SkiaKit is a 2D Graphics Library for use with Swift. It is powered by Google's Skia graphics library, the same library that powers Google Chrome and Android graphics.
You can review the API Documentation
The Swift bindings are intended to be cross-platform, both to Apple platforms, Linux, and new platforms where Skia and Swift run.
This work uses extensive code from Microsoft's SkiaSharp bindings authored by Matthew Leibowitz and dozens of contributors. SkiaSharp just happens to have a very advanced set of bridge APIs to the underlying Skia engine that does not existing in the upstream Google Skia project.
Supports:
x86_64
Mac: anything from 2008 MacBook to M1 (using x86 emulation)arm64
iPhone: anything past iPhone 5Sarm64
iPad: anything past iPad Air / iPad mini 2 (post-2013)- iPhone Simulator
- iPad Simulator
- tvOS
Not currently supported:
- Mac Catalyst
You can add SkiaKit to your project by putting this dependency in your Package.swift
:
.package(url: "https://github.com/migueldeicaza/SkiaKit.git", from: "1.0.0")
If using manually, you'll need to download and assemble the SkiaSharp.xcframework
required.
This must be ran on macOS with the Command Line Tools for XCode installed.
git clone https://github.com/migueldeicaza/SkiaKit.git
cd SkiaKit
make download-payload
SkiaKit is platform agnostic and makes a best-effort support for
Linux. An .so
for the SkiaSharp library is included and supports
the following Linux distributions.
The libSkiaSharp.so
file will need to be distributed alongside your project.
You can add SkiaKit to your project by putting this dependency in your Package.swift
:
.package(url: "https://github.com/migueldeicaza/SkiaKit.git", .branch("generated"))
If using manually, you'll need to provide libSkiaSharp.so
in the
root of the SkiaKit
folder. For certain Linux distros,
a convenience script is provided.
This script requires curl
and unzip
.
git clone https://github.com/migueldeicaza/SkiaKit.git
cd SkiaKit
make download-payload-linux