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make mario in the center of the cave for game: veera kalakota
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VeeraKalakota committed Mar 4, 2025
1 parent e18d132 commit 82df2de
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Showing 2 changed files with 9 additions and 7 deletions.
4 changes: 2 additions & 2 deletions assets/js/platformer/GameSetterWinter.js
Original file line number Diff line number Diff line change
Expand Up @@ -310,7 +310,7 @@ const assets = {
hitbox: { widthPercentage: 0.0, heightPercentage: 0.2 }
},
Snowman: {
src: "/images/platformer/gunman-removebg-preview.png",
src: "/images/platformer/sprites/goomba.png",
width: 228,
height: 177,
scaleSize: 60,
Expand Down Expand Up @@ -477,7 +477,7 @@ const assets = {
{ name: 'blocks', id: 'jumpPlatform', class: BlockPlatform, data: assets.platforms.boxendright, xPercentage: 0.789, yPercentage: 0.73 },
{ name: 'trash', id: 'trash', class: Trash, data: assets.obstacles.trash, xPercentage: 0.0632, yPercentage: 0.31},
{ name: 'trash', id: 'trash', class: Trash, data: assets.obstacles.trash, xPercentage: 0.36, yPercentage: 0.63},
{ name: 'trash', id: 'trash', class: Trash, data: assets.obstacles.trash, xPercentage: 0.565, yPercentage: 0.42},
{ name: 'trash', id: 'trash', class: Trash, data: assets.obstacles.trash, xPercentage: 0.565, yPercentage: 0.4},
{ name: 'trash', id: 'trash', class: Trash, data: assets.obstacles.trash, xPercentage: 0.72, yPercentage: 0.58},
{ name: 'owl', id: 'owl', class: Owl, data: assets.enemies.Owl, xPercentage: 0.3, minPosition: 0.05 },
{ name: 'owl', id: 'owl', class: Owl, data: assets.enemies.Owl, xPercentage: 0.8, minPosition: 0.05 },
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12 changes: 7 additions & 5 deletions assets/js/platformer/PlayerWinter.js
Original file line number Diff line number Diff line change
Expand Up @@ -135,11 +135,13 @@ export class PlayerWinter extends PlayerBase {
this.state.movement.left = false;
this.state.movement.right = true;
}
this.canvasHeight = this.canvasHeight * 0.8
this.canvasWidth = this.canvasWidth * 0.8
GameEnv.customTimeout(() => {
this.x = GameEnv.innerWidth + 1; // handles alert to next level
}, 2000);
this.x = this.collisionData.newX;
this.canvas.style.zIndex = '20'
this.canvasHeight = this.canvasHeight * 0.9
this.canvasWidth = this.canvasWidth * 0.9
setTimeout(() => {
GameControl.transitionToLevel(GameEnv.levels[GameEnv.levels.indexOf(GameEnv.currentLevel) + 1]);
}, 1000);
break;
case "snowman": // Note: Goomba.js and Player.js could be refactored
// 1. Player jumps on goomba, interaction with Goomba.js
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