Implemented menu option to select different sounds, added 2 sounds #107
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This is my attempt to fix #49 by adding an option to the context-menu.
The selection is not persisted between launches, and is selected per timer, so if you have multiple timers running you can select different sounds for them.
Please note that I have only very limited Swift/Cocoa knowledge, so if it looks 'off' somehow that is totally expected ;-)