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Expedition guns worth more money, no printable guns. #2992
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Expedition guns worth more money, no printable guns. #2992
Conversation
Crime... Pays? Huge |
I am concerned that making these guns unobtainable by scientists greatly diminishes their ability to provide interesting and desirable goods, while also further limiting the really good stuff to the dungeon loot pool. Could you elaborate on how the removal of researchable guns is intended to help counterbalance things? |
Please...no. whatstone, please. I understand the desire to find better sources of profit from expeds, but please don't do this at the detriment to science. |
What about scientists?
Competing against an oversaturated market is a bit less than ideal, and conflicts with the purpose of the security uplink in the case of dealing with the NFSD. I think if science recipes could exist with guns, not as them, that could be neat. My largest issue with science is that it's a one-time gate (that's quite easy to break) and then you have access to everything in the world on demand assuming you have materials. Not great. |
My comrade in code, at least adjust the spawn rates to compensate for not being able to easily get em anymore, no? |
What is a vending machine that sell guns Alex, 500$ Also to be honest, that's another PR issue, but yes sure, can be and should be adjusted. |
Also if just removing guns makes sci invalidated for selling goods our issue isn't the guns, our issue is that there is no good tech or worth research. |
You can't get a laser or xray cannon from the vending machine, or a laser rifle |
Good, intended to be a starting point not the end goal. |
But that's my point. As someone who has put a lot of time into science on this server and mapping sci vessels, we don't have anything to supplement what scientists have lost over the last year+
I think the desire to make expeditions profitable again is an honourable one, but I very strongly protest against it coming at the expense of scientists losing another of the very few research options they have an actual chance at successfully peddling. |
This has been a growing issues for a long ass time, sadly. |
So if I am understanding this correctly. How exactly will this cure the issue of people selling their guns to NFSD? A lot of people prefer to be legal, and unless the weapon is actually better, they aren't going to choose it over a NFSD sanctioned gun runne- sorry NFSD gun trade in. None of the guns printable from science are really that strong. This will only further push people to just sell to NFSD and NFSD will gladly trade a lectre or WT for the twenty class 2 guns that people turn in. |
i see several flaws the 2 right off the top of my head
i am sure i can come up with more, but i doubt any concerns are actually being taken into consideration. instead i am just going to remind you that if you try to force people to have fun the way you demand it, they are going to say fuck you and find a different way just to spite you. |
People used to only have access to mosins, .45 repeaters, argenti, laser pistols and double barrel shotties (Others? Forgot) from the Libertyvend with no mercfab in sight and it felt like there was more room for excitement when discovering weapon caches. Nowadays you can just grab a serviceable gun from the start of the round and never need an upgrade. Even with the removal of the mercfab's gun manufactury, the immediate acquirable power of starting firearms today is bonkers. |
Yes, due to the difficulty of missions and how strong enemy AI is. |
Xenos still exist and gun balance doesn't necessarily have to match the old balance. There's also argocytes and meat that were added to provide content variety for lower threats. Surely there's an existence of a happy medium where you can feel like discarding the gun you start with in favor of using a gun you find rather than just lumping it into the FUC buyback pile? |
Couple issues I foresee and my thoughts NFSD will now puppy guard UIVs and the mercs at them even harder, something that they're infamous for and people often get upset at them for doing, despite it being one of the only combat-oriented and action packed moments you get as an officer. This is because mercs are no longer encouraged to do buybacks-- why bother with paperwork and taking an extra trip to NFSDO where you may be searched just to sell contra you can sell at cargo with the rest of your things? Mercs and nfsd (or mercs and anyone for that matter) have almost no reason to interact any more, unless they want to turn their illegal guns in for legal ones [we solved crime?]. We have only just finally gotten to a place where NFZs aren't being called on every UIV, and I'd like to keep it that way. Science is struggling right now, this serves to worsen that. Mercfab becomes glorified ammo fab NFSD becomes even more of an NT-sanctioned gang. As aforementioned, this change will lead to NFSD becoming gunrunners for the sector. It already happens often enough, once their legal options are narrowed like this, the NFSD becomes the path of least resistance for those who want to abide by the law, and even some of those who don't. Would it be possible/desirable to have firearms created in a lathe be 'registered' and less valuable (or no value) at cargo, while firearms found in expeditions, UIVs, vgroids, anywhere lootable etc are unregistered and higher value? Mercs aren't forced to turn in to make a profit and scientists can still print guns that aren't an infinite money hack. Based on the wording from the PR, it sounds like the goal is to increase the value of expedition loot so mercs don't feel like they have to default to the NFSD buyback program to turn a profit. I think you may be better served adjusting the loot tables or adding unique item rewards for high difficulty expeditions. I figure that's probably more difficult and time-consuming but I think it would be a better solution that doesn't have such a strong effect on other gameplay loops. |
This would pretty much murder weapon shops. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I feel a good middle ground for this. |
About the PR
A proposal to help increase the value of expedition loot by increasing the market value of guns.
Unregistered guns should be worth something - expeditions are the only source of them, and while mechanically there's no difference (at the moment), if/when there is one, this would be an easy way to differentiate unregistered and registered guns.
Each unregistered gun is assigned a value based off of its tier (each tier's guns are worth an equivalent value). As of time of writing, there are no changes to explosives or melee weapons, but this could also be a reasonable addition.
The counterbalance to this is that researchable and printable firearms are largely gone. Botanical python spam soon™.
Adds a new poster for gun turn-ins largely derivative from work done by @Kr8art in Delta-V#2239. Thank you, it's a very nice poster.
Why / Balance
How to test
Media
Do your duty, turn in your guns (heheheh)

Requirements
Breaking changes
Changelog
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