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Set node name for ControllerLink with StringPalette #77

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HENDRIX-ZT2 opened this issue Sep 26, 2021 · 0 comments
Open

Set node name for ControllerLink with StringPalette #77

HENDRIX-ZT2 opened this issue Sep 26, 2021 · 0 comments

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@HENDRIX-ZT2
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Issue Overview

All controller links should set on the parent controller's palette. Don't create a palette for each controller link.

see niftools/blender_niftools_addon#463 for a fix on the blender plugin side

Version Information

Pyffi Version Info

current master / dev

Platform information

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Context

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Steps to Reproduce

[Ordered list of the steps required for recreating the issue, including settings]
#.

Expected Result

ControllerLink.set_node_name()
should set:
self.target_name (for older games that do not use the palette)
self.node_name
self.node_name_offset
and write to a shared palette

Actual Result

the linked pyffi for the plugin does not set self.target_name
a new palette is created for each controlled block

Possible Fix

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Screenshot

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Logs and Files

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Console Output

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Similar Known Issues

[Reference any known issues - https://github.com/niftools/pyffi/issues]

Additional Information

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