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Merge branch 'nighthawkcoders:main' into main
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casonpollak authored Feb 14, 2025
2 parents dc5c103 + d7e2d05 commit 6604257
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Showing 3 changed files with 13 additions and 15 deletions.
2 changes: 0 additions & 2 deletions assets/js/platformer/GameSetup.js
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Expand Up @@ -10,7 +10,6 @@ import GameSetterHills from './GameSetterHills.js';
import GameSetterGreece from './GameSetterGreece.js';
import GameSetterQuidditch from './GameSetterQuidditch.js';
import GameSetterWinter from './GameSetterWinter.js';
import GameSetterBoss from './GameSetterBoss.js';
import GameSetterSkibidi from './GameSetterSkibidi.js';
import GameSetterBossFight from './GameSetterBossFight.js'
import GameSetterEnd from './GameSetterEnd.js';
Expand Down Expand Up @@ -231,7 +230,6 @@ const GameSetup = {
GameLevelSetup(GameSetterQuidditch, this.path, this.playerOffScreenCallBack);
GameLevelSetup(GameSetterWinter, this.path, this.playerOffScreenCallBack);
GameLevelSetup(GameSetterSkibidi, this.path, this.playerOffScreenCallBack);
GameLevelSetup(GameSetterBoss, this.path, this.playerOffScreenCallBack);
GameLevelSetup(GameSetterBossFight, this.path, this.playerOffScreenCallBack);
// End Game
GameLevelSetup(GameSetterEnd, this.path, this.gameOverCallBack, true);
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@@ -1,12 +1,12 @@
import BackgroundParallax from './BackgroundParallax.js';
import BackgroundTransitions from './BackgroundTransitions.js';
import Platform from './Platform.js';
import FinishLine from './FinishLine.js';
import Boss from './Boss.js';
import PlayerZombie from './PlayerZombie.js';
import BossItem from './BossItem.js';
import PlayerBoss from './PlayerBoss.js';
import BossFight from './BossFight.js';
import BackgroundParallax from '../BackgroundParallax.js';
import BackgroundTransitions from '../BackgroundTransitions.js';
import Platform from '../Platform.js';
import FinishLine from '../FinishLine.js';
import PlayerHills from '../PlayerHills.js';
import Boss from '../Boss.js';
import PlayerZombie from '../PlayerZombie.js';
import BossItem from '../BossItem.js';
import BossFight from '../BossFight.js';

// Define the GameSetup object literal
const assets = {
Expand Down Expand Up @@ -122,7 +122,7 @@ const assets = {
{ name: 'devil', id: 'devil', class:BackgroundParallax, data: assets.backgrounds.devil},
{ name: 'boss', id: 'boss', class: BossFight, data: assets.enemies.boss, xPercentage: 0.5, minPosition: 0.3 },
{ name: 'itemBlock', id: 'jumpPlatform', class: BossItem, data: assets.platforms.itemBlock, xPercentage: 0.2, yPercentage: 0.65 }, //item block is a platform
{ name: 'mario', id: 'player', class: PlayerBoss, data: assets.players.mario },
{ name: 'mario', id: 'player', class: PlayerHills, data: assets.players.mario },
{ name: 'zombie', id: 'player', class: PlayerZombie, data: assets.players.zombie },
{ name: 'grass', id: 'platform', class: Platform, data: assets.platforms.grass },
{ name: 'tube', id: 'finishline', class: FinishLine, data: assets.obstacles.tube, xPercentage: 0.85, yPercentage: 0.855 },
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@@ -1,6 +1,6 @@
import GameEnv from './GameEnv.js';
import PlayerBase from './PlayerBase.js';
import GameControl from './GameControl.js';
import GameEnv from '../GameEnv.js';
import PlayerBase from '../PlayerBase.js';
import GameControl from '../GameControl.js';
/**
* @class PlayerHills class
* @description PlayerHills.js key objective is to eent the user-controlled character in the game.
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