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Fixes for the animation system #463

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merged 5 commits into from
Sep 26, 2021
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@HENDRIX-ZT2 HENDRIX-ZT2 commented Sep 26, 2021

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Overview

Various critical bug fixes for the animation system.

Detailed Description

  • kf import is unbroken
  • kf export using NiStringPalettes for controller links (FO / oblivion / ...) is fixed
  • NiTransformInterpolator default transform is set to bind pose rather than 0; if controller is keyframed, the data is now always set as interpolator data

Fixes Known Issues

#432
#458

Documentation

na

Testing

Export KF for FO3, NiTransformInterpolator transform is correctly set to bind pose, names are set, can import back again.

Manual

[Set of steps to manually verify updates are working correctly]

Automated

[List of tests run, updated or added to avoid future regressions]

Additional Information

[Anything else you deem relevant]

Was bugged due to FPS property being moved around.
@HENDRIX-ZT2 HENDRIX-ZT2 changed the title Store bind pose on NiTransformInterpolator - closes #458 Fixes for the animation system Sep 26, 2021
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3 participants