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WebGLTextures: Fix mipmap generation for 3D render targets. #22072

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merged 1 commit into from
Jul 1, 2021

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Mugen87
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@Mugen87 Mugen87 commented Jul 1, 2021

Related issue: Fixed #22067.

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As the title says.

@mrdoob mrdoob added this to the r130 milestone Jul 1, 2021
@mrdoob mrdoob merged commit 9278548 into mrdoob:dev Jul 1, 2021
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mrdoob commented Jul 1, 2021

Thanks!

mbredif added a commit to mbredif/three.js that referenced this pull request Jul 5, 2021
ThorstenBux added a commit to ThorstenBux/three.js that referenced this pull request Jul 6, 2021
…l-placement-usdz

* commit 'd0340e3a147e290fa86d14bc3ed97d8e1c20602e': (79 commits)
  r130 (bis)
  Revert "Update revision (mrdoob#22087)" (mrdoob#22090)
  Update WebXR Layers example to compare quality. (mrdoob#22083)
  Update revision (mrdoob#22087)
  Updated examples builds
  Updated builds
  USDZExporter: Added map transparency support (mrdoob#22086)
  DragControls: added onPointerDown parameters (mrdoob#22084)
  Examples: Clean up.
  FBXLoader: Matrix4 code clean up.
  USDZExporter: Log a warning when matrixWorld has a negative scale.
  Docs: Improved AnimationMixer page. (mrdoob#22076)
  WebGLTextures: Fix mips gen for 3D render targets. (mrdoob#22072)
  Fix regression in WebXR (mrdoob#22074)
  Revert "TransformControls: Clean up."
  r130
  Examples: Clean up
  Editor: Cache network responses in sw.js.
  Updated builds
  Updated examples builds
  ...

# Conflicts:
#	examples/jsm/exporters/USDZExporter.js
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Successfully merging this pull request may close these issues.

Inconsistent texture binding + account for depth in generateMipMap
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