-
Notifications
You must be signed in to change notification settings - Fork 650
New issue
Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? # to your account
Rogue Silicon Changes #2987
base: master
Are you sure you want to change the base?
Rogue Silicon Changes #2987
Conversation
… death." This reverts commit 560d5d7bd8495d92c8f02ff8d1444dbbfeeb4f3e.
this PR changes a Base regen system that should be reserved for broad changes you should change silicons to use |
Yeah fair point, I personally struggle to see why an enemy would need to be able to rezz from death, but good point |
tbh, should "do not revive from death" not just be the default for any enemy? Then if someone wants some pain in the ass revival creature they can just make a new healing thing and override your override. |
- Inorganic | ||
- Silicon |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Why would you ever use the diagnostic hud with these changes?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Imma be honest, I've seen a robotics vend only on trade, and they sell two robohuds, could make it infinite but I had thought this would be better for some reason
About the PR
Rebalanced Rogue Silicon enemies, They now cannot revive from death, but the loot tables for them has also been changed.
In addition, the Bounty Hunter HUD also acts as a robotics HUD now, allowing borgs and other robotic life to have their health displayed when wearing one.
Why / Balance
Rogue silicons ("Sillycons") are rather disliked due to their abiility to heal from death, figured I'd try and make it less of a hassle and to encourage running them more.
How to test
Load a server, grab a bounty HUD, wear it, notice that silicons display their health bar now
Kill a robot, loot it, notice the lack of circuit boards and flatpacks (Balancing per maintainer request)
Requirements
Changelog
🆑