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Texture: Clean up #26814

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Texture: Clean up #26814

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linbingquan
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Related issue: #XXXX

Description

Remove unnecessary code for Texture.

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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
648 kB (160.9 kB) 648 kB (160.9 kB) -10 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
441.3 kB (107 kB) 441.3 kB (107 kB) -10 B

@@ -53,9 +53,9 @@ class Texture extends EventDispatcher {
this.internalFormat = null;
this.type = type;

this.offset = new Vector2( 0, 0 );
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@Mugen87 Mugen87 Sep 20, 2023

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This was originally done to be more explicit and I don't think this needs refactoring.

Sorry but I'm really against such PRs since even if the review effort is minor it still costs time. And these PRs do not add a real value.

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Yes, you're right.

This place is more intuitive if it's explicit.

I just revised the PR #26775, by the way to see this, feel can delete...

Maybe we need to do something more worthwhile

To be honest, I'd like to do some feature development, but I don't know how to start...

Anyway, thank you for your patience and your review time.

@Mugen87 Mugen87 closed this Sep 20, 2023
@linbingquan linbingquan deleted the dev-texture branch September 21, 2023 03:10
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2 participants