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WebGPURenderer: Support WebGLCubeRenderTarget #27071
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This one will conflict with #27463. Would be great if we can merge this one before. I will update the other PR once it's done. |
/@sunag @RenaudRohlinger Rebased on recent msaa changes - does anyone use/expect msaa on cube textures? |
Considering that MSAA has never been supported on cube textures in Three.js, and we haven't received any complaints or requests for this feature ever, I suggest we refrain from implementing it at this stage. /@aardgoose |
@RenaudRohlinger Very happy not to add it, |
* cube render targets * implemenet destroyAttribute() * replicate WebGPU texture filtering * missed ; * allow tests to run * reinstate flip * add missing ; * repair damage --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
Added support to render to WebGLCubeRenderTarget and fixes cubeTexture lookups for WebGL
Also adds mipmap creation for renderTarget textures and minor depthTexture handling.