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NBody Simulation using OpenCL/OpenGL (brute force)

This repository was created for a blog post at http://masblogcentral.wordpress.com/. Contact me for any questions. Unfortunately, this only works on the Mac OS. However, if you want to run it on Windows, it's all about getting the right include/lib files.

Todo:

  • Use OpenCL/OpenGL interop, rather than using the host memory.
  • Add support for Windows.

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