- Easy to use ** Hides all Threading from you, program just single threaded ** Hides all network communication from you ** Hides all object serialization from you
- Supports n-to-m network communication for fastest state update
- Supports look ahead client state to coat networks delays
- Supports server state synchronization
- Supports several network protocols, RUDP as default
- Small footprint for network communication
- Includes network time synchronization
- Powerful event engine
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Ease to use network framework for games
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mibutec/jnet
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