
|
||
const [cxp, cyp] = vec2Scale( | ||
[(rx * y1p) / ry, (-ry * x1p) / rx], | ||
sign * Math.sqrt(Math.abs(n / d)) | ||
); | ||
|
||
const [cx, cy] = vec2Add( | ||
mat2DotVec2([cosphi, -sinphi, sinphi, cosphi], [cxp, cyp]), | ||
[(x1 + x2) / 2, (y1 + y2) / 2] | ||
); | ||
|
||
const a = [(x1p - cxp) / rx, (y1p - cyp) / ry]; | ||
const b = [(-x1p - cxp) / rx, (-y1p - cyp) / ry]; | ||
const startAngle = vec2Angle([1, 0], a); | ||
const deltaAngle0 = vec2Angle(a, b) % (2 * Math.PI); | ||
|
||
const deltaAngle = | ||
!sweepFlag && deltaAngle0 > 0 | ||
? deltaAngle0 - 2 * Math.PI | ||
: sweepFlag && deltaAngle0 < 0 | ||
? deltaAngle0 + 2 * Math.PI | ||
: deltaAngle0; | ||
|
||
const endAngle = startAngle + deltaAngle; | ||
|
||
return { | ||
cx, | ||
cy, | ||
rx, | ||
ry, | ||
startAngle, | ||
endAngle, | ||
xAxisRotation, | ||
anticlockwise: deltaAngle < 0 | ||
}; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters