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CCFF7RUproj

uProject for UE 4.27.2

Main branch is for launcher version of the engine. The CustomEngineDev branch requires the custom engine found at the CCFF7R branch here: https://github.com/narknon/UnrealEngine-CEEnd/tree/CCFF7R. The custom engine has improvements for material modding and other features.

See the wiki for other tutorials: https://github.com/narknon/CCFF7RUproj/wiki

Project is prebuilt. You need Visual Studio 2017, 2019 or 2022 with Game Dev components installed. VS 2022 can be downloaded here: https://visualstudio.microsoft.com/vs/community/

Ensure these options are selected when installing. image

After downloading the project, right click on the CCFF7R.uproject, select switch Unreal Engine Version, and ensure it says 4.27, then hit OK.

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Once that completes, clicking on the .uproject should launch the project.

Note that most mods currently require this .exe patch for CCFF7R: https://www.nexusmods.com/crisiscoreff7reunion/mods/2

To pak files as UCAS/UTOC:

Download and open the uproject, pointing it at your 4.27.2 install.

In the project settings, make sure the following 3 options are selected. image

Under editor settings, make sure the following setting is selected.

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Import your mesh as normal, dummying the materials where necessary in the game files and original structure.

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For any files that you want to include in your pak, right click, asset actions, assign to chunk.

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Enter any chunk number greater than 8.

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Save All.

Ensure your build configuration is dev or shipping.

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Select File -> Package Project -> Windows 64 Bit and select a folder.

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After packaging completes, navigate to the folder you selected, and the path \WindowsNoEditor\CCFF7R\Content\Paks.

Find the pak, ucas and utoc that match the chunk number you provided earlier.

Rename those 3 files to the same name, all ending in _P, for example zTestMod_P

That's it, test it out in game.

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