A little experiment: Get a C# app to launch and communicate with Electron using node-ipc
Because I'm curious. JavaScript has gotten a lot faster, but it's still a single-threaded sandbox. Native Node Modules are really complicated to write, so instead let's flip that paradigm upsidedown: Have Electron and the UI child process be dedicated to UI and UI only, let a core native application handle all the heavy lifting.
A Native app- even a Managed App like with C#- gives us a ton of things we can't easily do in ES2015: access hardware resources, access resources safely, proper threading and deferred tasks, large file access and handling, native GPU access...
There shouldn't be any reason not to use a different language for the Core, e.g. C++ or Rust, or even Java. Future Experiment: make different back-ends for examples?
- C# Core (which I'll just call
Core
from now on) should run as a single instance with a global mutex. - Core will start up some kind of IPC
- Core will launch the Electron app
- Electron: UI things. The render process will connect to Core
- Do it in TypeScript or else things will get out of hand.
- What does this all do? I guess I could use it to manage/play music or something.
The Solution File is really only there for the C# Core app at the moment, and it's dotnet core clr so you should be able to cd Core
and dotnet restore && dotnet build
as normal.
Build the C# app
cd source/Core && dotnet restore && dotnet build
Build all the Typescript
cd source/Ui && npm install && npm run build
No idea mate.
- Use TypeScript. I've seen the light, and it is
refactoring some typo I've made in several places somewhere across thousands of files in this project
- Don't use
gulp
. It's great and all but I've run into far too many problems recently with some gulp plugin being far too out of date- just write some typescript to do what you need and move on. - stick to cross-platform dotnet core clr for as long as possible.
- Have Windows/Linux/MacOS implementations where necessary
- Prefer runtime platform checking to compile-time
#if
guarding if at all possible.