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Implemented menu option to select different sounds, added 2 sounds #107

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simongroenewolt
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This is my attempt to fix #49 by adding an option to the context-menu.

The selection is not persisted between launches, and is selected per timer, so if you have multiple timers running you can select different sounds for them.

Please note that I have only very limited Swift/Cocoa knowledge, so if it looks 'off' somehow that is totally expected ;-)

@karbassi
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karbassi commented Jan 7, 2021

@simongroenewolt good stuff so far. Can you fix the swiftlint issues and then we'll review?

@simongroenewolt
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@karbassi I'll fix the swiftlint stuff and clean up a little more.

@simongroenewolt simongroenewolt marked this pull request as draft January 8, 2021 08:50
@simongroenewolt simongroenewolt marked this pull request as ready for review January 8, 2021 15:14
@simongroenewolt
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@karbassi the code is ready for review now. I've added an additional sound option: 'no sound'.

@karbassi karbassi self-requested a review January 8, 2021 21:11
@karbassi karbassi self-assigned this Jan 8, 2021
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@karbassi karbassi left a comment

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Code looks good. Feature works when testing. Great stuff @simongroenewolt!

Merging. 🎉

@karbassi karbassi merged commit e8fbd02 into michaelvillar:master Jan 8, 2021
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Sound choice
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