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Xamarin.Forms API
FFImageLoading for Forms provides CachedImage
- a direct Image
class replacement. It’s used just the same but it has some additional properties.
Add the following NuGet packages to every project in your solution.
-
Xamarin.FFImageLoading
-
Xamarin.FFImageLoading.Forms
-
Xamarin.FFImageLoading.Transformations (if you’ll use transformations like
CircleTransformation
) -
Xamarin.FFImageLoading.Svg (for SVG support)
-
Xamarin.FFImageLoading.Svg.Forms (for SVG support)
-
SkiaSharp (for SVG support)
You must add this line to your platform specific project (AppDelegate.cs
, MainActivity.cs
, Mainpage.xaml.cs
, etc) before you use FFImageLoading:
if you’re using iOS or UWP:
FFImageLoading.Forms.Platform.CachedImageRenderer.Init();
or if you’re using Android:
FFImageLoading.Forms.Platform.CachedImageRenderer.Init(enableFastRenderer: [true]/[false]);
You can now easily use FFImageLoading with standard views like Xamarin.Forms.Image. Just call this after Xamarin.Forms.Init
call:
-
CachedImageRenderer.InitImageViewHandler()
on Android -
CachedImageRenderer.InitImageSourceHandler()
on iOS / Mac and others
If your UWP app is referencing multiple assemblies (for example third party control libraries, or your application itself is split into multiple PCLs), Xamarin.Forms may be unable to load objects from those assemblies (such as custom renderers). This might occur when using the Compile with .NET Native tool chain which is an option for UWP apps in the Properties > Build > General window for the project. You can fix this by using a UWP-specific overload of the Forms.Init call in App.xaml.cs as shown in the code below:
using System.Reflection;
...
var assembliesToInclude = new List<Assembly>
{
typeof(CachedImage).GetTypeInfo().Assembly,
typeof(FFImageLoading.Forms.Platform.CachedImageRenderer).GetTypeInfo().Assembly
};
Xamarin.Forms.Forms.Init(e, assembliesToInclude);
var cachedImage = new CachedImage() {
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.Center,
WidthRequest = 300,
HeightRequest = 300,
CacheDuration = TimeSpan.FromDays(30),
DownsampleToViewSize = true,
RetryCount = 0,
RetryDelay = 250,
BitmapOptimizations = false,
LoadingPlaceholder = "loading.png",
ErrorPlaceholder = "error.png",
Source = "http://loremflickr.com/600/600/nature?filename=simple.jpg"
};
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms" xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="FFImageLoading.Forms.Sample.Pages.XamlSimpleExamplePage"
xmlns:ffimageloading="clr-namespace:FFImageLoading.Forms;assembly=FFImageLoading.Forms"
Title="Basic XAML Example">
<ContentPage.Content>
<ffimageloading:CachedImage HorizontalOptions="Center" VerticalOptions="Center"
WidthRequest="300" HeightRequest="300"
DownsampleToViewSize="true"
Source = "http://loremflickr.com/600/600/nature?filename=simple.jpg">
</ffimageloading:CachedImage>
</ContentPage.Content>
</PFContentPage>
ImageSource property. If set, a loading placeholder is shown while loading. It supports UriImageSource
, FileImageSource
and StreamImageSource
.
If image download failed, or something wrong happened, it can be automatically retried. Defines retries count.
If image download failed, or something wrong happened, it can be automatically retried. Defines retry delay.
DownSample always maintain original image aspect ratio. If you set both DownsampleWidth
and DownsampleHeight
, one of them is ignored.
Resizes image to defined width in pixels (or DIP if DownsampleUseDipUnits
property is set to true
. If you set this property don’t set DownsampleHeight
as aspect ratio will be maintained.
Resizes image to defined height in pixels (or DIP if DownsampleUseDipUnits
property is set to true
. If you set this property don’t set `DownsampleWidth ` as aspect ratio will be maintained.
If set to true
, DownsampleWidth
and DownsampleHeight
properties will use DIP units (device independent points).
Images can be transformed when loading (original files won’t be modified). To use predefined transformations, just add FFImageLoading.Transformations
package to your projects.
-
For a description of transformations see here: [Transformations Guide](https://github.com/molinch/FFImageLoading/wiki/Transformations-Guide)
-
You can also create own transformations, guide here: [Custom Transformations Guide](https://github.com/molinch/FFImageLoading/wiki/Custom-Transformations-Guide) and here: [Xamarin.Forms Custom Transformations Guide](https://github.com/molinch/FFImageLoading/wiki/Xamarin.Forms-Advanced#custom-transformations)
var cachedImage = new CachedImage() {
HorizontalOptions = LayoutOptions.FillAndExpand,
VerticalOptions = LayoutOptions.FillAndExpand,
DownsampleToViewSize = true,
LoadingPlaceholder = "loading.png",
ErrorPlaceholder = "error.png",
Transformations = new System.Collections.Generic.List<ITransformation>() {
new GrayscaleTransformation(),
new CircleTransformation(),
},
Source = "http://loremflickr.com/600/600/nature?filename=simple.jpg"
};
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms" xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="FFImageLoading.Forms.Sample.Pages.XamlSimpleExamplePage"
xmlns:ffimageloading="clr-namespace:FFImageLoading.Forms;assembly=FFImageLoading.Forms"
xmlns:fftransformations="clr-namespace:FFImageLoading.Transformations;assembly=FFImageLoading.Transformations"
Title="Basic XAML Example">
<ContentPage.Content>
<ffimageloading:CachedImage HorizontalOptions="Center" VerticalOptions="Center"
WidthRequest="300" HeightRequest="300"
DownsampleToViewSize="true"
Source = "http://loremflickr.com/600/600/nature?filename=simple.jpg">
<ffimageloading:CachedImage.Transformations>
<fftransformations:GrayscaleTransformation />
</ffimageloading:CachedImage.Transformations>
</ffimageloading:CachedImage>
</ContentPage.Content>
</ContentPage>
If you use XAML-only, the linker can remove transformations. Please refer to this to resolve it: https://github.com/luberda-molinet/FFImageLoading/issues/245
On Android transparency is disabled by default. This feature is not yet implemented on iOS or Windows Phone. Transparency causes images to consume twice more memory. With this property you can enable transparency for a view. Please note: Some transformations force transparency (like CircleTransformation
) even when this option is disabled.
Sets if fade animation on image loading should be enabled or disabled.
Gets or sets the cache custom key factory. More here: [Custom cache keys](https://github.com/molinch/FFImageLoading/wiki/Xamarin.Forms-Advanced#custom-cache-keys)
For a single item some static methods exists directly on CachedImage.
CachedImage.InvalidateCache(string key, Cache.CacheType cacheType, bool removeSimilar = false)
Memory
, Disk
, All
). Could be an url or filename / file path.
If removeSimilar is set to true
then it also removes all image cache variants
## Using an ImageSource
CachedImage.InvalidateCache(ImageSource source, Cache.CacheType cacheType, bool removeSimilar = false)
For multiple items please read ImageService
section: https://github.com/luberda-molinet/FFImageLoading/wiki/Advanced-Usage#clear-cache