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Rogue Silicon Changes #2987

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blackknight954
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@blackknight954 blackknight954 commented Feb 26, 2025

About the PR

Rebalanced Rogue Silicon enemies, They now cannot revive from death, but the loot tables for them has also been changed.
In addition, the Bounty Hunter HUD also acts as a robotics HUD now, allowing borgs and other robotic life to have their health displayed when wearing one.

Why / Balance

Rogue silicons ("Sillycons") are rather disliked due to their abiility to heal from death, figured I'd try and make it less of a hassle and to encourage running them more.

How to test

Load a server, grab a bounty HUD, wear it, notice that silicons display their health bar now

Kill a robot, loot it, notice the lack of circuit boards and flatpacks (Balancing per maintainer request)

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Changelog
🆑

  • tweak: Rogue Silicons no longer revive after death,
  • tweak: Bounty hunter HUD's show cyborgs and robotic enemies health status

@nathan736
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this PR changes a Base regen system that should be reserved for broad changes you should change silicons to use
MobPassiveRegen instead of
MobPassiveRegenStrong

@blackknight954
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this PR changes a Base regen system that should be reserved for broad changes you should change silicons to use MobPassiveRegen instead of MobPassiveRegenStrong

Yeah fair point, I personally struggle to see why an enemy would need to be able to rezz from death, but good point

@Houtblokje
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this PR changes a Base regen system that should be reserved for broad changes you should change silicons to use MobPassiveRegen instead of MobPassiveRegenStrong

Yeah fair point, I personally struggle to see why an enemy would need to be able to rezz from death, but good point

tbh, should "do not revive from death" not just be the default for any enemy? Then if someone wants some pain in the ass revival creature they can just make a new healing thing and override your override.

Comment on lines +58 to +59
- Inorganic
- Silicon
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Why would you ever use the diagnostic hud with these changes?

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Imma be honest, I've seen a robotics vend only on trade, and they sell two robohuds, could make it infinite but I had thought this would be better for some reason

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4 participants