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Black Winter 2

A game originally made by Wong Yat Seng, rewritten in Rust.

Dev Notes

Legacy units and formats

  • Twips Since the original project was written in VB6, sizes like window width and height were expressed in twips. To translate them in pixels we can use this website: Convert twips to pixels

  • FRX Images were mostly embedded in .frx files as binary blobs, so we should extract them as standalone, standard format (e.g. PNG or JPG) files. This is what extract_frx is for.


**~ Finding a Graphics Library** 2018-01-17

Attempt #1: Piston.rs

Before starting the project I went to arewegameyet (a website that aggregates useful info and links to game-related Rust libraries and resources).

This first attempt didn't go very well, I tried running an example to see how to instantiate a window and draw a sprite in it, but had troubles due to this issue.

Attempt #2: ggez.rs

I decided to give up and try ggez.rs which was also mentioned on a cool talk (you can find the video on youtube) given by @lisapassing at RustFest Zürich 2017.

ggez appears simpler to understand.


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