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TheTaleOfToastPlugin.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<Authors>Richard "mindphlux" Kämmerer</Authors>
<Copyright>2021-22, Richard Kämmerer</Copyright>
<AssemblyVersion>1.0.9.*</AssemblyVersion>
<Description>A BepInEx plugin for the game "The Tale of Toast" adding several quality of life improvements and bug fixes.</Description>
<Version>1.0.1.1</Version>
<Deterministic>false</Deterministic>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Libs\**" />
<EmbeddedResource Remove="Libs\**" />
<None Remove="Libs\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>Libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>Libs\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks">
<HintPath>Libs\Facepunch.Steamworks.dll</HintPath>
</Reference>
<Reference Include="InControl">
<HintPath>Libs\InControl.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp">
<HintPath>Libs-Shipping\MMHOOK_Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>Libs\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>Libs\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="Nethereum.Hex">
<HintPath>Libs\Nethereum.Hex.dll</HintPath>
</Reference>
<Reference Include="Nethereum.JsonRpc.RpcClient">
<HintPath>Libs\Nethereum.JsonRpc.RpcClient.dll</HintPath>
</Reference>
<Reference Include="Nethereum.JsonRpc.WebSocketClient">
<HintPath>Libs\Nethereum.JsonRpc.WebSocketClient.dll</HintPath>
</Reference>
<Reference Include="Nethereum.RPC">
<HintPath>Libs\Nethereum.RPC.dll</HintPath>
</Reference>
<Reference Include="Nethereum.Unity">
<HintPath>Libs\Nethereum.Unity.dll</HintPath>
</Reference>
<Reference Include="Nethereum.Util">
<HintPath>Libs\Nethereum.Util.dll</HintPath>
</Reference>
<Reference Include="uLink">
<HintPath>Libs\uLink.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>Libs\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>Libs\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="readme.md">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>